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It's a common phenomenon that things like hard drive sizes, RAM sizes
and processor speeds tend to grow at a superlinear rate over time in
home computers. (I won't say "exponential" because someone recently
complained about that, and I don't have hard data to back up that claim.)
Very typically, for example, each new hard drive one buys tends to be
larger than the combined sizes of all hard drives that person has bought
in the past. (I'm of course talking about the average computer user rather
than those who buy hard drives like candy, eg. because they need them for
multimedia projects or something.)
Monitor screen sizes do not seem to follow this trend, however, and
seem to grow a lot more linearly.
The very first monitor I owned (which I bought with my own money, and
hence was fully mine) was a 15-inch monitor. The next one was a 17-inch,
and the next one a 19-inch monitor (all of them CRTs). I recently put that
latter one out of its misery and replaced it with a 24-inch LED monitor.
(Although this last one is a 19:6 monitor while all the previous ones were
4:3, this last one is a bit larger even on the vertical dimension than the
old 19-inch one.)
While I skipped the 21-inch step in between the last two, the growth has
nevertheless been very linear. (In fact, I had the 19-inch monitor for quite
a long time. I did not want to jump to LCDs before they had fully matured.
Finally I decided it was time. While this has a few drawbacks compared to
my good old 19-inch CRT, I'm quite happy with it. It's also great for
watching movies and playing games. The difference in size and aspect ratio
is just amazing.)
Physical weight has been more varied. The weight clearly increased with
monitor size, but then had a huge drop with the last one. (The 19-inch CRT
is so heavy that you could break your back trying to carry it, while this
24-inch LED monitor is so light that you can *easily* carry it with one
hand.)
--
- Warp
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On 03/07/2012 02:36 PM, Warp wrote:
> It's a common phenomenon that things like hard drive sizes, RAM sizes
> and processor speeds tend to grow at a superlinear rate over time in
> home computers. (I won't say "exponential" because someone recently
> complained about that, and I don't have hard data to back up that claim.)
> Very typically, for example, each new hard drive one buys tends to be
> larger than the combined sizes of all hard drives that person has bought
> in the past. (I'm of course talking about the average computer user rather
> than those who buy hard drives like candy, eg. because they need them for
> multimedia projects or something.)
>
> Monitor screen sizes do not seem to follow this trend, however, and
> seem to grow a lot more linearly.
>
> The very first monitor I owned (which I bought with my own money, and
> hence was fully mine) was a 15-inch monitor. The next one was a 17-inch,
> and the next one a 19-inch monitor (all of them CRTs). I recently put that
> latter one out of its misery and replaced it with a 24-inch LED monitor.
> (Although this last one is a 19:6 monitor while all the previous ones were
> 4:3, this last one is a bit larger even on the vertical dimension than the
> old 19-inch one.)
>
> While I skipped the 21-inch step in between the last two, the growth has
> nevertheless been very linear. (In fact, I had the 19-inch monitor for quite
> a long time. I did not want to jump to LCDs before they had fully matured.
> Finally I decided it was time. While this has a few drawbacks compared to
> my good old 19-inch CRT, I'm quite happy with it. It's also great for
> watching movies and playing games. The difference in size and aspect ratio
> is just amazing.)
>
> Physical weight has been more varied. The weight clearly increased with
> monitor size, but then had a huge drop with the last one. (The 19-inch CRT
> is so heavy that you could break your back trying to carry it, while this
> 24-inch LED monitor is so light that you can *easily* carry it with one
> hand.)
>
Pretty much the path I took as well ... one big difference! At first I
thought it was absurd to have two displays, but now I find I couldn't
even imagine settling for just one display. The extra "real estate" is a
must for development work.
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James Holsenback <nom### [at] none com> wrote:
> Pretty much the path I took as well ... one big difference! At first I
> thought it was absurd to have two displays, but now I find I couldn't
> even imagine settling for just one display. The extra "real estate" is a
> must for development work.
I remember the time when a graphics card with support for two displays
was luxury (and a selling point). Nowadays they probably don't even make
graphics cards without support for (at least) two monitors. (And this has
been so for a pretty long time now.)
In fact, many modern graphics cards seem to have support for 3 monitors
(typically with 2 DVI ports and one HDMI port).
--
- Warp
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On 3/7/2012 11:36 AM, Warp wrote:
> It's a common phenomenon that things like hard drive sizes, RAM sizes
> and processor speeds tend to grow at a superlinear rate over time in
> home computers. (I won't say "exponential" because someone recently
> complained about that, and I don't have hard data to back up that claim.)
Yay! My complaining finally had an actual effect on things! Although as
far as I'm aware you would have been correct in using the term
exponential here. If I recall correctly the growth of many computer
components has been following a roughly exponential growth pattern. You
can see some examples here:
http://en.wikipedia.org/wiki/Moore's_law#Other_formulations_and_similar_laws
>
> Monitor screen sizes do not seem to follow this trend, however, and
> seem to grow a lot more linearly.
