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Oh you are FRIGGING KIDDING ME!!! >_<
On Sunday I finally decided to buy myself a copy of Call of Duty: Modern
Warefare 2.
Unfortunately, that was at 1PM. It took several hours for the download
to reach 40%. Yesterday I /intended/ to power up my PC in the morning
before work, so the game would be ready to play when I got home. But I
forgot. So the game didn't finish downloading until 10PM.
But that's nothing. I just signed in to Steam to play it, and GUESS
WHAT? Starting from today, there's 50% off the usual price for this
exact game. X_X
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 06/07/2011 02:57 PM, Orchid XP v8 wrote:
> Oh you are FRIGGING KIDDING ME!!! >_<
>
> On Sunday I finally decided to buy myself a copy of Call of Duty: Modern
> Warefare 2.
>
> Unfortunately, that was at 1PM. It took several hours for the download
> to reach 40%. Yesterday I /intended/ to power up my PC in the morning
> before work, so the game would be ready to play when I got home. But I
> forgot. So the game didn't finish downloading until 10PM.
>
> But that's nothing. I just signed in to Steam to play it, and GUESS
> WHAT? Starting from today, there's 50% off the usual price for this
> exact game. X_X
>
timing is everything .... eh
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Orchid XP v8 <voi### [at] dev null> wrote:
> Oh you are FRIGGING KIDDING ME!!! >_<
>
> On Sunday I finally decided to buy myself a copy of Call of Duty: Modern
> Warefare 2.
>
> Unfortunately, that was at 1PM. It took several hours for the download
> to reach 40%. Yesterday I /intended/ to power up my PC in the morning
> before work, so the game would be ready to play when I got home. But I
> forgot. So the game didn't finish downloading until 10PM.
>
> But that's nothing. I just signed in to Steam to play it, and GUESS
> WHAT? Starting from today, there's 50% off the usual price for this
> exact game. X_X
woohoo
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On 07/06/2011 07:14 PM, Jim Holsenback wrote:
> timing is everything .... eh
Oh you need... timing.
A tick-a tick-a tick-a good... timing.
<span style="falsetto">A tock-a tock-a tock-a tock-a
Timing is the</span> thing, it's true.
You're timing brought me to you.
(If you thought that was bad, think about my dad locked in a car
listening to me sing that...)
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Orchid XP v8 <voi### [at] dev null> wrote:
> Oh you are FRIGGING KIDDING ME!!! >_<
> On Sunday I finally decided to buy myself a copy of Call of Duty: Modern
> Warefare 2.
> Unfortunately, that was at 1PM. It took several hours for the download
> to reach 40%. Yesterday I /intended/ to power up my PC in the morning
> before work, so the game would be ready to play when I got home. But I
> forgot. So the game didn't finish downloading until 10PM.
> But that's nothing. I just signed in to Steam to play it, and GUESS
> WHAT? Starting from today, there's 50% off the usual price for this
> exact game. X_X
I'm nitpicking here, but where's the failure? I only see a bit of bad
luck here.
--
- Warp
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On 08/06/2011 01:58 PM, Warp wrote:
> I'm nitpicking here, but where's the failure? I only see a bit of bad
> luck here.
I completely failed to perform this operation in the most cost-effective
way.
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Am 07.06.2011 19:57, schrieb Orchid XP v8:
> But that's nothing. I just signed in to Steam to play it, and GUESS
> WHAT? Starting from today, there's 50% off the usual price for this
> exact game. X_X
Thanks for posting - Modern Warfare 2 has been on my wishlist for a
while already.
I'm making a note here: Huge Success! :-P
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On 09/06/2011 01:05 PM, clipka wrote:
> Thanks for posting - Modern Warfare 2 has been on my wishlist for a
> while already.
>
> I'm making a note here: Huge Success! :-P
So it seems, as in everything in list, one man's loss is another's gain...
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clipka <ano### [at] anonymous org> wrote:
> I'm making a note here: Huge Success! :-P
Don't worry, cake and grief counseling will be available at the conclusion
of this test.
--
- Warp
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On 09/06/2011 03:52 PM, Warp wrote:
> Don't worry, cake and grief counseling will be available at the conclusion
> of this test.
The cake is a lie! :-P
(Also, I could never decide whether it was "grief" or "brief"...)
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On 6/7/2011 10:57, Orchid XP v8 wrote:
> I just signed in to Steam to play it, and GUESS WHAT?
Actually, I think it's rather cruel that they advertise on the per-game page
the fact that the game you already bought is now on massive discount. :-)
You'd think they'd filter out "discount sale" on that page, but of course
they want you to tell your friends what a great game it is, especially on
discount. (Several of the games I already bought thru steam are on 75%
discount this week, it seems.)
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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On 09/06/2011 06:38 PM, Darren New wrote:
> On 6/7/2011 10:57, Orchid XP v8 wrote:
>> I just signed in to Steam to play it, and GUESS WHAT?
