POV-Ray : Newsgroups : povray.off-topic : Bioshock Infinite Server Time
11 Oct 2026 23:25:56 EDT (-0400)
  Bioshock Infinite (Message 1 to 22 of 22)  
From: Orchid Win7 v1
Subject: Bioshock Infinite
Date: 4 Feb 2014 13:50:35
Message: <52f1367b$1@news.povray.org>
OK, so I was bored on Saturday night. The net result is, I bought this game.

I remember when I first installed HalfLife 2. I remember waiting 
multiple hours for the hundreds of MB of data to download over dialup. 
That was not fun.

I particularly remember buying Call of Duty 4: Modern Warfare, and 
waiting for TWO GIGABYTES of data to download from THE INTERNET! Jesus, 
unless Internet speeds increase beyond 2 mbit/sec, this "digital 
distribution" mumbo-jumbo is never going to take off...

...I have a 40 mbit/sec Internet connection today. I've watched as games 
slowly get bigger - 3 GB, 4 GB, even on occasion 5 GB. But Bioshock 
takes the biscuit - 14 GB. (!!) Even on my absurdly fast connection, 
that still took multiple hours. (Rage! only took 15 minutes, by 
comparison...)

It was 9pm by the time the game was ready to play, and next time I 
looked at the clock it was midnight. I then spent all of Sunday playing 
the game, to the point that next time I tried to move, my eyes hurt and 
my legs refused to work properly.

I guess I'm getting old or something.

Most of the game is relatively easy. At least, it's easy to NOT DIE. 
It's rather more difficult to figure out what the HELL you're supposed 
to be doing - and more particularly, which way you're supposed to be going.

Having said that, I've now reached what is, I presume, the final battle. 
I presume that because the difficulty level just skyrocketed to the 
point where I can't make any progress at all. Yesterday I spent roughly 
2 hours repeating the same 3 minutes of gameplay over and over and over 
again. I'd like to see how the game ends, but this is just an exercise 
in tedium.

The mission is simple. You're on a sky-ship with a giant weakspot on it, 
and you have to repel absurd numbers of inbound hostiles bent on 
shooting said weakspot. Try to not die.

The problems are many. The main one is probably the extreme lack of 
ammo. (Probably not helped by the fact that I started the mission with 
naff-all ammo in the first place. But once you get there, there's 
nothing to pick up.) Then the game does that thing where it spawns 
enemies which aren't in any way difficult to hit, but simply take an 
absurd number of hits to do any damage whatsoever.

It's infuriating to have to hit an enemy with 25 sniper bullets when you 
have to reload after every 4 shots, and the total ammo capacity for the 
sniper rifle is only 12 shots. You see the problem here? You have to 
find 2x lots of ammo from somewhere, and reload no less than 7 times to 
take out one bad buy. Meanwhile, there's 18 of these things, and they've 
shot the ship to bits.

You do have access to a giant flying robot demon that you can command to 
take things out. But only one hit every quarter of an hour, and you need 
that to take out the giant airships that your puny little pistol isn't 
going to touch. So you can basically forget about that.

And this is Bioshock, so it's not like you have grenades or anything you 
can job down at the enemies below. Really, all you seem to be able to do 
is watch the ship's health bar inexorably decreasing as you wait for the 
sniper rifle to reload yet AGAIN!

I'm sure it must be *possible* to beat this game. Indeed, many of the 
walkthroughs I've read make it sound *easy*, so perhaps I'm just doing 
something wrong. But it's sure becoming tedious replaying this same 
battle over and over...


Post a reply to this message

From: Warp
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 14:27:54
Message: <52f13f39@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> It's infuriating to have to hit an enemy with 25 sniper bullets when you 
> have to reload after every 4 shots, and the total ammo capacity for the 
> sniper rifle is only 12 shots. You see the problem here? You have to 
> find 2x lots of ammo from somewhere, and reload no less than 7 times to 
> take out one bad buy. Meanwhile, there's 18 of these things, and they've 
> shot the ship to bits.

There are other weapons besides the sniper rifle, you know. I preferred
the shotgun. You need to get closer, but it's efficient.

(And no, it's not the final battle of the game.)

