I have integrated this wonderful raytracer into my not-so wonderful node system
for procedural generation. Here is a Youtube video that shows the current
version:
http://www.youtube.com/watch?v=YoxxOqunlwE
Enjoy!
From: Warp
Subject: Re: My =FCbercool POV-Ray integration :)
Date: 8 Mar 2010 17:26:56
Message: <4b9579b0@news.povray.org>
PerNyblom <per### [at] hotmailcom> wrote:
> I have integrated this wonderful raytracer into my not-so wonderful node system> for procedural generation. Here is a Youtube video that shows the current> version:> http://www.youtube.com/watch?v=YoxxOqunlwE
That looks very cool. It would be interesting to know what you used to
create the program and how it works.
--
- Warp
> That looks very cool. It would be interesting to know what you used to> create the program and how it works.>> --> - Warp
The node system is programmed in Java with the help of the Lightweight Java Game
Library (lwjgl.org). I used the Arbaro tree generator for generating the mesh
and my own procedural texture nodes for textures.
Some links for more videos and information:
http://www.youtube.com/pernyblom
http://www.springworldchallenge.com/wordpress