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But so Long, and Thanks.
It has been 20 years now that I have been using Pov-Ray. Unfortunately
there is not a modeller that will work properly with it nor one in
sight. So it is time for me to move on.
I’ve learned a lot and met people here who I would like to call friends.
So keep the faith and have a good New Year. Even if you do cross your
arms before the last verse of Auld Lang Syne. :P
--
Regards
Stephen
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On 1/01/2019 18:48, Stephen wrote:
> But so Long, and Thanks.
>
> It has been 20 years now that I have been using Pov-Ray. Unfortunately
> there is not a modeller that will work properly with it nor one in
> sight. So it is time for me to move on.
Sorry to hear that. As always real life intervenes in getting it done.
If/when it happens, if you wish, I'll drop you an email.
regards,
-- Chris
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On 1/01/2019 19:05, Chris Cason wrote:
> As always real life intervenes in getting it done.
Being a workaholic has its downsides ... maybe I ought to stop trying to
work Moray into what few hours of spare time I have and just take a week
off and get it done. I'd probably enjoy it and I need a break anyhow.
Might have a chat to the boss.
-- Chris
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On 01/01/2019 08:09, Chris Cason wrote:
> On 1/01/2019 19:05, Chris Cason wrote:
>> As always real life intervenes in getting it done.
>
> If/when it happens, if you wish, I'll drop you an email.
I would like that. Thank you.
> Being a workaholic has its downsides ... maybe I ought to stop trying to
> work Moray into what few hours of spare time I have and just take a week
> off and get it done. I'd probably enjoy it and I need a break anyhow.
> Might have a chat to the boss.
>
A pound to a slab of VB she says yes. ;)
--
Regards
Stephen
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On 1-1-2019 8:48, Stephen wrote:
> But so Long, and Thanks.
>
Ah, Stephen, I was afraid you would say that. However, despite sundering
seas and Brexit, we shall keep in touch, I am certain. Once in a while I
need your personal comments and witticism. I shall not let you go as
easily as that. ;-)
--
Thomas
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in news:5c2b1b56$1@news.povray.org Stephen wrote:
> It has been 20 years now that I have been using Pov-Ray.
Stephen,
the Stephen I met at Mick Hazelgrove's many many moons ago?
Fare well,
ingo
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On Tue, 01 Jan 2019 07:48:35 +0000, Stephen wrote:
> But so Long, and Thanks.
>
> It has been 20 years now that I have been using Pov-Ray. Unfortunately
> there is not a modeller that will work properly with it nor one in
> sight. So it is time for me to move on.
>
> I’ve learned a lot and met people here who I would like to call friends.
> So keep the faith and have a good New Year. Even if you do cross your
> arms before the last verse of Auld Lang Syne. :P
We'll be seeing you elsewhere. Hope all else is well or improving! :)
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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On Tue, 01 Jan 2019 19:09:08 +1100, Chris Cason wrote:
> On 1/01/2019 19:05, Chris Cason wrote:
>> As always real life intervenes in getting it done.
>
> Being a workaholic has its downsides ... maybe I ought to stop trying to
> work Moray into what few hours of spare time I have and just take a week
> off and get it done. I'd probably enjoy it and I need a break anyhow.
> Might have a chat to the boss.
>
> -- Chris
While I don't personally have time, I do wonder if the code/licensing is
in a state where it could be a community project?
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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hi Stephen,
> But so Long, and Thanks.
>
> It has been 20 years now that I have been using Pov-Ray. Unfortunately
> there is not a modeller that will work properly with it nor one in
> sight. So it is time for me to move on.
that .. is a sad moment.
> I’ve learned a lot and met people here who I would like to call friends.
> So keep the faith and have a good New Year. Even if you do cross your
> arms before the last verse of Auld Lang Syne. :P
best wishes + regards, jr.
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Stephen <mca### [at] aol com> wrote:
> But so Long, and Thanks.
>
> It has been 20 years now that I have been using Pov-Ray. Unfortunately
> there is not a modeller that will work properly with it nor one in
> sight. So it is time for me to move on.
