|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
when you can emulate a Z-80 in an interpreted language running inside a
video game and outrun the original processor? :-)
http://www.facepunch.com/threads/1117587-Gmod-Gameboy-and-Intel-8080-emulators.
--
Darren New, San Diego CA, USA (PST)
How come I never get only one kudo?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 20/08/2011 11:28 PM, Darren New wrote:
> when you can emulate a Z-80 in an interpreted language running inside a
> video game and outrun the original processor? :-)
I tell people "computers are really fast today", and nobody seems to
believe me...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Orchid XP v8 <voi### [at] devnull> wrote:
> On 20/08/2011 11:28 PM, Darren New wrote:
> > when you can emulate a Z-80 in an interpreted language running inside a
> > video game and outrun the original processor? :-)
>
> I tell people "computers are really fast today", and nobody seems to
> believe me...
try to render a RSOCP on a raytracer for such emulated z-80 then. ;)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>> I tell people "computers are really fast today", and nobody seems to
>> believe me...
>
> try to render a RSOCP on a raytracer for such emulated z-80 then. ;)
I don't know about the Z80, but I've seen filled polygons rendered on a
6502. No lighting, no shading, no shadows. Just a different block of
colour for each polygon, and a black outline. Took around 8 seconds per
frame...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |