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On 26/08/2014 21:55, Warp wrote:
> Would it be possible to make a planet orbit a star, and five moons
> orbiting the star with the planet, one in each Lagrangian point?
> Or even the moons orbiting the Lagrangian points themselves (ie.
> seemingly orbiting around nothing.)
>
Only if the moons have a small enough mass (compared to the two others).
That's the definition of the Lagrange points. Is an asteroid a moon ?
Problem with L1, L2 & L3, they are a saddle: along the orbits, the field
push you back to Lx, but along the star-planet line, the field push you
away from it, so if you get nearer or further, you're doomed.
The asteroids (trojans and greeks) at L4 & L5 of the sun-jupiter system
shows that it's possible to have some swarms moving around the sun at
the rate of the planet.
> http://en.wikipedia.org/wiki/Jupiter_Trojan
You can even dream of horseshoe orbital:
> http://en.wikipedia.org/wiki/Horseshoe_orbit
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
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> A) Make a solar system with binary stars
>
Done.
> B) Make the binary stars orbit around each other so that the trajectory
> looks like intersecting circles of the same size, yet the stars should
> never collide.
>
Done.
> C) Have a planet for each star without colliding.
>
Can't be done.
>
> F) ad a planet that orbits both stars.
Relatively stable system with two planets. Green's orbit is way too
wobbly to sustain life, but life on Blue could potentially exist,
albeit, with Game-Of-Thrones-like seasons that last for years.
http://goo.gl/7D4kG9
> D) give each planet a moon.
Haven't been successful so far. Probably because of the limits of the tool.
>
> E) change the size of one moon to be the same size as it's planet so
> that they become binary planets
Haven't been succesful either.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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Francois Labreque <fla### [at] videotronca> wrote:
> Relatively stable system with two planets. Green's orbit is way too
> wobbly to sustain life, but life on Blue could potentially exist,
> albeit, with Game-Of-Thrones-like seasons that last for years.
>
> http://goo.gl/7D4kG9
I made the Suns a little less wobbly and the planetary orbits are a bit more
stable too
http://goo.gl/sQOBip
Regards
Aydan
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"Aydan" <hes### [at] hendrik-sachsenet> wrote:
> I made the Suns a little less wobbly and the planetary orbits are a bit more
> stable too
> http://goo.gl/sQOBip
>
> Regards
> Aydan
now with moons
http://goo.gl/3gqUT0
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"Aydan" <hes### [at] hendrik-sachsenet> wrote:
> "Aydan" <hes### [at] hendrik-sachsenet> wrote:
> > I made the Suns a little less wobbly and the planetary orbits are a bit more
> > stable too
> > http://goo.gl/sQOBip
> >
> > Regards
> > Aydan
>
> now with moons
> http://goo.gl/3gqUT0
And now woth binary planets:
http://goo.gl/AvijjE
This is actually a lot of fun
Regards
Aydan
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> And now woth binary planets:
> http://goo.gl/AvijjE
>
The Green planets collide after 10 minutes or so.
This one, though, appears very stable.
http://goo.gl/etS9Md
> This is actually a lot of fun
Yes.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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>> And now woth binary planets:
>> http://goo.gl/AvijjE
>>
> The Green planets collide after 10 minutes or so.
>
> This one, though, appears very stable.
>
> http://goo.gl/etS9Md
>
Now with a 3rd planet. Unfortunately, with the tool's granularity, I
can't make it a binary planet. :(
http://goo.gl/o9PiF6
Ok.. . Now I should stop playing with this and do actual work...
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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Am 27.08.2014 03:56, schrieb Francois Labreque:
> Relatively stable system with two planets. Green's orbit is way too
> wobbly to sustain life, but life on Blue could potentially exist,
> albeit, with Game-Of-Thrones-like seasons that last for years.
>
> http://goo.gl/7D4kG9
Difficult to form naturally, with the planets having an opposite
direction of revolution.
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Am 27.08.2014 17:35, schrieb clipka:
> Am 27.08.2014 03:56, schrieb Francois Labreque:
>
>> Relatively stable system with two planets. Green's orbit is way too
>> wobbly to sustain life, but life on Blue could potentially exist,
>> albeit, with Game-Of-Thrones-like seasons that last for years.
>>
>> http://goo.gl/7D4kG9
>
> Difficult to form naturally, with the planets having an opposite
> direction of revolution.
Anterograde, with the outer planet pair oscillating between two orbits
with different excentricity.
(Ultimately colliding with one of the inner planets, sadly.)
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> Am 27.08.2014 03:56, schrieb Francois Labreque:
>
>> Relatively stable system with two planets. Green's orbit is way too
>> wobbly to sustain life, but life on Blue could potentially exist,
>> albeit, with Game-Of-Thrones-like seasons that last for years.
>>
>> http://goo.gl/7D4kG9
>
> Difficult to form naturally, with the planets having an opposite
> direction of revolution.
>
What? You're saying that the accretion disk around a protostar wouldn't
spontaneously start spinning in the opposite direction? ;)
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* gmail.com */}camera{orthographic location<6,1.25,-6>look_at a }
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