Sometimes, when I'm using high complex mech2 objects, I have "light areas" or
"light lines" in concave corners.
see picture
Note:
-this is not an effect of radiosity. (same effect, when I'm render without)
-I have the same effect in MegaPov and PovMan
-the mesh2 object has no normal entrys
-it has _only_ 90 degree corners
-when I'm turn the colour of the object to black the effect disappear
-sometimes it disappear, when I'm reduce the amount of objects in the scene.
This works also, when I'm using the merge{} command to combine several objects
into one.
-it seams to me, that I'm looking through the geometry onto the backside (or
inside) of the object.
Anybody knows a way to give the inside of a mesh2 object a different colour as
the outside? (depending on the normals of the faces)
This might help to find the problem.
-holger-
From: Tim Attwood
Subject: Re: strange problem with mesh2 objects
Date: 23 Jan 2008 13:11:12
Message: <47978340@news.povray.org>
> Anybody knows a way to give the inside of a mesh2 object a different > colour as> the outside? (depending on the normals of the faces)
inside_texture
maybe you have some very narrow "boxes" in your
mesh greeble?
"Tim Attwood" <tim### [at] comcastnet> wrote:
> > Anybody knows a way to give the inside of a mesh2 object a different> > colour as> > the outside? (depending on the normals of the faces)>> inside_texture>> maybe you have some very narrow "boxes" in your> mesh greeble?
No, the model is completely coherent, corners are realy corners, absolute no
overlappings in the model.
I'll try interior_texture tanx :)