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I can’t find the original post but this might be of interest.
http://www.bbc.co.uk/news/technology-31049807
--
Regards
Stephen
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On 03/02/2015 02:06 PM, Stephen wrote:
> I can’t find the original post but this might be of interest.
> http://www.bbc.co.uk/news/technology-31049807
http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
the assimilation has already begun
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Am 02.03.2015 um 23:03 schrieb James Holsenback:
> On 03/02/2015 02:06 PM, Stephen wrote:
>> I can’t find the original post but this might be of interest.
>> http://www.bbc.co.uk/news/technology-31049807
>
> http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
>
> the assimilation has already begun
It's pretty clear by now that VR isn't just a hype this time, but
actually going to take off and fly.
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On 03/03/2015 00:59, clipka wrote:
> Am 02.03.2015 um 23:03 schrieb James Holsenback:
>> On 03/02/2015 02:06 PM, Stephen wrote:
>>> I can’t find the original post but this might be of interest.
>>> http://www.bbc.co.uk/news/technology-31049807
>>
>> http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
>>
>> the assimilation has already begun
>
> It's pretty clear by now that VR isn't just a hype this time, but
> actually going to take off and fly.
>
More evidence
http://www.bbc.co.uk/news/technology-31723030
--
Regards
Stephen
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Le 04/03/2015 09:53, Stephen a écrit :
> On 03/03/2015 00:59, clipka wrote:
>> Am 02.03.2015 um 23:03 schrieb James Holsenback:
>>> On 03/02/2015 02:06 PM, Stephen wrote:
>>>> I can’t find the original post but this might be of interest.
>>>> http://www.bbc.co.uk/news/technology-31049807
>>>
>>> http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
>>>
>>> the assimilation has already begun
>>
>> It's pretty clear by now that VR isn't just a hype this time, but
>> actually going to take off and fly.
>>
>
> More evidence
>
> http://www.bbc.co.uk/news/technology-31723030
>
Size of the battery ? (and duration ? it might be painful to stop to
recharge, like it happens with the various remote controllers)
Weight of it ?
Can they make the same with some cables for power and video ?
--
Just because nobody complains does not mean all parachutes are perfect.
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> Size of the battery ? (and duration ? it might be painful to stop to
> recharge, like it happens with the various remote controllers)
> Weight of it ?
>
> Can they make the same with some cables for power and video ?
I can't believe they would sell it without the option to have it cabled.
Having 120hz refresh is a good improvement over the Rift prototypes, but
it should really have a variable refresh rate to match with the graphics
output (like the nvidia gsync system) to minimise lag when the GPU can't
keep up with exactly 120fps. Also it seems like 1080p shared between
both eyes is not really high enough resolution when spread over such a
wide field of vision.
This technology has taken a huge step forward, hopefully enough people
will buy them to give them enough funding to develop the 2nd gen models.
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On 04/03/2015 09:54, scott wrote:
> This technology has taken a huge step forward, hopefully enough people
> will buy them to give them enough funding to develop the 2nd gen models.
With different companies developing their own systems. My concern is
that we will have a rerun of the Betamax-VHS war.
--
Regards
Stephen
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> With different companies developing their own systems. My concern is
> that we will have a rerun of the Betamax-VHS war.
Yes, and it'll be just your luck that your two favourite games won't
support a common system. Still I wouldn't be surprised if DirectX starts
to provide a common interface to these type of input devices if they get
popular.
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On 03/03/2015 12:59 AM, clipka wrote:
> It's pretty clear by now that VR isn't just a hype this time, but
> actually going to take off and fly.
Didn't they say that about 3D TV about five years ago?
When was the last time you saw a 3D TV that wasn't in a shop window?
Exactly.
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Am 04.03.2015 um 10:54 schrieb scott:
> Having 120hz refresh is a good improvement over the Rift prototypes, but
> it should really have a variable refresh rate to match with the graphics
> output (like the nvidia gsync system) to minimise lag when the GPU can't
> keep up with exactly 120fps.
