From: Invisible
Subject: Re: Realtime raytracing in javascript
Date: 10 Mar 2011 06:43:20
Message: <4d78b958@news.povray.org>
On 10/03/2011 11:25 AM, Mike Raiford wrote:
> Aw, heck. My iPhone can run quake :P
And to think my mother paid £3,000 (on credit, obviously) for a PC which
was only just powerful enough to handle Quake II.
(I assumed that it was *normal* for it to take 20 minutes to load each
level. And to run at 320x240 with monochrome lighting and no texture
filtering. Imagine my shock when I ran it on a more manly PC. Coloured
lighting. Linear texture filtering. And levels that load in a split second!)
From: Darren New
Subject: Re: Realtime raytracing in javascript
Date: 10 Mar 2011 11:46:09
Message: <4d790051$1@news.povray.org>
Invisible wrote:
> I do know is that you can't program it.
http://www.youtube.com/watch?v=NsN2JIRGHAo
Not only can this one be programmed, someone uploaded the actual WAD file.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
From: Orchid XP v8
Subject: Re: Realtime raytracing in javascript
Date: 10 Mar 2011 14:16:31
Message: <4d79238f@news.povray.org>
> http://www.youtube.com/watch?v=NsN2JIRGHAo>> Not only can this one be programmed, someone uploaded the actual WAD file.
MOTION BLUUUUUUR... >_<
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*