Interestingly, the above page lists monitors as also improving
exponentially as measured in pixels per dollar. I wouldn't have guessed
this though, since my intuition on the matter was the same as yours.
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Am 07.03.2012 20:57, schrieb James Holsenback:
> Pretty much the path I took as well ... one big difference! At first I
> thought it was absurd to have two displays, but now I find I couldn't
> even imagine settling for just one display. The extra "real estate" is a
> must for development work.
Same here. The only substitute for screen real estate is screen real estate.
With one 24" 16:10 (1920x1200) and one 19" 4:3 (1280x1024) at my
disposal, I found that trying to work on a single 17" 4:3 display gives
me claustrophobia these days. No kidding.
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Am 07.03.2012 21:15, schrieb Warp:
> James Holsenback<nom### [at] none com> wrote:
>> Pretty much the path I took as well ... one big difference! At first I
>> thought it was absurd to have two displays, but now I find I couldn't
>> even imagine settling for just one display. The extra "real estate" is a
>> must for development work.
>
> I remember the time when a graphics card with support for two displays
> was luxury (and a selling point). Nowadays they probably don't even make
> graphics cards without support for (at least) two monitors. (And this has
> been so for a pretty long time now.)
Anyone recall the days when a dual-screen workplace meant plugging in a
monochrome graphics adapter next to your VGA card?
And yes, I did that back then. It made a nice debug output device -
Turbo Pascal 6.0 even included native support for that.
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clipka <ano### [at] anonymous org> wrote:
> 19" 4:3 (1280x1024)
With a 19-inch 4:3 monitor one should not be content with anything
less than 1600x1200 (at 85 Hz if it's a CRT).
--
- Warp
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On 03/07/2012 05:12 PM, Warp wrote:
> clipka<ano### [at] anonymous org> wrote:
>> 19" 4:3 (1280x1024)
>
> With a 19-inch 4:3 monitor one should not be content with anything
> less than 1600x1200 (at 85 Hz if it's a CRT).
>
LOL ... you're the most consummate dissenter I've EVER met ... you slay
me dude.
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Am 07.03.2012 23:12, schrieb Warp:
> clipka<ano### [at] anonymous org> wrote:
>> 19" 4:3 (1280x1024)
>
> With a 19-inch 4:3 monitor one should not be content with anything
> less than 1600x1200 (at 85 Hz if it's a CRT).
It's okay for a secondary display, given that it's a few years old
already, and had served me as my primary display before I retired my 17"
4:3 in favor of the 24" 16:10. (A 1600x1200 would indeed be better
suited of course, as it would then have the same vertical resolution as
the primary display, but given that I'm rather short on money these days
it doesn't warrant buying a new display.)
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You also missed the drop (sic!) in resolution lately: It went all the
way to 1920x1200 (limits of DVI-I bandwidth unless it's a dual link:
(Single) WUXGA (1,920 × 1,200) @ 60 Hz).
But it now is reduced to 1920 x 1080, because this is the resolution
needed by HDTV... you would have a very hard time finding a 1200 now.
Also, DVI is now tagged as obsolet and would be replaced by HDMI (with
identification & all the DRM) and DisplayPort, should the industry
succeeds... (yet, there is DP 1.0, 1.1, 1.2 and also DP++ (passive
compatibility with single link DVI), which means the consumers will
still get fooled by naughty sellers: Yes, it's HD-ready... bummer!)
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> Monitor screen sizes do not seem to follow this trend, however, and
> seem to grow a lot more linearly.
Assuming the supported resolution is changing proportionately, this is
actually quadratic growth in terms of number of pixels.
This is probably limited by graphics hardware in some way (although I'm
not sure how fast that grows in "power"). It's also limited by the fact
that popular OSs such as Windows still use pixels as a unit of
measurement, so there's limited benefit to higher resolutions as it
shrinks the size of important objects on screen.
- Slime
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Slime <pov### [at] slimeland com> wrote:
> > Monitor screen sizes do not seem to follow this trend, however, and
> > seem to grow a lot more linearly.
> Assuming the supported resolution is changing proportionately, this is
> actually quadratic growth in terms of number of pixels.
The standard measurement for screen size is the length of the diagonal.
> This is probably limited by graphics hardware in some way (although I'm
> not sure how fast that grows in "power"). It's also limited by the fact
> that popular OSs such as Windows still use pixels as a unit of
> measurement, so there's limited benefit to higher resolutions as it
> shrinks the size of important objects on screen.
Resolution has little to do with screen size.
--
- Warp
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I don't know about physical size, but there's something I've always
wondered about:
Let me pick an example at random. When USB flash drives first came out,
64MB was about the biggest drive you would possibly buy. Today you can
easily pick up a 4GB drive that costs less than the price of having it
physically delivered to your house.