Bad, bad idea. That'll make your image appear to jitter when framerate
drops. Headaches guaranteed.
Better have the GPU render to an interim image buffer (possibly at low
framerate), and have a separate thingumajig do high-speed fixed-rate
mapping of that interim image buffer to the VR display, taking into
account the extrapolated direction you'll be facing the very moment the
image will actually appear.
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Am 04.03.2015 um 11:07 schrieb Stephen:
> On 04/03/2015 09:54, scott wrote:
>> This technology has taken a huge step forward, hopefully enough people
>> will buy them to give them enough funding to develop the 2nd gen models.
>
> With different companies developing their own systems. My concern is
> that we will have a rerun of the Betamax-VHS war.
That's the one thing that worries me, too.
At the moment I would guess that the Oculus Rift will set the initial
standard for the API, as the early availability of the dev kits has
giving them a head start already, and the official integration into the
Unity engine will help, too.
But once the baseline is settled, there's no telling which company will
take over the leadership in the field.
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Am 04.03.2015 um 22:11 schrieb Orchid Win7 v1:
> On 03/03/2015 12:59 AM, clipka wrote:
>> It's pretty clear by now that VR isn't just a hype this time, but
>> actually going to take off and fly.
>
> Didn't they say that about 3D TV about five years ago?
Not exactly. They didn't say anything about "this time", because it's
the first time 3D TV is around in the first place (aside from a few
individual one-time experiments with cardboard glasses solutions).
> When was the last time you saw a 3D TV that wasn't in a shop window?
>
> Exactly.
Ask Stephen. Not that I've actually seen it, but anyway.
But that a prophecy has been repeated over and over again and proven
wrong each time doesn't mean it will be wrong forever. We've had several
waves of 3D cinema hypes every few decades, but AFAIK this time it's the
first time we've been getting blockbusters in 3D on a steady basis for
half a decade and without an end in sight.
And yes, we've already had a VR hype some two and a half decades ago or
so, but back then you could only get your hands on them at arcades
because they were too expensive, and besides no consumer game would have
supported them anyway. Now everybody and their uncle is gearing up to
sell VR goggles for the masses, and VR support is already an established
standard for some game types (most notably flight sims).
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On Wed, 04 Mar 2015 21:11:46 +0000, Orchid Win7 v1 wrote:
> On 03/03/2015 12:59 AM, clipka wrote:
>> It's pretty clear by now that VR isn't just a hype this time, but
>> actually going to take off and fly.
>
> Didn't they say that about 3D TV about five years ago?
>
> When was the last time you saw a 3D TV that wasn't in a shop window?
Last week.
> Exactly.
I don't understand the point in the context of having seen one last
week. ;)
Jim
--
"I learned long ago, never to wrestle with a pig. You get dirty, and
besides, the pig likes it." - George Bernard Shaw
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>> Having 120hz refresh is a good improvement over the Rift prototypes, but
>> it should really have a variable refresh rate to match with the graphics
>> output (like the nvidia gsync system) to minimise lag when the GPU can't
>> keep up with exactly 120fps.
>
> Bad, bad idea. That'll make your image appear to jitter when framerate
> drops. Headaches guaranteed.
Strange, apparently it signficantly reduces the jitter and lag when the
GPU can't quite render at the monitor refresh rate. AIUI the way it
works is if your monitor is capable of 144 Hz (as most gsync monitors
are) and you're in a busy bit of a game and the GPU can only render at
(say) 100 Hz, then instead of jumping between 72 and 144 Hz continuously
the monitor will refresh at a steady 100 Hz to exactly match the GPU. I
believe in VR lag is one of the main things that gives you headaches, so
the fact that the display is exactly in sync with the GPU should improve
things?
> Better have the GPU render to an interim image buffer (possibly at low
> framerate), and have a separate thingumajig do high-speed fixed-rate
> mapping of that interim image buffer to the VR display, taking into
> account the extrapolated direction you'll be facing the very moment the
> image will actually appear.