-- 
                                                          - Warp


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 15:30:09
Message: <52f14dd1@news.povray.org>
>> It's infuriating to have to hit an enemy with 25 sniper bullets when you
>> have to reload after every 4 shots, and the total ammo capacity for the
>> sniper rifle is only 12 shots. You see the problem here? You have to
>> find 2x lots of ammo from somewhere, and reload no less than 7 times to
>> take out one bad buy. Meanwhile, there's 18 of these things, and they've
>> shot the ship to bits.
>
> There are other weapons besides the sniper rifle, you know. I preferred
> the shotgun. You need to get closer, but it's efficient.

I spent an hour or so on Sunday night trying to beat this thing, 
eventually resulting in rage-quit.

I then had a read of a walkthrough. This pointed out that there's a 
skyway on the desk (which I hadn't even noticed), and that if you ride 
it all the way to the top, there's a sniper rifle up there.

Standing up there, nobody it shooting me, so I don't spend 80% of the 
time dead. That leaves me more time for shooting at things and less time 
being revived.

There *are* other weapons than the sniper rifle - but none of them are 
going to work from up there. And it's so frustratingly fiddly to climb 
down, when every split-second counts.

Also, from my save point, the only guns I have are a machine gun with 16 
bullets left, and a burst gun with 11 bullets left. So basically, I can 
use the sniper rifle, or I can try to subdue them with my winning 
personality. The sniper rifle seems *far* more effective.

In short, having read the walkthrough, I can get _slightly_ further, but 
still nowhere near the end. The automatons are *far* too difficult to 
kill. There's just nothing that stops them.

I just watched this playthrough:

http://uk.ign.com/wikis/bioshock-infinite/Command_Deck

I'm astonished at how little damage the ship takes. When *I* play this, 
the health bar is down to 2/3 by the time I've got the sniper rifle! I 
also can't figure out how the hell he kills the automatons so fast. 
Those things have, like, a billion hit-points! When I met just *one* 
earlier in the game, I died about 6 times before I could kill it. And 
this battle has *two*!!

> (And no, it's not the final battle of the game.)

Oh... goodie. Well I'd like to be able to actually complete this battle 
so I can see the rest of the game... but having just spent another hour 
at it, I'm still getting nowhere.


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 15:52:16
Message: <52f15300@news.povray.org>
On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
> I just watched this playthrough:
>
> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck


That reminded me why I only played Doom in godmode and with the sound off.

-- 
Regards
     Stephen


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 16:19:02
Message: <52f15946$1@news.povray.org>
On 04/02/2014 08:52 PM, Stephen wrote:
> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>> I just watched this playthrough:
>>
>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>
>
> That reminded me why I only played Doom in godmode and with the sound off.

That's... *one* way of doing it...


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 16:23:37
Message: <52f15a59$1@news.povray.org>
On 04/02/2014 06:50 PM, Orchid Win7 v1 wrote:
> Having said that, I've now reached what is, I presume, the final battle.
> I presume that because the difficulty level just skyrocketed to the
> point where I can't make any progress at all. Yesterday I spent roughly
> 2 hours repeating the same 3 minutes of gameplay over and over and over
> again. I'd like to see how the game ends, but this is just an exercise
> in tedium.

Woo! 7 hours of playtime later, and I finally beat the final battle!

I'm not even sure what I did differently, but I fired the game back up 
and managed to walk through it on the first attempt. How weird is that?

I can only hypothesize that it's because I finally gave up hope of ever 
winning, and didn't even *try* to win. (How very Zen...)

The ending was... totally not worth it. Oh well! (Then again, that the 
heck *would* be worth 7 hours of frustration??)


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 18:05:01
Message: <52f1721d$1@news.povray.org>
On 04/02/2014 9:19 PM, Orchid Win7 v1 wrote:
> On 04/02/2014 08:52 PM, Stephen wrote:
>> On 04/02/2014 8:30 PM, Orchid Win7 v1 wrote:
>>> I just watched this playthrough:
>>>
>>> http://uk.ign.com/wikis/bioshock-infinite/Command_Deck
>>
>>
>> That reminded me why I only played Doom in godmode and with the sound
>> off.
>
> That's... *one* way of doing it...


In an infinite universe, it is me!

I'm duff at these sort of games. Actually, I'm duff at all sorts of 
games. So it beats me why I backed the new Elite on Kickstarter.
I must say that I'm looking forward to the Beta coming out. I'll try and 
stay away from the children, though. ;-)


-- 
Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: Bioshock Infinite
Date: 4 Feb 2014 22:52:06
Message: <52f1b566$1@news.povray.org>
Am 05.02.2014 00:05, schrieb Stephen:

> I'm duff at these sort of games. Actually, I'm duff at all sorts of
> games. So it beats me why I backed the new Elite on Kickstarter.
> I must say that I'm looking forward to the Beta coming out. I'll try and
> stay away from the children, though. ;-)

Heh - another backer! You gotta tell me your pilot's name once you're there.


