POV-Ray : Newsgroups : povray.pov4.discussion.general : Support of NURBS-Surfaces : Re: Support of NURBS-Surfaces Server Time
15 Oct 2024 14:55:27 EDT (-0400)
  Re: Support of NURBS-Surfaces  
From: clipka
Date: 16 Nov 2009 11:16:10
Message: <4b017aca$1@news.povray.org>
scott schrieb:
>> The problem, of course, is getting the data in the first place. 
>> Creating NURBS via text editors is not easy.
> 
> POV converts the patches to triangles anyway before rendering, so in the 
> end what is the benefit of using POV to do the triangulation rather than 
> the modeller?

Scene file size and parse time?
Being able to adjust the detail level without having to re-export the mesh?

I'm also not sure whether converting to triangles is an absolute necessity.


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