I think I remember reading thet top nVidia cards do that already, they
just use the actual previous framebuffer at full resolution and shift it.
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> When was the last time you saw a 3D TV that wasn't in a shop window?
This morning? :-)
TBH if you want a decent specced TV you'll be hard pressed to find many
without 3D. I didn't particularly want 3D but in order to get other
things (like >2 HDMI inputs, >60Hz refresh, iPlayer/YouTube etc) you
pretty much have to get 3D too.
I tried the 3D once with a PS3 game and thought it was pretty rubbish -
using the tinted glasses was better, never used it since.
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On 05/03/2015 08:29, scott wrote:
>> When was the last time you saw a 3D TV that wasn't in a shop window?
>
> This morning? :-)
>
Me too. :-)
> TBH if you want a decent specced TV you'll be hard pressed to find many
> without 3D. I didn't particularly want 3D but in order to get other
> things (like >2 HDMI inputs, >60Hz refresh, iPlayer/YouTube etc) you
> pretty much have to get 3D too.
>
> I tried the 3D once with a PS3 game and thought it was pretty rubbish -
> using the tinted glasses was better, never used it since.
>
Thanks Scott. You prompted me to try Elite in 3D, again.
When I first tried it. The screen looked like one of those old arcade
games. 2D -> 3D with different distinct layers. It has improved so much
that you don't notice it is 3D. :-D
That is not going to stop me buying an Oculus Rift when the commercial
version is available, though.
--
Regards
Stephen
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On 04/03/2015 11:05, scott wrote:
>> With different companies developing their own systems. My concern is
>> that we will have a rerun of the Betamax-VHS war.
>
> Yes, and it'll be just your luck that your two favourite games won't
> support a common system. Still I wouldn't be surprised if DirectX starts
> to provide a common interface to these type of input devices if they get
> popular.
>
How true and as Congreve said: it's "The way of the world".
Although I will have to find another game I would play. ;-)
--
Regards
Stephen
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> Thanks Scott. You prompted me to try Elite in 3D, again.
> When I first tried it. The screen looked like one of those old arcade
> games. 2D -> 3D with different distinct layers. It has improved so much
> that you don't notice it is 3D. :-D
I'm not sure whether it was the game (Gran Turismo) or my TV that made
the 3D bad. My TV is a long way from my PC and both are difficult to
move so I'm pretty limited to using my PS3 for testing out the 3D. What
I found was there was very little 3D effect (compared to the
glasses-free 3D on the 3DS and phones or the tinted glasses) and that
there was a distractingly large amount of cross-talk between the left
and right images. It was pretty horrible.
> That is not going to stop me buying an Oculus Rift when the commercial
> version is available, though.
Definitely, although for the game I am most interested in there is a
huge debate in the forums about whether triple monitors or the rift is
better. I would be worried I bought the rift, tried to get used to it
and eventually discovered that trips were still better.
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Am 05.03.2015 um 09:25 schrieb scott:
>> Better have the GPU render to an interim image buffer (possibly at low
>> framerate), and have a separate thingumajig do high-speed fixed-rate
>> mapping of that interim image buffer to the VR display, taking into
>> account the extrapolated direction you'll be facing the very moment the
>> image will actually appear.
>
> I think I remember reading thet top nVidia cards do that already, they
> just use the actual previous framebuffer at full resolution and shift it.
To all my knowledge that's not a video card specific thing, but a
general part of the Oculus API. (The application/game must be written to
support it though.)
For this to work best though, the framerate (and hence the lag, which
still exists) needs to be known so that the head movement can be
extrapolated into the future.
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On 05/03/2015 13:00, scott wrote:
>> Thanks Scott. You prompted me to try Elite in 3D, again.
