John VanSickle <evi### [at] hotmailcom> wrote:
> Currently, it appears that while shadow calculations are based on the
> position of individual lights in the area light, shading calculations
> are based strictly on the center point of the area light, which means
> that the diffuse lighting and highlights will appear as if based on a
> point light source. Shading should be calculated based on the location
> (including adjustment for jitter) of each sub-light in an area light.
Try using the 'area_illumination' keyword in POV-Ray 3.7.
> Thirdly (and I am sure that this has already been suggested), allowing
> jitter of reflected and refracted rays would very easily implement
> blurred reflections and refractions, making some nice effects available
> (with a sufficiently high anti-aliasing level in the overall render).
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