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 02:14:07
Message: <52f1e4bf$1@news.povray.org>
On 05/02/2014 3:52 AM, clipka wrote:
> Am 05.02.2014 00:05, schrieb Stephen:
>
>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>> games. So it beats me why I backed the new Elite on Kickstarter.
>> I must say that I'm looking forward to the Beta coming out. I'll try and
>> stay away from the children, though. ;-)
>
> Heh - another backer! You gotta tell me your pilot's name once you're
> there.
>

Wilco. As soon as I remember it or if it magically revealed when I log 
in. Did you back to Alpha testing?

-- 
Regards
     Stephen


Post a reply to this message

From: Warp
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 11:42:40
Message: <52f269ff@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> That reminded me why I only played Doom in godmode and with the sound off.

Why even bother?

-- 
                                                          - Warp


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 5 Feb 2014 14:52:30
Message: <52f2967e$1@news.povray.org>
On 05/02/2014 4:42 PM, Warp wrote:
> Stephen <mca### [at] aolcom> wrote:
>> That reminded me why I only played Doom in godmode and with the sound off.
>
> Why even bother?
>

That is a very good question.

In truth I don't really know. I asked myself at the time and several 
times afterwards but the answer was not forthcoming.
Maybe I wanted to find a game where the object was not necessarily to 
get frightened or to kill things* </drool>. ;-)
Maybe I was just feeling altruistic and I had been entranced by the 
enthusiasm of a colleague about the BBC micro, version.

I don't know. But if I wasted 100 GBP then I will put it down to 
experience. And experience was never bought so cheaply. </quote>

But now I've bought in I will give it a go and I look forward to playing it.


* I do not understand why anyone would get enjoyment out of killing 
things. Unless they want to tick the "Pervert" box. I can understand 
people getting excited by being frightened. But I have died several 
times in my life, And if it wasn't for the luck of the cat being alive 
when the box opened. I wouldn't be here.
So I forego the adrenalin rush.

-- 
Regards
     Stephen


Post a reply to this message

From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 08:21:43
Message: <52f38c67$1@news.povray.org>
Am 05.02.2014 08:14, schrieb Stephen:
> On 05/02/2014 3:52 AM, clipka wrote:
>> Am 05.02.2014 00:05, schrieb Stephen:
>>
>>> I'm duff at these sort of games. Actually, I'm duff at all sorts of
>>> games. So it beats me why I backed the new Elite on Kickstarter.
>>> I must say that I'm looking forward to the Beta coming out. I'll try and
>>> stay away from the children, though. ;-)
>>
>> Heh - another backer! You gotta tell me your pilot's name once you're
>> there.
>>
>
> Wilco. As soon as I remember it or if it magically revealed when I log
> in. Did you back to Alpha testing?

I'd have loved to, but the price tag had the last say in the matter, so 
it's Beta for me, too.


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 09:55:00
Message: <web.52f3a21ec7700ad17f6b03a40@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 05.02.2014 08:14, schrieb Stephen:

> >
> > Wilco. As soon as I remember it or if it magically revealed when I log
> > in. Did you back to Alpha testing?
>
> I'd have loved to, but the price tag had the last say in the matter, so
> it's Beta for me, too.

And they are saying that there is an upgrade to Alpha but no discount as far as
I could see.


Post a reply to this message

From: nemesis
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 14:10:00
Message: <web.52f3dd5fc7700ad1ebb90cbd0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> OK, so I was bored on Saturday night. The net result is, I bought this game.
>
> ...I have a 40 mbit/sec Internet connection today. I've watched as games
> slowly get bigger - 3 GB, 4 GB, even on occasion 5 GB. But Bioshock
> takes the biscuit - 14 GB. (!!) Even on my absurdly fast connection,
> that still took multiple hours. (Rage! only took 15 minutes, by
> comparison...)

I bought Ni no Kuni for the PS3 at 21GB.  Took 2 nights. :)

I bought Bioshock Infinite too.  Lovely game, specially the setting and story.
I don't usually dig FPS mindless shooting spree...

