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Played with onion-pattern, couldn't resist...
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Attachments:
Download 'onion.png' (712 KB)
Preview of image 'onion.png'
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On 19/01/2015 20:12, H. Karsten wrote:
> Played with onion-pattern, couldn't resist...
>
I don't know what to say other than I like it. Very much.
A description of how it was made would be appreciated. :-)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> On 19/01/2015 20:12, H. Karsten wrote:
> > Played with onion-pattern, couldn't resist...
> >
>
> I don't know what to say other than I like it. Very much.
> A description of how it was made would be appreciated. :-)
>
>
> --
>
> Regards
> Stephen
We used a rope. The lower left corner of the door was <0,0,0> and the radius was
1.5m. We used a pencil first and filled the areas with the color later on.
rgds, Holger :)
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"H. Karsten" <h-karsten()web.de> wrote:
> Stephen <mca### [at] aolcom> wrote:
> > On 19/01/2015 20:12, H. Karsten wrote:
> > > Played with onion-pattern, couldn't resist...
> > >
> >
> > I don't know what to say other than I like it. Very much.
> > A description of how it was made would be appreciated. :-)
> >
> >
> > --
> >
> > Regards
> > Stephen
>
> We used a rope. The lower left corner of the door was <0,0,0> and the radius was
> 1.5m. We used a pencil first and filled the areas with the color later on.
>
> rgds, Holger :)
Ah! The old fashioned way.
It worked well with the dogs. ;-)
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> We used a rope. The lower left corner of the door was<0,0,0> and the radius was
> 1.5m. We used a pencil first and filled the areas with the color later on.
How does the render time compare to POV-Ray?
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>> We used a rope. The lower left corner of the door was<0,0,0> and the
>> radius was
>> 1.5m. We used a pencil first and filled the areas with the color later
>> on.
>
> How does the render time compare to POV-Ray?
With this many photons and radiosity, his technique is much, much better.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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>> How does the render time compare to POV-Ray?
>
> With this many photons and radiosity, his technique is much, much better.
And after you've rendered it once you can view it from any angle instantly!
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>>> How does the render time compare to POV-Ray?
>>
>> With this many photons and radiosity, his technique is much, much better.
>
> And after you've rendered it once you can view it from any angle instantly!
And it has the best particle system ever...
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