So... why didn't they just make the 4GB drives to start with? Why did
they have to start by making 64MB drives, and then starting to make
128MB drives, and then moving on to 256MB drives, and so forth? Why
couldn't they just go directly to 4GB? What enables them to make those
today but prevented them from making them back then?
Why do you have to design, test, manufacture and sell a 64MB drive
before you can attempt to make a 128MB one? How does the former help you
do the latter? Why can't you just jump straight to 4GB? (Or perhaps even
more than that?)
I can't think of any /technical/ reason. (Besides "that's how it's
done".) The only rational reason I can think of is that if you keep
putting out slightly better devices year after year, people are going to
keep upgrading their stuff, and that gives you income. If you just went
straight out and sold the best possible device, then once everyone has
got one, you'd have nothing new to sell to them, and you'd have no money.
Then again, cars don't improve in performance at all. Today's cars have
performance within a few percent of cars made 40 years ago. And yet,
people still buy cars.
I suppose a car is different to a piece of technology. Cars wear out.
Cars are status symbols. Cars are fashion accessories. Some of that
applies to a very limited extent to computers or phones, but it really
doesn't apply to something like a USB flash drive.
On the other hand, pens and pencils don't improve in performance either,
and they still sell plenty of those. Flash drives could be considered as
being like pens. (Hell, they even /call them/ "pen drives" sometimes...)
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Invisible <voi### [at] dev null> wrote:
> I don't know about physical size, but there's something I've always
> wondered about:
>
> Let me pick an example at random. When USB flash drives first came out,
> 64MB was about the biggest drive you would possibly buy. Today you can
> easily pick up a 4GB drive that costs less than the price of having it
> physically delivered to your house.
>
> So... why didn't they just make the 4GB drives to start with? Why did
> they have to start by making 64MB drives, and then starting to make
> 128MB drives, and then moving on to 256MB drives, and so forth? Why
> couldn't they just go directly to 4GB? What enables them to make those
> today but prevented them from making them back then?
>
When they started making flash memory chips, the manufacturing technology was
not as advanced as it is now.
Structure sizes were much bigger then, meaning for each mm² of chip area you'd
have much less memory cells.
Also the manufacturing yield was probably much less due to contamination in the
manufacturing process.
What that means is that the bigger the area of a single chip, the higher the
probability of contamination and the fault of the chip. This has a parabolic
relation. This meant that chip sizes were kept small to increase yield.
Nowadays processes have much better yield and much smaller structure sizes which
means you can have a higher storage density.
Invisible <voi### [at] dev null> wrote:
> Why do you have to design, test, manufacture and sell a 64MB drive
> before you can attempt to make a 128MB one? How does the former help you
> do the latter? Why can't you just jump straight to 4GB? (Or perhaps even
> more than that?)
If I'm correct you do work in a research facility. So even you're not a
researcher you should know how research works.
That's exactly what happens with chip technology.
You start researching, get a workable product with low performance. To finace
further research, you start selling it, knowing that you can do better.
Performance keeps improving, prices drop and so on.
Just compare the chip size of an old simm memory card to a DDR3 memory module.
The chip case will be about the same, but the contained memory is magnitudes
lager.
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>> So... why didn't they just make the 4GB drives to start with?
>>
>
> When they started making flash memory chips, the manufacturing technology was
> not as advanced as it is now.
So the question "why wasn't hardware more advanced back then?" has the
answer "manufacturing technology was not as advanced back then". Which
immediately provokes the question "why wasn't the manufacturing
technology more advanced back then?"
> Nowadays processes have much better yield and much smaller structure sizes which
> means you can have a higher storage density.
I'm fairly sure that back when they were selling 64MB flash drives, it
was already common for a PC to have multiple GB of RAM. So clearly the
feature sizes already existed.
> If I'm correct you do work in a research facility. So even you're not a
> researcher you should know how research works.
> You start researching, get a workable product with low performance. To finance
> further research, you start selling it, knowing that you can do better.
> Performance keeps improving, prices drop and so on.
I can understand how something /complicated/ - like, say, a processor -
would take time. Inventing a new feature takes a lot of R&D. But just
making the transistors smaller? I don't really see why they have to
shrink in tiny little baby steps. Why not just go the whole hog straight
away?
Part of the answer is manufacturing process, which just takes us back to
where we started - now we're arguing about a different bit of hardware. ;-)
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Invisible <voi### [at] dev null> wrote:
> So... why didn't they just make the 4GB drives to start with?
You could just as well ask why don't they make 64TB drives right now.
--
- Warp
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On 08/03/2012 11:59 AM, Warp wrote:
> Invisible<voi### [at] dev null> wrote:
>> So... why didn't they just make the 4GB drives to start with?
>
> You could just as well ask why don't they make 64TB drives right now.
Yep, I'd be interested to hear the answer to that one too.
And why they aren't making petabit network cards yet. And why nobody
sells gigabit USB connectors. And why there's no 64-core CPUs yet. [That
last one at least has a plausible explanation: There's no software yet.]