>
> I’ve learned a lot and met people here who I would like to call friends.
> So keep the faith and have a good New Year. Even if you do cross your
> arms before the last verse of Auld Lang Syne. :P
>
>
> --
>
> Regards
> Stephen
Moving on after 20 years!?
Does that mean you are going to wipe POV from the computer, delete all your POV
bookmarks from your brower.
Did you find another rendering system you like better?
I don't post here very often. But I don't think I could just move totally away
from POV. I think I've had POV on my computer for over 20 years. My computers
have changed but POV comes along.
There are a lot of things POV can do and a lot it can't. The fun I have is
figuring out which is which. If I really wanted a good modeller for POV, I could
figure out a way to make it, with help from the good people here! Probable using
POV for testing out ideas in programing. I often do that. I just made a C++
program for making cin videos from pcx files and wav files. Also I made a POV
that makes a 256 color palette from an regular image file that is so fast the I
don't even need to made a C++ program to make it any faster.
No matter what lays ahead I hope that you find what your looking for.
And most of all Have Fun!
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On 05/01/2019 18:24, Leroy wrote:
> Stephen <mca### [at] aol com> wrote:
>> But so Long, and Thanks.
>>
>> It has been 20 years now that I have been using Pov-Ray. Unfortunately
>> there is not a modeller that will work properly with it nor one in
>> sight. So it is time for me to move on.
>>
>> I’ve learned a lot and met people here who I would like to call friends.
>> So keep the faith and have a good New Year. Even if you do cross your
>> arms before the last verse of Auld Lang Syne. :P
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> Moving on after 20 years!?
It is that more Pov is moving away from me and I can’t keep up.
> Does that mean you are going to wipe POV from the computer, delete all your POV
> bookmarks from your brower.
No, not for a couple of years at least. Until then Pov will be a
reference point. The way Moray was when I started using Bishop3D.
I'm not sulking. I’ve felt like this for quite a while. I only announced
it in case anyone thought I had died. There has been too many people
not turning up in the morning. So that is me. Considerate to the end. :-)
> Did you find another rendering system you like better?
Not really. I intend to get familiar with Blender’s cycles rendering
engine. But to be honest photorealistic rendering is not so important to
me. I am more interested in animations. I heard about PovRay when I was
using Fractint and it mentioned that Pov could use the *.pot files
Fractint could export. I intended to make a fly-through of one of their
plasma fractals as it looked like a good basis for a landscape. I never
got round to it.
> I don't post here very often.
You don’t and maybe for that reason I seem to think that you are Pov’s
oldest user. Just from something I barely remember from years ago. Don’t
take offence if I am wrong.
> But I don't think I could just move totally away
> from POV. I think I've had POV on my computer for over 20 years. My computers
> have changed but POV comes along.
I’ve spec’d all of my laptops and all but one of my computers for Pov.
> There are a lot of things POV can do and a lot it can't. The fun I have is
> figuring out which is which. If I really wanted a good modeller for POV, I could
> figure out a way to make it, with help from the good people here! Probable using
> POV for testing out ideas in programing. I often do that. I just made a C++
> program for making cin videos from pcx files and wav files. Also I made a POV
> that makes a 256 color palette from an regular image file that is so fast the I
> don't even need to made a C++ program to make it any faster.
>
That is where you and everyone else here have the advantage over me. I
could not code my way out of a wet paper bag.
> No matter what lays ahead I hope that you find what your looking for.
> And most of all Have Fun!
>
>
Thank you very much. I’ve had fun here and education but coding, it is a
blind spot like dyslexia. And my spell checker won’t update.
I’ll keep OT and povray.news-submissions subscribed in T.Bird.
--
Regards
Stephen
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No wonder I didn't see your message, You are leaving.
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On 1/1/2019 2:48 AM, Stephen wrote:
> Unfortunately there is not a modeller that will work properly with it
> nor one in sight.
I kind of have the opposite problem. I can't find a modeling app that
can be controlled 100% from a text file/script.
