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I have only 117 prims, about 60 already used (damn stargates), and need
to build a house. lol Just kidding, but damn.. I thought Second Life,
which I started fiddling with recently, would be a bit less
frustrating...
So far, I have concluded:
1. They need to prioritize which "prims" get sent, so you don't have
nude people running around while the scenery loads (or before their
clothes).
2. They need better limits on "what" scenery loads, so you don't load
shit that isn't visible, until needed (save some bandwidth there too).
3. They need something more like the mouselook in games, where you can
"look" up, down, etc., when *not* in first person.
4. Get rid of left-click being the fracking menu. The only *game* that
used this was EQ1, that I know of, and, unlike SL, you could get used to
the way the menu worked and avoid accidentally left clicking yourself or
other people, which would bring up an "inspect" window. Damned pain in
the ass when trying to move around. And since SL is worse, its damn near
impossible to adjust to it without screaming and ripping your hair out.
5. Better connectivity. Yeah, the Forerunner stargate (took up about 50
of the prims I have on my 512m^2 property, is nice, and will be nicer
once they have a script function for, "if I hit object, run script", but
it can't tell you where any of the other gates "are" really. The search
for places is like using a very bad forum search. You just desperately
want to open a browser and fracking Google for the stuff you want,
because finding it via the search is like entering "sex" in Google and
expecting the first result to be, "How DNA determines...", instead of,
"Free horse sucking videos!!!", or something.
6. Design system isn't that bad, but some of it could be improved.
Mostly though, its that you can only "attach" an item to one part of the
body at a time. It would be nice if you could make items that *let you*
attach more items, like a belt, or the like.
7. Make alternate body types *actually* be alternate body types, not
carnival masks. This *causes* about half the issues with #6. You get a
gadget, which connects at the ear, so all of the sudden you have lost
the fracking ear you have on... So, you attach it some place else,
fiddle it into the right place, and now you don't have "that" slot to
use for something else either. Bloody stupid.
I am sure I will find other irritations, but right now, its that I have
the space for a large bloody house, but if I want to build a fairly big
one, I will have to buy more land, and that means either paying "more"
to SL per month, along with "land use fees", which the 512 I have now
don't require. And, that is even if I can find enough land to trade/buy
nearby, to make a bloody difference in the number of prims I have
available.
And.. For some reason no one can figure out a) why people don't stay in
the world, b) visit for RL stuff, like the Coke pavilions, etc., or c)
spend huge amounts of cash to "buy" all the useless junk they need for
their avatars, from the 80 billion vendors than apparently are the main
inhabitants of entire sections of the world. lol
So nice an idea, so bad an execution, so dumb a set of specifications
for how it should function, and so empty a place because *everything*
costs money, even, in some cases, just passing through someone's
property (which is ironic, since I would have thought someone like
Disney could have made a virtual park, had the main teleport location
free to enter, then had you pay an "entry fee" to get into the main
section...) Seems perfectly sane to me, if I have the $300-400+ a month
to "pay for" the account and land use costs to build something that
big... (would probably need at least 4 "sims", each costing $100 a
piece/month to "own").
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Patrick Elliott wrote:
> So nice an idea, so bad an execution, so dumb a set of specifications
I think that pretty much sums up my involvement. Along with "hey, if you
want people to do serious scripting, let the scripts actually deal with
errors and such." I can understand it's all asynchronous and distributed
and such, but at least tell me when something breaks. And at least let
someone tell me it's OK to put restrictions on what they can do while
they're (say) playing a game.
I did a board game where you could cheat if you saw the other guy's side
(think "battleship"), and I spent more time dealing with bugs in the
engine and making sure you weren't cheating than I did on the game logic
*or* the artwork.
I was thinking of doing M.U.L.E. or something, but not being able to
have people follow rules just ruled that out, along with not being able
to (say) know when an object creation failed, or being able to reset the
board.
Altho flying around and seeing 300 stores with absolutely nobody
anywhere in sight was kind of creepy. Huge monuments to dead military
relatives and such, with nobody there to even look... Creepy.
Great business idea. Sucky execution. I understand they now let you at
least import geometry from geometry editors, just like every other game
engine written in the last 15 years. :-)
-- Franklin Pomeray
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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You can uninstall SL, that's what I did.
No regrets.
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Tim Attwood wrote:
> You can uninstall SL, that's what I did.
> No regrets.
I just don't play it any more. Didn't see the point, beyond building
stuff, as I already have ways of talking to people much easier than via
SL. I was just pointing out the flaws I saw and expressing regret that
such an excellent business plan was crippled by lack of participation,
and speculating why that was. Not sure why you would think I don't know
I can stop using the program. :-)
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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I tried the demo of Second Life some time ago and thought it was a good
experience. I felt that I was 'there' in their presence - amongst all those
other 'new' people trying the demo for the first time. Weird experience.
