|
|
I'm working on a game project and I'm looking for a POV Ray expert who has a
really strong sense of aesthetic for lighting. I have collection of game levels
with both interior and exterior components. I am using POV Ray to generate an
incredibly high resolution precomputed radiosity solution for the real-time game
engine.
While tweaking the global illumination is one thing, setting up lighting for the
interior hallways is another.
I'm kind of locked in with the existing game level geometry which is actually
pretty low polygon density. My goal is to communicate a great deal of
additional detail not with geometry, but with light.
If this sounds kind of interesting to you, and the idea of loading a game level
and placing hundreds of lights by hand is what keeps you up at night, then drop
me an email at: jra### [at] gmailcom
If you want to learn more about the project, I'm setting up a development blog
here:
http://duatiu.blogspot.com
Thanks,
John
Post a reply to this message
|
|