>> When I first tried it. The screen looked like one of those old arcade
>> games. 2D -> 3D with different distinct layers. It has improved so much
>> that you don't notice it is 3D. :-D
>
> I'm not sure whether it was the game (Gran Turismo) or my TV that made
> the 3D bad. My TV is a long way from my PC and both are difficult to
> move so I'm pretty limited to using my PS3 for testing out the 3D. What
> I found was there was very little 3D effect (compared to the
> glasses-free 3D on the 3DS and phones or the tinted glasses) and that
> there was a distractingly large amount of cross-talk between the left
> and right images. It was pretty horrible.
>
Could that be the convergence setting?
Something I found when googling. (Corrected for proper spelling.)
Its function is something all racers already use in a round about way.
Convergence changes how far ahead of your car the precise focal point is.
We are taught to focus 'down the road' when racing, this setting matches
the 3D focal point with the one you use as a driver.
Ideally everyone uses a little bit different focal point, this allows it
to be made comfortable/less eye strain.
If these settings are what is causing your doubling, here is how.
With convergence set wayyyy down field and parallax set high, the point
where the image is perfect will be stuff in the distance near centre screen.
The cost is, anything up close will be doubled to a degree, made more
noticeable in cockpit view with wheel/hands/gauges/door pillars all very
close.
In Elite the cockpit is close and it shows up in 3D very well, now. The
other objects are generally miles away so should have little
stereoscopic effect.
I've just thought of an exception that I did not check. Being in a
planets ring system. Must do that sometime soon.
>> That is not going to stop me buying an Oculus Rift when the commercial
>> version is available, though.
>
> Definitely, although for the game I am most interested in there is a
> huge debate in the forums about whether triple monitors or the rift is
> better. I would be worried I bought the rift, tried to get used to it
> and eventually discovered that trips were still better.
>
Compared to the cost of 3 monitors the rift is cheap and you could
always sell it on, in ebay if it did not suit.
Question: Would the monitors need to be matched?
In the Elite forums. Most of the people who have bought the DK1/2 rave
about it. And say that they would not go back to using a flat screen
even though the resolution is noway near as good.
--
Regards
Stephen
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Am 05.03.2015 um 15:30 schrieb Stephen:
> In the Elite forums. Most of the people who have bought the DK1/2 rave
> about it. And say that they would not go back to using a flat screen
> even though the resolution is noway near as good.
I partially disagree on that one: Occasionally I want to marvel at sharp
clear stars, and then it's necessarily back th the flat screen for a change.
But give the DK2 away? No way! (Well, not before I get hold of the
consumer edition, that is ;))
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> Could that be the convergence setting?
> Something I found when googling. (Corrected for proper spelling.)
Yes, I probably need to spend more time and have a play about with the
settings.
> Compared to the cost of 3 monitors the rift is cheap
I picked up 2 of my 3 monitors for £25 each on ebay :-) In all honesty
it was best £50 I ever spent in terms of adding to the realism,
immersion and spatial awareness in games.
> and you could
> always sell it on, in ebay if it did not suit.
> Question: Would the monitors need to be matched?
Mine are 22" Samsungs with the same resolution, but they are all
different models, it's just whatever came up on ebay locally at the time.
> In the Elite forums. Most of the people who have bought the DK1/2 rave
> about it. And say that they would not go back to using a flat screen
> even though the resolution is noway near as good.
Indeed, most in the iRacing forums rave about it too, but there are a
not-insignificant number of people who went back to using screens. There
are several reasons, not being able to read the on-screen text clearly
enough (without making it take up 1/3 screen), not being able to make
out small details in the distance as well (especially in mirrors), and
not being able to see the real world (eg to press buttons or type).
Personally I don't see those as much of a problem though, not if you are
able to look over your shoulder and see your opponent alongside you :-)
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On 05/03/2015 15:02, clipka wrote:
> Am 05.03.2015 um 15:30 schrieb Stephen:
>
>> In the Elite forums. Most of the people who have bought the DK1/2 rave
>> about it. And say that they would not go back to using a flat screen
>> even though the resolution is noway near as good.
