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23 Dec 2024 15:28:03 EST (-0500)
  Rubik's puzzle (Message 1 to 5 of 5)  
From: scott
Subject: Rubik's puzzle
Date: 17 Sep 2015 05:08:24
Message: <55fa8308$1@news.povray.org>
Take a standard Rubik's cube and rotate one face 90 degrees. Then rotate 
an adjacent face 90 degrees in the same direction. How many times do you 
have to repeat those two moves (repeatedly on the same two faces) before 
the cube gets back to the same state it started in?


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From: Le Forgeron
Subject: Re: Rubik's puzzle
Date: 17 Sep 2015 07:23:48
Message: <55faa2c4$1@news.povray.org>
Le 17/09/2015 11:08, scott a écrit :
> Take a standard Rubik's cube and rotate one face 90 degrees. Then rotate
> an adjacent face 90 degrees in the same direction. How many times do you
> have to repeat those two moves (repeatedly on the same two faces) before
> the cube gets back to the same state it started in?
>
There is a Rubik's cube in the IRTC (as source). It can be 
programmed/shuffled with a string of text... so goes on topic and render 
a few frames with the string generated according to the frame number.


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From: scott
Subject: Re: Rubik's puzzle
Date: 17 Sep 2015 11:53:05
Message: <55fae1e1$1@news.povray.org>
>> Take a standard Rubik's cube and rotate one face 90 degrees. Then rotate
>> an adjacent face 90 degrees in the same direction. How many times do you
>> have to repeat those two moves (repeatedly on the same two faces) before
>> the cube gets back to the same state it started in?
>>
> There is a Rubik's cube in the IRTC (as source). It can be
> programmed/shuffled with a string of text... so goes on topic and render
> a few frames with the string generated according to the frame number.

Interesting ... I needn't have written the SDL code to draw my own one 
then :-) Still I'm interested in why the answer is so high for an 
apparently simple system, but I'm having a hard time trying to visualise 
in simpler terms what is going on.


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From: Le Forgeron
Subject: Re: Rubik's puzzle
Date: 17 Sep 2015 13:17:21
Message: <55faf5a1$1@news.povray.org>
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Le 17/09/2015 17:53, scott a écrit :
>>> Take a standard Rubik's cube and rotate one face 90 degrees.
>>> Then rotate an adjacent face 90 degrees in the same direction.
>>> How many times do you have to repeat those two moves
>>> (repeatedly on the same two faces) before the cube gets back to
>>> the same state it started in?
>>> 
>> There is a Rubik's cube in the IRTC (as source). It can be 
>> programmed/shuffled with a string of text... so goes on topic and
>> render a few frames with the string generated according to the
>> frame number.
> 
> Interesting ... I needn't have written the SDL code to draw my own
> one then :-) Still I'm interested in why the answer is so high for
> an apparently simple system, but I'm having a hard time trying to
> visualise in simpler terms what is going on.
> 

It was only recently, IIRC, that it was proven that the deepest
distance from any 2 positions was at most 19 moves. (that includes the
hell-mixed position and the "all-faces-of-uniform-colour" position).

Then there is the problem: a path of 19 moves, but which ones, and in
which order.
A totally different issue.

I always solved my Rubik's with internet / programs.

The forest might only have a depth of 19, but you can circle around a
long time between the trees.
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From: clipka
Subject: Re: Rubik's puzzle
Date: 18 Sep 2015 11:38:36
Message: <55fc2ffc$1@news.povray.org>
Am 17.09.2015 um 19:17 schrieb Le_Forgeron:

> Then there is the problem: a path of 19 moves, but which ones, and in
> which order.
> A totally different issue.
> 
> I always solved my Rubik's with internet / programs.

My favorite algorithm was based on a brute force approach, which
actually turned out to be fairly efficient when implemented with some
reasonable assembler skills...


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