Basically, why do all technological devices have to improve in small
increments? Why can't they take big strides?
Sometimes there's a plausible answer. Nobody needs it. There's no
software for it. The laws of physics make it difficult to cross this
particular boundary. But a lot of the time, it just seems arbitrary...
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Invisible <voi### [at] dev null> wrote:
> On 08/03/2012 11:59 AM, Warp wrote:
> > Invisible<voi### [at] dev null> wrote:
> >> So... why didn't they just make the 4GB drives to start with?
> >
> > You could just as well ask why don't they make 64TB drives right now.
> Yep, I'd be interested to hear the answer to that one too.
Did you know that technology has to first be developed before it can
be used?
--
- Warp
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>>> You could just as well ask why don't they make 64TB drives right now.
>
>> Yep, I'd be interested to hear the answer to that one too.
>
> Did you know that technology has to first be developed before it can
> be used?
OK. So why spend time and money developing a 32TB drive when you could
just go develop a 64TB drive instead?
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Invisible <voi### [at] dev null> wrote:
> >>> You could just as well ask why don't they make 64TB drives right now.
> >
> >> Yep, I'd be interested to hear the answer to that one too.
> >
> > Did you know that technology has to first be developed before it can
> > be used?
>
> OK. So why spend time and money developing a 32TB drive when you could
> just go develop a 64TB drive instead?
So why didn't Mr Benz build a 500HP S-Class with surround audion, ABS and 20
Airbags in 1886?
Just in case you're wondering:
http://en.wikipedia.org/wiki/Benz_Patent-Motorwagen
Because he didn't know how to.
Why aren't you able to play beethoven's 7th when you were 5 years old?
That's basically the same question and the same answer: You didn't know how to.
The engineers didn't know how to either.
They had to spend decades to perfect the processes.
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Aydan <hes### [at] hendrik-sachse net> wrote:
> The engineers didn't know how to either.
> They had to spend decades to perfect the processes.
To be fair, they could build a 64TB USB drive. It's just that nobody
would buy it because it would probably cost more than your year's salary.
Hence it makes no sense to make one until the technology becomes
significantly cheaper.
--
- Warp
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On 08/03/2012 01:08 PM, Warp wrote:
> To be fair, they could build a 64TB USB drive. It's just that nobody
> would buy it because it would probably cost more than your year's salary.
> Hence it makes no sense to make one until the technology becomes
> significantly cheaper.
Right. /That/ at least makes some sense. Nobody would buy such a
product, so there's no point trying to make it.
If there was a 64TB HD, I'm fairly certain that somebody would want to
buy it. The only reason it wouldn't sell is if it was too expensive.
Obviously everything starts off expensive - there are design costs to
recoup. But would it be prohibitively expensive?
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Warp <war### [at] tag povray org> wrote:
> Aydan <hes### [at] hendrik-sachse net> wrote:
> > The engineers didn't know how to either.
> > They had to spend decades to perfect the processes.
>
> To be fair, they could build a 64TB USB drive. It's just that nobody
> would buy it because it would probably cost more than your year's salary.
> Hence it makes no sense to make one until the technology becomes
> significantly cheaper.
>
> --
> - Warp
A 64GigaByte (Note: You wrote TeraByte) flash drive 12 years ago (wikipedia
claims the first ones were sold in 2000) would not only have been extremely
expensive but extremely bulky as well. I'd say it would have been as big as a
whole computer case. As I said, storage density was low in those times. And I'd
suspect they wouldn't have had a controller capable of adressing that much
memory either.
And terabytes have only become possible since the advent of 64bit addressing I
think.
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Aydan <hes### [at] hendrik-sachse net> wrote:
> And terabytes have only become possible since the advent of 64bit addressing I
> think.
64-bit CPUs were first developed in the early 90's.
--
- Warp
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On 03/08/2012 08:13 AM, Invisible wrote:
> On 08/03/2012 01:08 PM, Warp wrote:
>
>> To be fair, they could build a 64TB USB drive. It's just that nobody
>> would buy it because it would probably cost more than your year's salary.
>> Hence it makes no sense to make one until the technology becomes
>> significantly cheaper.
>
> Right. /That/ at least makes some sense. Nobody would buy such a
> product, so there's no point trying to make it.
>
> If there was a 64TB HD, I'm fairly certain that somebody would want to
> buy it. The only reason it wouldn't sell is if it was too expensive.
> Obviously everything starts off expensive - there are design costs to
> recoup. But would it be prohibitively expensive?
I wouldn't be able to cite and articles on the subject, but it seems to
me that the mechanical HD is headed the way for the dodo bird
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On 03/08/2012 08:35 AM, James Holsenback wrote:
> On 03/08/2012 08:13 AM, Invisible wrote:
>> On 08/03/2012 01:08 PM, Warp wrote:
>>
>>> To be fair, they could build a 64TB USB drive. It's just that nobody
>>> would buy it because it would probably cost more than your year's
>>> salary.
