> This simplistic example does not demonstrate how helpful this functionality would
be. A better
> example is a recent scene that I was working on in which I was building a brick
road. I defined a
> section of road as a union of 36x100 randomly textured bricks. I then placed the
> end-to-end to form the complete road. I wanted to have lines on the road too, but
> waviness to the lines for more realism. Overlaying a texture on the entire road
would be the
> simplest method, providing there was a method to do so.
In this example, you could actually place all the bricks in a union and
give them a single texture block.
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