>
> Actually, I think it's rather cruel that they advertise on the per-game
> page the fact that the game you already bought is now on massive
> discount. :-)
Actually, it was in the main "what's new" pop-up window that opens each
time you start Steam. So yes, they really pushed that one in my face. *sigh*
FWIW: It's not as lame as Zero Punctuation would have you believe.
Although it's certainly not as good as the first one.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> FWIW: It's not as lame as Zero Punctuation would have you believe.
His whole shtick is finding flaws in everything he reviews. While that
can be funny and entertaining, it should definitely not be taken as best
advise for game purchases.
--
- Warp
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On 09/06/2011 07:31 PM, Warp wrote:
> Orchid XP v8<voi### [at] dev null> wrote:
>> FWIW: It's not as lame as Zero Punctuation would have you believe.
>
> His whole shtick is finding flaws in everything he reviews. While that
> can be funny and entertaining, it should definitely not be taken as best
> advise for game purchases.
I find his stuff really, really amusing. And while he sounds like a
raving nutcase, he seems to be oddly insightful.
Also, it's thanks to him that I played Psychonauts. And loved it.
But certainly I wouldn't base my /entire/ opinion on what he says. For
example, I quite liked Assassin's Creed. (Although he points out several
quite valid flaws.) It's almost a pity that everyone hates it when he
says something is good. ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 6/9/2011 11:49, Orchid XP v8 wrote:
> I find his stuff really, really amusing. And while he sounds like a raving
> nutcase, he seems to be oddly insightful.
Yeah. I think he justifies it sort of with the idea that you don't need to
know what's *good* about the game. You need to know why you'd regret
purchasing it. :-)
> Also, it's thanks to him that I played Psychonauts. And loved it.
Ibid.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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Darren New <dne### [at] san rr com> wrote:
> On 6/9/2011 11:49, Orchid XP v8 wrote:
> > I find his stuff really, really amusing. And while he sounds like a raving
> > nutcase, he seems to be oddly insightful.
> Yeah. I think he justifies it sort of with the idea that you don't need to
> know what's *good* about the game. You need to know why you'd regret
> purchasing it. :-)
I find most of the "flaws" he points out to be technically speaking
accurate, but in most cases not annoying at all (especially when playing
the game for the first time, when you usually don't even notice such things).
He has an amazing talent of pointing out flaws in a very entertaining
way, though, which is why his videos are so enjoyable to watch. Not many
people have such talent.
--
- Warp
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On 6/9/2011 12:44, Warp wrote:
> Darren New<dne### [at] san rr com> wrote:
>> On 6/9/2011 11:49, Orchid XP v8 wrote:
>>> I find his stuff really, really amusing. And while he sounds like a raving
>>> nutcase, he seems to be oddly insightful.
>
>> Yeah. I think he justifies it sort of with the idea that you don't need to
>> know what's *good* about the game. You need to know why you'd regret
>> purchasing it. :-)
>
> I find most of the "flaws" he points out to be technically speaking
> accurate, but in most cases not annoying at all (especially when playing
> the game for the first time, when you usually don't even notice such things).
>
> He has an amazing talent of pointing out flaws in a very entertaining
> way, though, which is why his videos are so enjoyable to watch. Not many
> people have such talent.
>
I would agree with both those statements. At least once every two or three
videos I'm LOLing RL at his choice of words.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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> I find most of the "flaws" he points out to be technically speaking
> accurate, but in most cases not annoying at all (especially when playing
> the game for the first time, when you usually don't even notice such things).
The vast majority of games he reviews are games I've never heard of and
will almost certainly never play. For the few games that he's reviewed
and I have actually played, I more or less agree with everything he says.
The difference is, I played Portal 2 and thought "hmm, that wasn't...
quite as fun as I was expecting". He, on the other hand, managed to
elegantly explain /why/ it's not as fun. Much better than I could have
done it, anyway.
> He has an amazing talent of pointing out flaws in a very entertaining
> way, though, which is why his videos are so enjoyable to watch. Not many
> people have such talent.
Indeed. Where I would have said "nobody was expecting Portal to be this
popular", he said
"What you have to understand is that nobody really expected Portal to
explode the way it did. It is now approximately as popular as a YouTube
video of a laughing baby riding a startled cat."
I recently discovered Extra Punctuation, which contains gems like
http://tinyurl.com/3ldrhn6
"The Tiger
The fierce and beautiful predator of the Indian subcontinent, the
Tiger has the obvious benefits of wild unstoppable strength and
razor-sharp teeth, but also has the ability to capture control points by
widdling all over them, which has the added mixed benefit of making
every other character disinclined to stand on that control point for a
while. What the Tiger loses in long-distance attack ability it gains in
the fact that it's a fucking tiger."
That last sentence seriously made me LOL.
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On 07/06/2011 06:57 PM, Orchid XP v8 wrote:
> Oh you are FRIGGING KIDDING ME!!! >_<
I should not be allowed out in public.