>>> Hence it makes no sense to make one until the technology becomes
>>> significantly cheaper.
>>
>> Right. /That/ at least makes some sense. Nobody would buy such a
>> product, so there's no point trying to make it.
>>
>> If there was a 64TB HD, I'm fairly certain that somebody would want to
>> buy it. The only reason it wouldn't sell is if it was too expensive.
>> Obviously everything starts off expensive - there are design costs to
>> recoup. But would it be prohibitively expensive?
>
> I wouldn't be able to cite and articles on the subject, but it seems to
> me that the mechanical HD is headed the way for the dodo bird
LOL ... finger don't fail me now ... of the dodo bird
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Am 08.03.2012 10:31, schrieb Invisible:
> So... why didn't they just make the 4GB drives to start with? Why did
> they have to start by making 64MB drives, and then starting to make
> 128MB drives, and then moving on to 256MB drives, and so forth? Why
> couldn't they just go directly to 4GB? What enables them to make those
> today but prevented them from making them back then?
>
> Why do you have to design, test, manufacture and sell a 64MB drive
> before you can attempt to make a 128MB one? How does the former help you
> do the latter? Why can't you just jump straight to 4GB? (Or perhaps even
> more than that?)
>
> I can't think of any /technical/ reason. (Besides "that's how it's
> done".) The only rational reason I can think of is that if you keep
> putting out slightly better devices year after year, people are going to
> keep upgrading their stuff, and that gives you income. If you just went
> straight out and sold the best possible device, then once everyone has
> got one, you'd have nothing new to sell to them, and you'd have no money.
Oh, Andy... *Sigh*
How about... sheer device size? You know, last time I heard, you need
transistors for flash memory cells, and you need silicon real estate for
transistors. I guess you /did/ hear about Moore's Law some time?
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On 08/03/2012 01:35 PM, James Holsenback wrote:
> I wouldn't be able to cite and articles on the subject, but it seems to
> me that the mechanical HD is headed the way for the dodo bird
What, forced to extinction by loss of habitat and alien predator
species? ;-)
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On 03/08/2012 08:56 AM, Invisible wrote:
> On 08/03/2012 01:35 PM, James Holsenback wrote:
>
>> I wouldn't be able to cite and articles on the subject, but it seems to
>> me that the mechanical HD is headed the way for the dodo bird
>
> What, forced to extinction by loss of habitat and alien predator
> species? ;-)
>
It was just a metaphor ... I supposed the alien predator would be the
solid state drive, and now that I think of it the loss of habitat would
be the new ultra-books ... oh and the MacBook Air
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>>> I wouldn't be able to cite and articles on the subject, but it seems to
>>> me that the mechanical HD is headed the way for the dodo bird
>>
>> What, forced to extinction by loss of habitat and alien predator
>> species? ;-)
>>
>
> It was just a metaphor ... I supposed the alien predator would be the
> solid state drive, and now that I think of it the loss of habitat would
> be the new ultra-books ... oh and the MacBook Air
So... oddly apt then? ;-)
I don't know, man. SSD is still too expensive for anyone except
performance freaks. More bafflingly, even though the performance of SSD
should be orders of magnitude superior to HD, apparently some of the
best HDs can actually surpass SSD. That shouldn't be possible, but
somehow it is. I find that utterly bizarre, but those are apparently the
numbers.
Whether SSD will /become/ cheap enough remains to be seen. It's now
available in capacities large enough to actually be useful, so now we
just need the prices to come down far enough.
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Invisible <voi### [at] dev null> wrote:
> I don't know, man. SSD is still too expensive for anyone except
> performance freaks. More bafflingly, even though the performance of SSD
> should be orders of magnitude superior to HD, apparently some of the
> best HDs can actually surpass SSD. That shouldn't be possible, but
> somehow it is. I find that utterly bizarre, but those are apparently the
> numbers.
Well I have two SSDs and I'm not a performace freak.
> More bafflingly, even though the performance of SSD
> should be orders of magnitude superior to HD, apparently some of the
> best HDs can actually surpass SSD. That shouldn't be possible, but
> somehow it is. I find that utterly bizarre, but those are apparently the
> numbers.
Depends on what key parameters youre looking at. In sheer bulk transfer rate and
especially write speed, it's possible for a mechanical drive to outperform an
SSD.
But for random access you'll be hard pressed to find a mechanical drive
outperforming an SSD.
And that's the main reason I have my SSDs. For the random access speed.
My SSDs have a random access speed in the low megabyte range, but thats still 10
times faster than my mechanical ones (late model 1 & 2 TB Western Digital SATA2
drives).
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On 08/03/2012 12:42 PM, Invisible wrote:
>>>> You could just as well ask why don't they make 64TB drives right now.
>>
>>> Yep, I'd be interested to hear the answer to that one too.
>>
>> Did you know that technology has to first be developed before it can
>> be used?
