triple_r wrote:
> I have no idea how it's done, but I always thought Rune's grass texture was a
> neat idea:
>
> http://runevision.com/3d/include/
>
> Completely different, but it reminded me of it. I wonder if it could be faked
> in an *incredibly* roundabout way.
>
> - Ricky
>
Doesn't Megapov have an angle of incidence pattern that could prove
useful for this?
...Chambers
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