>
> I partially disagree on that one: Occasionally I want to marvel at sharp
> clear stars, and then it's necessarily back th the flat screen for a
> change.
>
But you are not whinging or asking for a refund. So you are not a true
Elitist. <g>
> But give the DK2 away? No way! (Well, not before I get hold of the
> consumer edition, that is ;))
>
The crumbs from your table, Mrs. Dives?
--
Regards
Stephen
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On 05/03/2015 15:36, scott wrote:
>> Could that be the convergence setting?
>> Something I found when googling. (Corrected for proper spelling.)
>
> Yes, I probably need to spend more time and have a play about with the
> settings.
>
I was playing with mine today. The Nvidia card (GTX 970) has an inbuilt
3D laser sight and it seems to change its depth depending on what it is
pointed at. The further away the target is the deeper into the screen it is.
>> Compared to the cost of 3 monitors the rift is cheap
>
Wait a bit and you will be able to pick up a DK2 cheep.
Listings for DK1
http://www.ebay.co.uk/sch/i.html?_fromfsb=0&_from=R40&_sacat=0&_nkw=oculus+rift+dk1&_sop=2
There is one on there for a tenner.
> I picked up 2 of my 3 monitors for £25 each on ebay :-) In all honesty
> it was best £50 I ever spent in terms of adding to the realism,
> immersion and spatial awareness in games.
>
That is a good bargain.
>> and you could
>> always sell it on, in ebay if it did not suit.
>> Question: Would the monitors need to be matched?
>
> Mine are 22" Samsungs with the same resolution, but they are all
> different models, it's just whatever came up on ebay locally at the time.
>
Matched for size and manufacturer. :-D
>> In the Elite forums. Most of the people who have bought the DK1/2 rave
>> about it. And say that they would not go back to using a flat screen
>> even though the resolution is noway near as good.
>
> Indeed, most in the iRacing forums rave about it too, but there are a
> not-insignificant number of people who went back to using screens. There
> are several reasons, not being able to read the on-screen text clearly
> enough (without making it take up 1/3 screen), not being able to make
> out small details in the distance as well (especially in mirrors), and
> not being able to see the real world (eg to press buttons or type).
> Personally I don't see those as much of a problem though, not if you are
> able to look over your shoulder and see your opponent alongside you :-)
>
I may have mentioned that a couple of years ago I did a contract at
Mercedes HPP. I never noticed a keyboard in any of the F1 cars ;-)
I've been trying to get VoiceAttack to work but M$ voice recognition is
racist and says it doesn't recognise Glaswegians. "Glass them" does not
deploy the hardpoints the way it should. :-)
--
Regards
Stephen
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> I was playing with mine today. The Nvidia card (GTX 970) has an inbuilt
> 3D laser sight and it seems to change its depth depending on what it is
> pointed at. The further away the target is the deeper into the screen it
> is.
I was thinking of the 970 as a good upgrade for me (650 currently), my
PSU might disagree though. Gigabyte do one with 3x displayports which
would work if I ever upgraded to 3x gsync monitors. I wonder how much
GPU umph the rift needs compared to monitors?
> Wait a bit and you will be able to pick up a DK2 cheep.
That's a good idea.
> Matched for size and manufacturer. :-D
The bezels are annoyingly different though (one has a big thick
transparent plastic bit around it), I was thinking I might take them off
somehow, but again one of them doesn't have VESA mounts on the back so
it would be a bit of a project. IIRC for the nVidia surround to work
they need to be the same resolution and refresh rate, but you can use a
program called softth if you want to use mismatched monitors.
> I may have mentioned that a couple of years ago I did a contract at
> Mercedes HPP. I never noticed a keyboard in any of the F1 cars ;-)
Yes that it pretty much how the flame wars start on the iRacing forums.
> I've been trying to get VoiceAttack to work but M$ voice recognition is
> racist and says it doesn't recognise Glaswegians. "Glass them" does not
> deploy the hardpoints the way it should. :-)
:-) The best voice recognition I've seen is on my phone, it seems like
it is possible to use the Google speech-to-text API but doesn't look
officially supported and you need to hack about with API keys etc.
