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Chambers wrote:
> Actually, everything in Renderman is a polygon. Even if you use curve
> based objects like spheres, they first get tessellated as polygons
> before being rendered.
>
> I believe Pixar uses a dynamic tessellation which yields polygons
> roughly half the size of individual pixels, so the end quality is still
> quite good, but that doesn't change the fact that the way POV-Ray works
> is very, very different.
Yes, REYES is basically scanline. It wasn't until quite a few years ago
that Renderman integrated raytracing into its pipeline.
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