POV-Ray : Newsgroups : povray.off-topic : Who needs elisp? Server Time
29 Jul 2024 16:20:16 EDT (-0400)
  Who needs elisp? (Message 1 to 4 of 4)  
From: Darren New
Subject: Who needs elisp?
Date: 20 Aug 2011 18:28:09
Message: <4e5034f9$1@news.povray.org>
when you can emulate a Z-80 in an interpreted language running inside a 
video game and outrun the original processor? :-)

http://www.facepunch.com/threads/1117587-Gmod-Gameboy-and-Intel-8080-emulators.

-- 
Darren New, San Diego CA, USA (PST)
   How come I never get only one kudo?


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From: Orchid XP v8
Subject: Re: Who needs elisp?
Date: 21 Aug 2011 06:29:03
Message: <4e50ddef$1@news.povray.org>
On 20/08/2011 11:28 PM, Darren New wrote:
> when you can emulate a Z-80 in an interpreted language running inside a
> video game and outrun the original processor? :-)

I tell people "computers are really fast today", and nobody seems to 
believe me...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: nemesis
Subject: Re: Who needs elisp?
Date: 21 Aug 2011 11:40:01
Message: <web.4e5126916d382047f2ccf13b0@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> On 20/08/2011 11:28 PM, Darren New wrote:
> > when you can emulate a Z-80 in an interpreted language running inside a
> > video game and outrun the original processor? :-)
>
> I tell people "computers are really fast today", and nobody seems to
> believe me...

try to render a RSOCP on a raytracer for such emulated z-80 then. ;)


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From: Invisible
Subject: Re: Who needs elisp?
Date: 22 Aug 2011 04:31:15
Message: <4e5213d3@news.povray.org>
>> I tell people "computers are really fast today", and nobody seems to
>> believe me...
>
> try to render a RSOCP on a raytracer for such emulated z-80 then. ;)

I don't know about the Z80, but I've seen filled polygons rendered on a 
6502. No lighting, no shading, no shadows. Just a different block of 
colour for each polygon, and a black outline. Took around 8 seconds per 
frame...


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