> It's infuriating to have to hit an enemy with 25 sniper bullets when you
> have to reload after every 4 shots, and the total ammo capacity for the
> sniper rifle is only 12 shots. You see the problem here? You have to
> find 2x lots of ammo from somewhere, and reload no less than 7 times to
> take out one bad buy. Meanwhile, there's 18 of these things, and they've
> shot the ship to bits.

do I smell a CoD player and his fondness for sniping?

You have some fraggin' special skills, dude.  Let alone other firearms.  use
them!


Post a reply to this message

From: Warp
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 16:22:04
Message: <52f3fcfc@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> I bought Ni no Kuni for the PS3 at 21GB.  Took 2 nights. :)

Would take about 3 or 4 hours here...

-- 
                                                          - Warp


Post a reply to this message

From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 18:46:42
Message: <52f41ee2@news.povray.org>
Am 06.02.2014 15:54, schrieb Stephen:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 05.02.2014 08:14, schrieb Stephen:
>
>>>
>>> Wilco. As soon as I remember it or if it magically revealed when I log
>>> in. Did you back to Alpha testing?
>>
>> I'd have loved to, but the price tag had the last say in the matter, so
>> it's Beta for me, too.
>
> And they are saying that there is an upgrade to Alpha but no discount as far as
> I could see.

You'll only see the discount when you proceed to checkout.


Post a reply to this message

From: Tim Cook
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 20:36:04
Message: <52f43884$1@news.povray.org>
On 2014-02-06 07:21, clipka wrote:
> I'd have loved to, but the price tag had the last say in the matter, so
> it's Beta for me, too.

Rich kids.  All I've got is a Cobra III, a kilocredit's worth of cargo 
and a kilocredit after final release.

Will reveal my commander name then.  POVers Interstellar Consortium?

--
Tim Cook
http://empyrean.sjcook.com


Post a reply to this message

From: clipka
Subject: Re: Bioshock Infinite
Date: 6 Feb 2014 23:40:45
Message: <52f463cd@news.povray.org>
Am 07.02.2014 02:36, schrieb Tim Cook:
> On 2014-02-06 07:21, clipka wrote:
>> I'd have loved to, but the price tag had the last say in the matter, so
>> it's Beta for me, too.
>
> Rich kids.  All I've got is a Cobra III, a kilocredit's worth of cargo
> and a kilocredit after final release.
>
> Will reveal my commander name then.  POVers Interstellar Consortium?

"Pilots of Vision"?


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 03:35:07
Message: <52f49abb$1@news.povray.org>
> do I smell a CoD player and his fondness for sniping?

Well, given the minuscule amount of damage that every other weapon causes...

> You have some fraggin' special skills, dude.  Let alone other firearms.  use
> them!

In other news: I only just discovered that you can *change* which vigors 
are equipped. Until now, it seemed that as soon as you pick up a new 
one, you lose the ability to use the old one. Suffice it to say, Charge 
isn't especially useful when you're on a balcony a mile away from where 
the action's happening.

It turns out if you use Shock Jockey, the whole thing becomes 
drastically easier.


Post a reply to this message

From: nemesis
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 07:55:00
Message: <web.52f4d6b5c7700ad11cd29e650@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> > do I smell a CoD player and his fondness for sniping?
>
> Well, given the minuscule amount of damage that every other weapon causes...
>
> > You have some fraggin' special skills, dude.  Let alone other firearms.  use
> > them!
>
> In other news: I only just discovered that you can *change* which vigors
> are equipped. Until now, it seemed that as soon as you pick up a new
> one, you lose the ability to use the old one. Suffice it to say, Charge
> isn't especially useful when you're on a balcony a mile away from where
> the action's happening.
>
> It turns out if you use Shock Jockey, the whole thing becomes
> drastically easier.

LOL


Post a reply to this message

From: scott
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 08:27:19
Message: <52f4df37$1@news.povray.org>
> In other news: I only just discovered that you can *change* which vigors
> are equipped.

Don't worry, I played half of Flashback before I realised you could save 
and resume your progress mid-level.


Post a reply to this message

From: Stephen
Subject: Re: Bioshock Infinite
Date: 7 Feb 2014 12:40:46
Message: <52f51a9e$1@news.povray.org>
On 06/02/2014 11:46 PM, clipka wrote:

>
> You'll only see the discount when you proceed to checkout.
>

I did that but probably did not go far enough. :-)

-- 
Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.