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Someone (Darren, I think?) asked how to make games benefit from multiple cores.
Here's one way: fluid simulations!
"Along with mentioning a strange rash, a sure way to kill a conversation is to
bring up the topic of Computational Fluid Dynamics (CFD)" :)
http://www.gamasutra.com/view/feature/4022/sponsored_feature_multithreaded_.php
NB: I haven't read the full article, so I can't say how in-depth they get. The
article is also sponsored by Intel, so they may throw some biased opinions in
there. I don't know.
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Chambers wrote:
> Someone (Darren, I think?) asked how to make games benefit from multiple cores.
I'm flattered, but I think it was Andrew? In any case, not me. :-)
--
Darren New, San Diego CA, USA (PST)
Insanity is a small city on the western
border of the State of Mind.
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>> Someone (Darren, I think?) asked how to make games benefit from
>> multiple cores.
>
> I'm flattered, but I think it was Andrew? In any case, not me. :-)
More likely to have been Warp, but anyway...
One of these days I'm going to have to write a game. ;-)
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