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http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
Some good stuff in there I haven't noticed before. So real you can almost
feel the texture of what they're simulating.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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...aww, I wanted liquid nitrogen!
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On 2010-07-21 11:32, Darren New wrote:
> Some good stuff in there I haven't noticed before. So real you can
> almost feel the texture of what they're simulating.
Only problem with the dirt is it didn't generate *any* of the really
small dust particles you'd get with real dirt (well, depending on how
wet it is).
--
Tim Cook
http://empyrean.freesitespace.net
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And lo On Wed, 21 Jul 2010 16:32:47 +0100, Darren New <dne### [at] sanrrcom>
did spake thusly:
>
http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
>
> Some good stuff in there I haven't noticed before. So real you can
> almost feel the texture of what they're simulating.
I did notice that the multiple bunny flinging left bits stuck to the
walls, not sure if that was intended or not. Otherwise very impressive,
now let's see if they can get it to work in real-time and implement it
into a game engine :-)
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook v2 wrote:
> And lo On Wed, 21 Jul 2010 16:32:47 +0100, Darren New <dne### [at] sanrrcom>
> did spake thusly:
>
>>
http://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt
>>
>>
>> Some good stuff in there I haven't noticed before. So real you can
>> almost feel the texture of what they're simulating.
>
> I did notice that the multiple bunny flinging left bits stuck to the
> walls, not sure if that was intended or not.
At about 2:10 they have a torus mucking around with something sticky, so I'm
guessing the first bunny was sticky.
> now let's see if they can get it to work in real-time and implement it
> into a game engine :-)
I think that's the intention. It looks like it's already running at tens of
frames per second all by itself, so it shouldn't be too long.
--
Darren New, San Diego CA, USA (PST)
C# - a language whose greatest drawback
is that its best implementation comes
from a company that doesn't hate Microsoft.
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