I've been following it though. It's damn big business now. I had another
look recently, and you can own a shop and sell real stuff an' all. Real
Shops. So that's why I was looking again. To see what the advantage may be
for my works business, and to be blunt, it's too much work. You need to be
dedicated in a business way which would probably mean 24/7 in SL. And my
paymaster general ain't into paying for that.
~Steve~
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http://img526.imageshack.us/my.php?image=wtftq1.gif
How f*cked up is THAT.
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In article <48169310$1@news.povray.org>, dne### [at] sanrrcom says...
> Patrick Elliott wrote:
> > So nice an idea, so bad an execution, so dumb a set of specifications
>
> I think that pretty much sums up my involvement. Along with "hey, if you
> want people to do serious scripting, let the scripts actually deal with
> errors and such." I can understand it's all asynchronous and distributed
> and such, but at least tell me when something breaks. And at least let
> someone tell me it's OK to put restrictions on what they can do while
> they're (say) playing a game.
>
> I did a board game where you could cheat if you saw the other guy's side
> (think "battleship"), and I spent more time dealing with bugs in the
> engine and making sure you weren't cheating than I did on the game logic
> *or* the artwork.
>
> I was thinking of doing M.U.L.E. or something, but not being able to
> have people follow rules just ruled that out, along with not being able
> to (say) know when an object creation failed, or being able to reset the
> board.
>
Would have probably made a HUD for that if I was doing it, or secluded
people so they couldn't "see" outside their spot, or.. Well, there are
things you could do to fix it, but yeah. Definitely annoying.
> Altho flying around and seeing 300 stores with absolutely nobody
> anywhere in sight was kind of creepy. Huge monuments to dead military
> relatives and such, with nobody there to even look... Creepy.
>
> Great business idea. Sucky execution. I understand they now let you at
> least import geometry from geometry editors, just like every other game
> engine written in the last 15 years. :-)
>
Yeah. Reading up on it, but its a pain, since you can get "some" editors
that let you fiddle with the geometry in-world, but then you can't just
pay a few right there and transfer the result "to" your inventory, you
have to go to on outside URL, from the people that made the tool, then
pay to "upload" the result to SL. Thought it would be a nice solution to
something I considered doing, but... What a fracking pain.
Things are improving though, especially now that the client in open, but
there are just some things that are damn stupid still, and no idea when
they might be fixed.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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In article <481772db@news.povray.org>, dot### [at] dotcom says...
> I tried the demo of Second Life some time ago and thought it was a good
> experience. I felt that I was 'there' in their presence - amongst all tho
se
> other 'new' people trying the demo for the first time. Weird experience.
> I've been following it though. It's damn big business now. I had another
> look recently, and you can own a shop and sell real stuff an' all. Real
> Shops. So that's why I was looking again. To see what the advantage may b
e
> for my works business, and to be blunt, it's too much work. You need to b
e
> dedicated in a business way which would probably mean 24/7 in SL. And my
> paymaster general ain't into paying for that.
>
> ~Steve~
>
lol Well, there are some people in the real world using it. One has a
full cruise ship in SL. It takes up 3 connected sims and can link up to
places like, "Visit Mexico", to let people act like they are on a real
cruise. His "original" business is designing buildings and the like, so
he uses the system to show people what they will look like when
finished.
But, having to get an premium account to own land at all, getting barely
enough to do much with when you do own it, etc., is just too high of a
wall for people to cross imho, even if they fixed a lot of other issues.
Still exploring though, so its likely to be a while before I drop it, or
give up the land I have. Just wish I could get more, without paying more
than I do for a **full** world, like EQ2, so I could actually do
something with it. :(
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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In article <48177fab$1@news.povray.org>,
nic### [at] gmailisthebestcom says...
> http://img526.imageshack.us/my.php?image=wtftq1.gif
>
> How f*cked up is THAT.
>
Fairly common now actually. Some stores actually use SL to "train"
people in customer service, in a few cases. Such companies can afford
it, which is imho the "biggest" issue for most anyone else trying to use
it.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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> In article <48177fab$1@news.povray.org> Nicolas says...
>> http://img526.imageshack.us/my.php?image=wtftq1.gif
>>
>> How f*cked up is THAT.
>>
> Fairly common now actually. Some stores actually use SL to "train"
> people in customer service, in a few cases. Such companies can afford
> it, which is imho the "biggest" issue for most anyone else trying to use
> it.
Btw I got that image from an email my dad forwarded me, asking if I knew
what the hell SecondLife was :P
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