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On 1/30/2012 8:12, Warp wrote:
> Where did the "one-dimensional" come from? It does not describe a "flat"
> character.
Plays, obviously. /s
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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John VanSickle <evi### [at] KOSHER hotmail com> wrote:
> Instead of adding a third dimension to the visual experience of _the
> Phantom Menace_, you instead should have done one or more of these instead:
>
> * Added a second dimension to the characters;
> * Added a second dimension to the plot;
> * Subtracted a Jar-Jar from the entire work.
>
> Regards,
> John
*like*
--
Dan
GoofyGraffix.com
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