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James Holsenback <nom### [at] none com> wrote:
> On 03/02/2015 02:06 PM, Stephen wrote:
> > I can???t find the original post but this might be of interest.
> > http://www.bbc.co.uk/news/technology-31049807
> http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset
> the assimilation has already begun
I wish that Oculus Rift would finally be published...
Btw, 90 FPS seems like a rather odd choice.
With many modern games (assuming they will start supporting the headset)
it may be difficult to achieve that framerate even for a quite modern PC.
Most likely the framerate will drop to 45 FPS... which is admittedly a
bit better than 30 FPS (which is so prevalent on consoles), but perhaps
still not as good as your good old 60 FPS.
Unless they implement g-sync in the headset, which would be great.
--
- Warp
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scott <sco### [at] scott com> wrote:
> There
> are several reasons, not being able to read the on-screen text clearly
> enough (without making it take up 1/3 screen)
Are we talking about the development kit 2 here? You mean that even
with 1080 scanlines the details are still too small for the resolution?
(Well, I suppose the OR can't show the exact same detail than a monitor
would, when played normally, the "camera" will have an angle of 80-90
degrees, while with the OR it's probably closer to 180 degrees, which
means that there's effectively less pixels for the same area of the
view...)
--
- Warp
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On 06/03/2015 09:14, scott wrote:
>
> I was thinking of the 970 as a good upgrade for me (650 currently), my
> PSU might disagree though. Gigabyte do one with 3x displayports which
> would work if I ever upgraded to 3x gsync monitors. I wonder how much
> GPU umph the rift needs compared to monitors?
>
I've heard 75 fps for the Rift. On elite I can get 144 fps with my 970
and more when I switch off vSync. It does drop in busy scenes but that
may be due more to Elite.
FurMark V1.14.1.4 reports an average of 60 fps at 1920x1080 with no AA
and 106% power 80 Deg C 99% GPU usage. It is bog standard, not over clocked.
>
>> I may have mentioned that a couple of years ago I did a contract at
>> Mercedes HPP. I never noticed a keyboard in any of the F1 cars ;-)
>
> Yes that it pretty much how the flame wars start on the iRacing forums.
>
Quite predictable. :-)
There were F1 cars all over the place. The canteen had two racing up the
walls and there were a couple hanging from the ceiling in reception.
It surprised me to see that the cars have leg straps. But on reflection
it makes sense. +1 Jackie Stewart.
>
> :-) The best voice recognition I've seen is on my phone, it seems like
> it is possible to use the Google speech-to-text API but doesn't look
> officially supported and you need to hack about with API keys etc.
>
I have my phone's task manager kill it whenever it appears. I do not
want my phone to shout that it could not understand what I said in
meetings, randomly.
I had another go at training the M$ free one today after setting up the
h/set mic. I gave up after an hour when I realise I was screaming
profanities at it.
I feel as if it is misunderstanding me deliberately out of badness.
--
Regards
Stephen
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Am 06.03.2015 um 20:18 schrieb Stephen:
> I had another go at training the M$ free one today after setting up the
> h/set mic. I gave up after an hour when I realise I was screaming
> profanities at it.
> I feel as if it is misunderstanding me deliberately out of badness.
I thought you'd know better already...
http://youtu.be/sAz_UvnUeuU?t=2m33s
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On 06/03/2015 21:18, clipka wrote:
> Am 06.03.2015 um 20:18 schrieb Stephen:
>
>> I had another go at training the M$ free one today after setting up the
>> h/set mic. I gave up after an hour when I realise I was screaming
>> profanities at it.
>> I feel as if it is misunderstanding me deliberately out of badness.
>
> I thought you'd know better already...
> http://youtu.be/sAz_UvnUeuU?t=2m33s
>
A' right! Pall. Hou's it gaun?
