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On 05/04/2012 04:47 PM, Kevin Wampler wrote:
> On 4/5/2012 5:12 AM, Invisible wrote:
>> What makes you think it isn't POV-Ray?
>
> 1) You can tell just by looking.
Are you seriously saying "you can tell by the pixels"?
> 2) It's easy to find a list of the software they use, and POV-Ray isn't
> on it.
OK, that would be a valid reason.
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On 4/5/2012 8:49 AM, Invisible wrote:
> On 05/04/2012 04:47 PM, Kevin Wampler wrote:
>> On 4/5/2012 5:12 AM, Invisible wrote:
>>> What makes you think it isn't POV-Ray?
>>
>> 1) You can tell just by looking.
>
> Are you seriously saying "you can tell by the pixels"?
>
In the sense that making any such comment about a digital image or video
amounts to "I can tell by the pixels", yes.
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On Tue, 03 Apr 2012 15:04:43 +0200, clipka <ano### [at] anonymousorg> wrote:
> Probably not made with POV-Ray, but still awesome:
>
> http://www.youtube.com/watch?v=hyCIpKAIFyo
I followed the lead of the last comment and found the real thing:
http://www.youtube.com/watch?v=PCIkbr9HCcw
Wow!
--
-Nekar Xenos-
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On Thu, 05 Apr 2012 16:49:14 +0100, Invisible wrote:
>>> What makes you think it isn't POV-Ray?
>>
>> 1) You can tell just by looking.
>
> Are you seriously saying "you can tell by the pixels"?
It looks more like it was done in Blender's renderer to me. There are
characteristics in generation software that do tend to produce a certain
kind of lighting characteristic or texturing characteristic that seem to
be fairly consistent.
Jim
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On 05/04/2012 9:40 PM, Nekar Xenos wrote:
> On Tue, 03 Apr 2012 15:04:43 +0200, clipka <ano### [at] anonymousorg> wrote:
>
>> Probably not made with POV-Ray, but still awesome:
>>
>> http://www.youtube.com/watch?v=hyCIpKAIFyo
>
> I followed the lead of the last comment and found the real thing:
>
> http://www.youtube.com/watch?v=PCIkbr9HCcw
>
> Wow!
>
Funny, I could not hear the sound of the pneumatics.
Oh! And do you think that Intel had anything to do with it?
--
Regards
Stephen
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On 4/5/2012 1:40 PM, Nekar Xenos wrote:
> On Tue, 03 Apr 2012 15:04:43 +0200, clipka <ano### [at] anonymousorg> wrote:
>
>> Probably not made with POV-Ray, but still awesome:
>>
>> http://www.youtube.com/watch?v=hyCIpKAIFyo
>
> I followed the lead of the last comment and found the real thing:
>
> http://www.youtube.com/watch?v=PCIkbr9HCcw
>
> Wow!
>
Totally awesome, thanks for tracking that down!
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Am 05.04.2012 14:12, schrieb Invisible:
> What makes you think it isn't POV-Ray?
Just a "gut feeling" from what they write on their website.
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On 4/3/2012 6:04, clipka wrote:
> Probably not made with POV-Ray, but still awesome:
I always thought it would be awesome fun to write the program that
calculates those visuals. Sync the animation to the music and stuff like that.
--
Darren New, San Diego CA, USA (PST)
"Oh no! We're out of code juice!"
"Don't panic. There's beans and filters
in the cabinet."
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Nekar Xenos <nek### [at] gmailcom> wrote:
> On Tue, 03 Apr 2012 15:04:43 +0200, clipka <ano### [at] anonymousorg> wrote:
> > Probably not made with POV-Ray, but still awesome:
> >
> > http://www.youtube.com/watch?v=hyCIpKAIFyo
> I followed the lead of the last comment and found the real thing:
> http://www.youtube.com/watch?v=PCIkbr9HCcw
Life imitates art?
--
- Warp
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On 06/04/2012 03:30 AM, Darren New wrote:
> On 4/3/2012 6:04, clipka wrote:
>> Probably not made with POV-Ray, but still awesome:
>
> I always thought it would be awesome fun to write the program that
> calculates those visuals. Sync the animation to the music and stuff like
> that.
Not in realtime though. It needs to fire each ball a second or so
/before/ the note sounds. ;-)
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