>
> OK. So why spend time and money developing a 32TB drive when you could
> just go develop a 64TB drive instead?
Several years ago I used to work for Motorola in one of their
semiconductor factories. I seem to remember that there was covered
switch that when thrown would change the factory output from DIL CMOS
chips to microprocessors without having to go through the process of
designing the new chips or retooling the factory. It also connected the
new suppliers. </leg_pull>
--
Regards
Stephen
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Am 08.03.2012 12:44, schrieb Invisible:
> I can understand how something /complicated/ - like, say, a processor -
> would take time. Inventing a new feature takes a lot of R&D. But just
> making the transistors smaller? I don't really see why they have to
> shrink in tiny little baby steps. Why not just go the whole hog straight
> away?
Because maybe - just maybe - they have to /find out/ how to make that
next "tiny little baby step"? After all, they're creating structure
sizes nowadays where naive classic photolitpgraphy with ~400 nm UV light
would fail utterly. Remember that old rule that you can't etch
structures smaller than the wavelength of the light you're using?
Some of the "baby steps" involved:
- Replacing the ~400 nm Hg vapor lamps with ~250 nm KrF excimer lasers.
Obviously you need to figure out how to build an excimer laser for this
feat. You may also need to develop new optical materials (in case the
old ones absorb the new wavelength) and/or new photoresists (in case the
old ones are insensitive to the new wavelength).
- Replacing the ~250 nm KrF excimer lasers with ~200 nm ArF excimer
lasers. Obviously you need to extrapolate your excimer laser design to
use ArF, and again you may need new optical materials and/or photoresists.
- Replacing the liquid etching agent with plasma, to reduce undercutting
of the photoresist. Obviously you need to figure out that plasma etching
will have these benefits in the first place, and then find ways to
handle the plasma in the fab.
- Exposing the photoresist in liquid rather than in air or vacuum, to
reduce wavelength accordingly. Obviously you need to find a suitable
liquid with high purity, and figure out how to handle it in the fab.
- Designing masks in such a way that they no longer directly correspond
to the desired structures, but rather cause interference patterns of the
desired shape. Obviously you need to develop suitable algorithms to
generate the masks from the desired structures, and you probably need
quite some computing power to pull this off.
Other steps may involve improvements of photoresists and application
techniques (you want a thin yet uniform coating, which adheres well to
the wafer) plus suitable developer, etching and resist stripping agents;
improvements in wafer cleaning processes; reduction of mechanical
tolerances; and other some such. Much of this goes into overcoming
problems that hadn't been anticipated before.
Last not least, there's also the question of cost: Using cutting-edge
technology for memory ICs would result in prohibitively high per-bit
costs; such production lines are therefore almost exclusively used for
high-margin products such as high-performance CPUs or GPUs, until the
next generation of cutting-edge fab technology becomes available. The
older production lines might then be used for another generation to
manufacture low-cost CPUs and GPUs, and finally for stuff where
per-transistor costs are more important than die size, such as memory ICs.
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On 08/03/2012 02:50 PM, Aydan wrote:
> Invisible<voi### [at] dev null> wrote:
>> I don't know, man. SSD is still too expensive for anyone except
>> performance freaks. More bafflingly, even though the performance of SSD
>> should be orders of magnitude superior to HD, apparently some of the
>> best HDs can actually surpass SSD. That shouldn't be possible, but
>> somehow it is. I find that utterly bizarre, but those are apparently the
>> numbers.
>
> Well I have two SSDs and I'm not a performace freak.
You clearly have a hell of a lot more money than I'll ever have.
Or rather, you /had/ a lot of money... ;-)
>> More bafflingly, even though the performance of SSD
>> should be orders of magnitude superior to HD, apparently some of the
>> best HDs can actually surpass SSD. That shouldn't be possible, but
>> somehow it is. I find that utterly bizarre, but those are apparently the
>> numbers.
>
> Depends on what key parameters youre looking at. In sheer bulk transfer rate and
> especially write speed, it's possible for a mechanical drive to outperform an
> SSD.
> But for random access you'll be hard pressed to find a mechanical drive
> outperforming an SSD.
> And that's the main reason I have my SSDs. For the random access speed.
You would expect an SSD to blitz a HD for random access. But even just
for read access, you would have expected a purely electronic device to
be many billion times faster than a mechanical HD. And they aren't, for
some reason...
Write performance is another matter. Apparently you have to bulk-erase
cells before you can write them again. So I can understand that being
slower. Even so, you'd think some kind of parallel processing
arrangement could hide some of that...
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On 08/03/2012 03:23 PM, clipka wrote:
> Last not least, there's also the question of cost: Using cutting-edge
> technology for memory ICs would result in prohibitively high per-bit
> costs; such production lines are therefore almost exclusively used for
> high-margin products such as high-performance CPUs or GPUs, until the
> next generation of cutting-edge fab technology becomes available. The
> older production lines might then be used for another generation to
> manufacture low-cost CPUs and GPUs, and finally for stuff where
> per-transistor costs are more important than die size, such as memory ICs.