Hae ye tried the Wings Beta?
I posted that very same clip on the Elite forum. I got rep from a Saff
Londoner.
But it is true. I've worked in computing since the first abacus broke
and someone was needed to fix it. The only way to fix the damn things is
to threaten to kick their CPU in.
Trust me man!
--
Regards
Stephen
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> I've heard 75 fps for the Rift. On elite I can get 144 fps with my 970
> and more when I switch off vSync.
*drool* I haven't had over 60 fps with vsync on since my old 15" CRT :-)
> There were F1 cars all over the place. The canteen had two racing up the
> walls and there were a couple hanging from the ceiling in reception.
> It surprised me to see that the cars have leg straps. But on reflection
> it makes sense. +1 Jackie Stewart.
I didn't realise they had leg straps, I wouldn't have thought there was
much space for your leg to move into in those cars. I did a factory tour
around the Red Bull F1 place last year, the same sort of thing, but with
a fridge full of Red Bull in every room. They do tend to have a lot of
money to splash around - after all if you're selling sugared water for
£10/litre there's probably quite a big profit margin :-)
> I have my phone's task manager kill it whenever it appears. I do not
> want my phone to shout that it could not understand what I said in
> meetings, randomly.
Oh I never use it in public :-) On mine you have to press the microphone
icon on the screen first, so you can't really do it without realising.
> I had another go at training the M$ free one
Every few years I try that for a few minutes..
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> Are we talking about the development kit 2 here? You mean that even
> with 1080 scanlines the details are still too small for the resolution?
Yes, people did say it got better with DK2 but still difficult.
> (Well, I suppose the OR can't show the exact same detail than a monitor
> would, when played normally, the "camera" will have an angle of 80-90
> degrees, while with the OR it's probably closer to 180 degrees, which
> means that there's effectively less pixels for the same area of the
> view...)
People are comparing it to using 3x monitors, so with a field of view
getting on for 180 degrees. AIUI the rift uses half of a 1920x1080
display for each eye, so actually you've got 6x less resolution spread
across your horizontal field of view. I assume the rift keeps roughly
square pixels so the vertical resolution (pixels per degree field of
view) should see an equal difference? That's quite a difference even if
the angles are not quite right.
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On 09/03/2015 08:00, scott wrote:
>> I've heard 75 fps for the Rift. On elite I can get 144 fps with my 970
>> and more when I switch off vSync.
>
> *drool* I haven't had over 60 fps with vsync on since my old 15" CRT :-)
>
The 970 is the only GPU I've bought. I did not realise I was bragging. :-)
I've seen it drop to 35 fps at times though. If that's any comfort. ;-)
>> There were F1 cars all over the place. The canteen had two racing up the
>> walls and there were a couple hanging from the ceiling in reception.
>> It surprised me to see that the cars have leg straps. But on reflection
>> it makes sense. +1 Jackie Stewart.
>
> I didn't realise they had leg straps, I wouldn't have thought there was
> much space for your leg to move into in those cars.
There's not much room. The ones I saw were in a car on the ground in a
breakout area. No one told me that's what they were but none of us could
think what else they could have been. Just think of the forces in a
crash at those speeds. Every little helps. I suppose.
> I did a factory tour
> around the Red Bull F1 place last year, the same sort of thing, but with
> a fridge full of Red Bull in every room. They do tend to have a lot of
> money to splash around - after all if you're selling sugared water for
> £10/litre there's probably quite a big profit margin :-)
>
Budgets. Where I was the budget for the racing engine, manufacturing and
R&D. Came from Advertising or PR or something soft like that. Not
Engineering or Commercial R&D.
>> I have my phone's task manager kill it whenever it appears. I do not
>> want my phone to shout that it could not understand what I said in
>> meetings, randomly.
>
> Oh I never use it in public :-) On mine you have to press the microphone
> icon on the screen first, so you can't really do it without realising.
>
I could not find the settings so I shot it instead.