Mike
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On 13/03/2019 11:49, Mike Horvath wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
>> Unfortunately there is not a modeller that will work properly with it
>> nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.
>
>
Have you tried Pov-Ray? ;)
--
Regards
Stephen
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Mike Horvath <mik### [at] gmail com> wrote:
> On 1/1/2019 2:48 AM, Stephen wrote:
> > Unfortunately there is not a modeller that will work properly with it
> > nor one in sight.
>
> I kind of have the opposite problem. I can't find a modeling app that
> can be controlled 100% from a text file/script.
What about OpenSCAD:
http://www.openscad.org/
http://forum.openscad.org/
It's open source, available for Linux, BSD, OS X & Windows
- and has a functional programming language.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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On Wed, 13 Mar 2019 13:42:01 +0000, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
LOL, good answer. :D
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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in news:5c88ee1e$1@news.povray.org Mike Horvath wrote:
> controlled 100% from a text file/script
Many cad programms allow that i.i.r.c you can run https://brlcad.org/
completely from the command line, or try AutoLisp in AutoCAD ;)
Sculpting through a text interface looks cumbersome, imagine it in front
of this: https://stephaneginier.com/sculptgl/
ingo
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in news:XnsAA126706649BFseed7@news.povray.org ingo wrote:
> Sculpting
should have added, when you get into quad-mesh modeling and subdivisions
you need to do quite a bit of mesh clean ups to prevent all kinds of
degeneration on subdividing. Especially when adding, intersecting and
substracting meshes. Doubt that can be done with a text interface,
ingo
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On 3/13/2019 9:42 AM, Stephen wrote:
> On 13/03/2019 11:49, Mike Horvath wrote:
>> On 1/1/2019 2:48 AM, Stephen wrote:
>>> Unfortunately there is not a modeller that will work properly with it
>>> nor one in sight.
>>
>> I kind of have the opposite problem. I can't find a modeling app that
>> can be controlled 100% from a text file/script.
>>
>>
> Have you tried Pov-Ray? ;)
>
>
I'm looking for something that renders LEGO faster than POV-Ray.
For instance Yafaray or SunFlow.
Haven't figured out what the workflow should be though.
Mike
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On 14-3-2019 10:07, ingo wrote:
> Sculpting through a text interface looks cumbersome, imagine it in front
> of this: https://stephaneginier.com/sculptgl/
>
Oh! Interesting one, this!
--
Thomas
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On 14/03/2019 11:31, Mike Horvath wrote:
> On 3/13/2019 9:42 AM, Stephen wrote:
>> On 13/03/2019 11:49, Mike Horvath wrote:
>>> On 1/1/2019 2:48 AM, Stephen wrote:
>>>> Unfortunately there is not a modeller that will work properly with
>>>> it nor one in sight.
>>>
>>> I kind of have the opposite problem. I can't find a modeling app that
>>> can be controlled 100% from a text file/script.
>>>
>>>
>> Have you tried Pov-Ray? ;)
>>
>>
>
> I'm looking for something that renders LEGO faster than POV-Ray.
>
> For instance Yafaray or SunFlow.
>
> Haven't figured out what the workflow should be though.
>
>
I think Blender would fit the bill. You can script it using Python.
A tutorial
https://www.youtube.com/watch?v=nhbxq07CB2U
From:
https://www.google.com/search?-b-d&q=blender+lego
--
Regards
Stephen
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On 14/03/2019 14:31, Stephen wrote:
> I think Blender would fit the bill. You can script it using Python.
> A tutorial
> https://www.youtube.com/watch?v=nhbxq07CB2U
That is not using Python. BTW
--
Regards
Stephen
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in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:
> Oh! Interesting one, this!
>
an off line alternative:
http://pixologic.com/sculptris/
ingo
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On 14-3-2019 19:35, ingo wrote:
> in news:5c8a430a$1@news.povray.org Thomas de Groot wrote:
>
>> Oh! Interesting one, this!
>>
>
> an off line alternative:
> http://pixologic.com/sculptris/
>
Yes, I know that one. I use it once in a while.
--
Thomas
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