POV-Ray : Newsgroups : povray.off-topic : Diffusion equation in povray? Server Time
1 Nov 2024 07:27:54 EDT (-0400)
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From: gregjohn
Subject: Diffusion equation in povray?
Date: 18 Jan 2014 11:55:01
Message: <web.52dab1a7a667abdf3452adce0@news.povray.org>
I want to set up an expression which generates a curve.  The curve (vaguely
remembered from 25yo materials science classes) should look like the diffusion
equation in one dimension, or perhaps a Poisson distribution.

The closest thing I can find to it on the web involves a factorial in the
denominator.  I'm pretty sure the actual diffusion equation doesn't have a X! in
the denominator, and I guess that povray cannot do X! for fractional values.
But what I want is a curve generally of the shape like so:

http://www.wolframalpha.com/input/?i=%28e^-6.3%29%2810^x%29%2Fx!+from+0+to+15

Looking for something f(0)=0,  with a single maximum at medium values, and very
slowly decays back to zero. The actual diffusion equation (as I remember from
long ago) would do that.  Like the smell on the opposite side of a room after
you open bottle. (Want it for my flocking formulas).

any tips?


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From: scott
Subject: Re: Diffusion equation in povray?
Date: 20 Jan 2014 03:16:04
Message: <52dcdb44@news.povray.org>
> http://www.wolframalpha.com/input/?i=%28e^-6.3%29%2810^x%29%2Fx!+from+0+to+15
>
> Looking for something f(0)=0,  with a single maximum at medium values, and very
> slowly decays back to zero. The actual diffusion equation (as I remember from
> long ago) would do that.  Like the smell on the opposite side of a room after
> you open bottle. (Want it for my flocking formulas).

If you're after something simple, how about x/(x^2+a^2) which will give 
you a peak at "a" and tail off slowly.


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From: gregjohn
Subject: Re: Diffusion equation in povray?
Date: 21 Jan 2014 11:50:01
Message: <web.52dea4791ff273c3a9b6c9220@news.povray.org>
scott <sco### [at] scottcom> wrote:
> > http://www.wolframalpha.com/input/?i=%28e^-6.3%29%2810^x%29%2Fx!+from+0+to+15
> >
> > Looking for something f(0)=0,  with a single maximum at medium values, and very
> > slowly decays back to zero. The actual diffusion equation (as I remember from
> > long ago) would do that.  Like the smell on the opposite side of a room after
> > you open bottle. (Want it for my flocking formulas).
>
> If you're after something simple, how about x/(x^2+a^2) which will give
> you a peak at "a" and tail off slowly.

great, thanks.


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