>> I had another go at training the M$ free one
>
> Every few years I try that for a few minutes..
>
I would like it to work. It was one of the things promised us when I was
a boy.
--
Regards
Stephen
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>>> I've heard 75 fps for the Rift. On elite I can get 144 fps with my 970
>>> and more when I switch off vSync.
>>
>> *drool* I haven't had over 60 fps with vsync on since my old 15" CRT :-)
>>
> The 970 is the only GPU I've bought. I did not realise I was bragging. :-)
> I've seen it drop to 35 fps at times though. If that's any comfort. ;-)
I meant more with the monitor, 144 fps with vsync on = a nice monitor :-)
> There's not much room. The ones I saw were in a car on the ground in a
> breakout area. No one told me that's what they were but none of us could
> think what else they could have been. Just think of the forces in a
> crash at those speeds. Every little helps. I suppose.
Hmm thinking about it a bit more I don't think any straps like that
would be allowed. In a crash you definitely do not want anything that
might prevent you getting out of the car (or anyone else removing you
from the car). The seatbelts in F1 are 6 point harnesses, was it the
lower 2 straps of these you maybe saw (they come from under the seat, go
over your thighs can come up between your legs into the buckle that sits
over your stomach).
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On 10/03/2015 08:25, scott wrote:
>>>> I've heard 75 fps for the Rift. On elite I can get 144 fps with my 970
>>>> and more when I switch off vSync.
>>>
>>> *drool* I haven't had over 60 fps with vsync on since my old 15" CRT :-)
>>>
>> The 970 is the only GPU I've bought. I did not realise I was bragging.
>> :-)
>> I've seen it drop to 35 fps at times though. If that's any comfort. ;-)
>
> I meant more with the monitor, 144 fps with vsync on = a nice monitor :-)
>
That's the 3D part. It's for shutter glasses.
>> There's not much room. The ones I saw were in a car on the ground in a
>> breakout area. No one told me that's what they were but none of us could
>> think what else they could have been. Just think of the forces in a
>> crash at those speeds. Every little helps. I suppose.
>
> Hmm thinking about it a bit more I don't think any straps like that
> would be allowed. In a crash you definitely do not want anything that
> might prevent you getting out of the car (or anyone else removing you
> from the car). The seatbelts in F1 are 6 point harnesses, was it the
> lower 2 straps of these you maybe saw (they come from under the seat, go
> over your thighs can come up between your legs into the buckle that sits
> over your stomach).
>
Thinking about what you just said and I agree. The straps would have
been suitable for keeping a dummy secure. The car was tilted as if it
were banking.
And I just said that the budget was a HR type. <Blush>
Forget I mentioned it. Please.
--
Regards
Stephen
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>> I meant more with the monitor, 144 fps with vsync on = a nice monitor :-)
>>
>
> That's the 3D part. It's for shutter glasses.
But can you run it in 2D mode at those high refresh rates? Which monitor
is it BTW?
Three of these would be epic:
http://www.amazon.co.uk/PG278Q-Widescreen-Monitor-2560x1440-NVIDIA/dp/B00LBZLIXG
Although that is going to be one massive load on the GPU :-)
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On 10/03/2015 09:53, scott wrote:
>>> I meant more with the monitor, 144 fps with vsync on = a nice monitor
>>> :-)
>>>
>>
>> That's the 3D part. It's for shutter glasses.
>
> But can you run it in 2D mode at those high refresh rates? Which monitor
> is it BTW?
>
Yes, Elite has an option of selecting a refresh rate of 60, 100, 120 &
144.4 fps. If that is what you mean.
It is a BENQ XL2411Z
> Three of these would be epic:
>
> http://www.amazon.co.uk/PG278Q-Widescreen-Monitor-2560x1440-NVIDIA/dp/B00LBZLIXG
>
>
Too much. You would only be spoiling yourself. :-)
> Although that is going to be one massive load on the GPU :-)
>
GPUs, you mean. ;-)
--
Regards
Stephen
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