Right. So that's why, even though 40nm technology already exists, they
don't use it just to build (say) USB flash drives. (?)
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On 08/03/2012 3:53 PM, Invisible wrote:
> to be many billion times faster
Do you really mean "billion"? :-P
--
Regards
Stephen
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Invisible <voi### [at] dev null> wrote:
> On 08/03/2012 02:50 PM, Aydan wrote:
> > Well I have two SSDs and I'm not a performace freak.
>
> You clearly have a hell of a lot more money than I'll ever have.
>
> Or rather, you /had/ a lot of money... ;-)
>
I spent all of 200€ for both. Not a lot of money for me. I mean I bought am
Gaming rig for about 1000€ a few years back.
> You would expect an SSD to blitz a HD for random access. But even just
> for read access, you would have expected a purely electronic device to
> be many billion times faster than a mechanical HD. And they aren't, for
> some reason...
>
> Write performance is another matter. Apparently you have to bulk-erase
> cells before you can write them again. So I can understand that being
> slower. Even so, you'd think some kind of parallel processing
> arrangement could hide some of that...
TRIM is the keyword. Pages are erased during idle time of the disk.
The transfer speeds come from the Addressing delays and acrual write and read
timing constraints. Yes, silicon memory does have a finite bandwidth.
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Invisible <voi### [at] dev null> wrote:
> On 08/03/2012 03:23 PM, clipka wrote:
>
> > Last not least, there's also the question of cost: Using cutting-edge
> > technology for memory ICs would result in prohibitively high per-bit
> > costs; such production lines are therefore almost exclusively used for
> > high-margin products such as high-performance CPUs or GPUs, until the
> > next generation of cutting-edge fab technology becomes available. The
> > older production lines might then be used for another generation to
> > manufacture low-cost CPUs and GPUs, and finally for stuff where
> > per-transistor costs are more important than die size, such as memory ICs.
>
> Right. So that's why, even though 40nm technology already exists, they
> don't use it just to build (say) USB flash drives. (?)
They use 25nm chips for SSDs nowadays.
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"Aydan" <hes### [at] hendrik-sachse net> wrote:
> Invisible <voi### [at] dev null> wrote:
> > On 08/03/2012 02:50 PM, Aydan wrote:
> > > Well I have two SSDs and I'm not a performace freak.
> >
> > You clearly have a hell of a lot more money than I'll ever have.
> >
> > Or rather, you /had/ a lot of money... ;-)
> >
>
> I spent all of 200€ for both.
Just to clarify: Both together cost 200€
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On 3/8/2012 1:31, Invisible wrote:
> Today's cars have
> performance within a few percent of cars made 40 years ago.
Uh, what? 40 years ago, 12MPG was a decent mileage, and you changed the oil
every 3000 miles or so, and added oil in between. 40 years ago, cars didn't
even have six digits on the odometer, because almost none of them lasted
100,000 miles. Electric windows and stereo radios were luxuries.
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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On 3/8/2012 7:23, clipka wrote:
> "tiny little baby step"? After all, they're creating structure sizes
> nowadays where naive classic photolitpgraphy with ~400 nm UV light would
> fail utterly.
Somewhat relevant: http://htwins.net/scale2/
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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On 3/8/2012 7:56, Invisible wrote:
> Right. So that's why, even though 40nm technology already exists, they don't
> use it just to build (say) USB flash drives. (?)
Because the factories are very expensive to build (like, there's at most a
handful in the world), and they're busy building other things that give
bigger profits.
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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On 3/8/2012 5:13, Invisible wrote:
> would it be prohibitively expensive?
Would it be more expensive than 4 16TB drives? Most likely.
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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> Somewhat relevant: http://htwins.net/scale2/
An alpha helix is of comparable size to a carbon atom?
Really?
Even though an alpha helix is composed of dozens of amino acids which
are built out of dozens of carbon atoms?
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Invisible <voi### [at] dev null> wrote:
> An alpha helix is of comparable size to a carbon atom?
> Really?
> Even though an alpha helix is composed of dozens of amino acids which
> are built out of dozens of carbon atoms?
You are being confused by the logarithmic nature of the scale. The
alpha helix and the carbon atom are not at the same zoom level, even
though they are close.
--
- Warp
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>> Assuming the supported resolution is changing proportionately, this
is actually quadratic growth in terms of number of pixels.
>
> The standard measurement for screen size is the length of the
diagonal.
I think my statement is still true.
On 3/8/2012 1:10 AM, Warp wrote:
> Slime<pov### [at] slimeland com> wrote:
>> > Monitor screen sizes do not seem to follow this trend, however, and
>> > seem to grow a lot more linearly.
>
>> Assuming the supported resolution is changing proportionately, this is
>> actually quadratic growth in terms of number of pixels.
