scott schrieb:
>> The problem, of course, is getting the data in the first place.
>> Creating NURBS via text editors is not easy.
>
> POV converts the patches to triangles anyway before rendering, so in the
> end what is the benefit of using POV to do the triangulation rather than
> the modeller?
Scene file size and parse time?
Being able to adjust the detail level without having to re-export the mesh?
I'm also not sure whether converting to triangles is an absolute necessity.
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