>
> The standard measurement for screen size is the length of the diagonal.
>
>> This is probably limited by graphics hardware in some way (although I'm
>> not sure how fast that grows in "power"). It's also limited by the fact
>> that popular OSs such as Windows still use pixels as a unit of
>> measurement, so there's limited benefit to higher resolutions as it
>> shrinks the size of important objects on screen.
>
> Resolution has little to do with screen size.
>
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On 07/03/2012 19:36, Warp wrote:
> It's a common phenomenon that things like hard drive sizes, RAM sizes
> and processor speeds tend to grow at a superlinear rate over time in
> home computers. (I won't say "exponential" because someone recently
> complained about that, and I don't have hard data to back up that claim.)
> Very typically, for example, each new hard drive one buys tends to be
> larger than the combined sizes of all hard drives that person has bought
> in the past. (I'm of course talking about the average computer user rather
> than those who buy hard drives like candy, eg. because they need them for
> multimedia projects or something.)
>
> Monitor screen sizes do not seem to follow this trend, however, and
> seem to grow a lot more linearly.
I wouldn't have expected the physical diagonal size to increase
exponentially for obvious reasons, but you might have expected
resolution to do so (if you assume "pixel rate" or something could
double every 18 months, then the "dpi" should double every 3 years).
The main problem is that Windows doesn't work nicely with higher
resolutions. I had about 140ppi on my old laptop and even then the
standard windows GUI was getting too small to read. I experimented with
the higher dpi settings but lots of software didn't play nicely (missing
icons etc.) so in the end I just turned the screen resolution down.
Once a new version of Windows (and 3rd party software) is available with
proper support for higher resolutions, then I believe you will see the
drive for higher resolutions start for windows machines (not just
monitors, but graphics cards, display interfaces etc). Then a 22"
300ppi (5760x3240) display will be quite standard, and children will
laugh when told about the days when you could actually see the
individual pixels on a screen and the text was all a bit blocky or
blurry depending what setting you used.
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> I wouldn't have expected the physical diagonal size to increase
> exponentially for obvious reasons, but you might have expected
> resolution to do so (if you assume "pixel rate" or something could
> double every 18 months, then the "dpi" should double every 3 years).
>
> The main problem is that Windows doesn't work nicely with higher
> resolutions.
/Windows/ doesn't support it? Or just that every 3rd-party crock of junk
ported from Windows 3.1 or only tested on one PC assumes that everybody
has exactly the same DPI?
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> Why do you have to design, test, manufacture and sell a 64MB drive
> before you can attempt to make a 128MB one? How does the former help you
> do the latter? Why can't you just jump straight to 4GB? (Or perhaps even
> more than that?)
You need to learn how to make 4GB ones, or more correctly, how to build
a factory to mass produce 4GB ones. And you're not going to do that
overnight in the lab if you are currently only making 64MB ones. It
simply won't happen, you'll go bankrupt (because your competitors
figured out how to make 256MB ones and you didn't) before you figure it out.
The only way to do it is to stretch your existing process to make 128MB
or 256MB ones, trying to fix the odd few problems that will no doubt
come up. That is called research and development.
Once you have a stable process for 256MB ones, you can again try and
push to make 512MB or 1GB ones, you will no doubt come up against
different problems than you had last time, you might need some fairly
big steps in technology development, but it's possible.
> Then again, cars don't improve in performance at all. Today's cars have
> performance within a few percent of cars made 40 years ago. And yet,
> people still buy cars.
Compare pretty much any criteria and cars have vastly improved. MPG,
power, safety rating, braking distance, amount of rust, noise level,
pollution level, ride quality. It is quite an achievement given that
many of those factors are trade-offs against each other (eg better
safety means higher weight which means lower MPG, yet MPG has increased
significantly).
> On the other hand, pens and pencils don't improve in performance either,
> and they still sell plenty of those.
That's just because you don't work with designing pens :-) I'm pretty
sure they are continually using the latest materials and inks available,
you just don't notice that your pen doesn't snap as easily or
clog-up/stop working as often as it used to.
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On 10/04/2012 16:01, Invisible wrote:
>> I wouldn't have expected the physical diagonal size to increase
>> exponentially for obvious reasons, but you might have expected
>> resolution to do so (if you assume "pixel rate" or something could
>> double every 18 months, then the "dpi" should double every 3 years).
>>
>> The main problem is that Windows doesn't work nicely with higher
>> resolutions.
>
> /Windows/ doesn't support it? Or just that every 3rd-party crock of junk
> ported from Windows 3.1 or only tested on one PC assumes that everybody
> has exactly the same DPI?
Maybe it's just so clunky for devlopers to support it they don't bother?
I certainly have no idea how any of my programs would look. MS need
to make it easier/mandatory in the APIs and development tools to cater
for higher DPI environments (maybe they did that already for Windows 8,
haven't checked the latest versions).
Android is an example of a better way to do it (but probably not the
best way).
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