I just realised that I was supposed to be meeting this person today at 7
*AM*, not 7 *PM*. >_<
On a scale of one to stupid, that's Verizon math fail territory, right
there. God damned moron!
Don't you just *hate* it when you discover that you did something
utterly retarded? :-(
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On Fri, 10 Jun 2011 16:08:23 +0100, Invisible wrote:
> On 07/06/2011 06:57 PM, Orchid XP v8 wrote:
>> Oh you are FRIGGING KIDDING ME!!! >_<
>
> I should not be allowed out in public.
>
> I just realised that I was supposed to be meeting this person today at 7
> *AM*, not 7 *PM*. >_<
>
> On a scale of one to stupid, that's Verizon math fail territory, right
> there. God damned moron!
>
> Don't you just *hate* it when you discover that you did something
> utterly retarded? :-(
It happens to everyone. :)
Jim
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Am 09.06.2011 17:33, schrieb Invisible:
> On 09/06/2011 03:52 PM, Warp wrote:
>
>> Don't worry, cake and grief counseling will be available at the
>> conclusion
>> of this test.
>
> The cake is a lie! :-P
>
> (Also, I could never decide whether it was "grief" or "brief"...)
Grief. Pretty sure.
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And lo On Thu, 09 Jun 2011 19:31:30 +0100, Warp <war### [at] tag povray org> did
spake thusly:
> Orchid XP v8 <voi### [at] dev null> wrote:
>> FWIW: It's not as lame as Zero Punctuation would have you believe.
>
> His whole shtick is finding flaws in everything he reviews.
Except when the image flashes up of him humping "Silent Hill 2".
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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>> His whole shtick is finding flaws in everything he reviews.
>
> Except when the image flashes up of him humping "Silent Hill 2".
In his review for Psychonauts, he praised the game for its sheer
excellence. (He also pointed out a vast array of problems with it, mind
you.) Apparently everybody hated it when he said nice things about a
game. Consequently, he's [almost] never done it again. For him to praise
a game, it has to be really, *really* good!
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On 6/29/2011 2:11, Phil Cook v2 wrote:
> Except when the image flashes up of him humping "Silent Hill 2".
And Portal, don't forget. :-) I think there's like five games he actually
liked enough to mention them outside the review of that one game. Silent
hill 2, thief, portal, saints row 2, and ... psychonauts? Did he mention
that elsewhere? And one he said he wanted to keep playing even after he
finished the review.
--
Darren New, San Diego CA, USA (PST)
"Coding without comments is like
driving without turn signals."
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Darren New <dne### [at] san rr com> wrote:
> On 6/29/2011 2:11, Phil Cook v2 wrote:
> > Except when the image flashes up of him humping "Silent Hill 2".
> And Portal, don't forget. :-) I think there's like five games he actually
> liked enough to mention them outside the review of that one game. Silent
> hill 2, thief, portal, saints row 2, and ... psychonauts? Did he mention
> that elsewhere? And one he said he wanted to keep playing even after he
> finished the review.
A few years ago I bought Psychonauts because it was available on Steam,
and because I had heard such good things about it.
I didn't get it. What's so good about it?
It's not even all that old. Released in 2005. If it had been released eg.
in 1998 then it could have been quite a radical innovation, but as a 2005
game it felt quite meh. (As a game in general, completely disregarding
when it was published, it was also quite meh. I didn't quite understand
what's so great about it.)
--
- Warp
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On 29/06/2011 08:51 PM, Warp wrote:
> A few years ago I bought Psychonauts because it was available on Steam,
> and because I had heard such good things about it.
>
> I didn't get it. What's so good about it?
From a technical perspective... nothing special here. In fact, pretty
poor. From a playability perspective... the camera handles very poorly,
the difficulty curve is wonky as hell, and there are various other glitches.
From the perspective of imagination, creativity, story-telling and just
plain fun... wow.
In most games, the story is entirely optional. You can follow it if you
wish. Or you can go make a cup of tea while the dialog happens. All you
have to do is walk forward and shoot anything that moves. OK, you might
have to pay attention just enough to realise who's the good guys and
who's the bad guys, or that the blue sparkly thing is the thing you're
supposed to pick up to unlock the door to the next room. But that's
about it. The story only really exists as an excuse to explain why you
have to stand in this room for 3 minutes while waves of enemies bombard you.
Psychonauts is the only game I've ever seen that takes "telling a story"
seriously. Until I played this, I hadn't even realised what a joke most
other games are in this direction. The characters actually have
personallities beyond "I'm the good guy" and "I'm the evil guy". The
voice acting wasn't an after-thought. There's wit and humour.
And you can set squirrels on fire with your mind.
It's not the greatest game that has ever existed. There's several ways
it could be made better. But it's the best story experience I've ever
seen. Still, I guess if story isn't your thing...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> Psychonauts is the only game I've ever seen that takes "telling a story"
> seriously.
That's the thing: I don't understand what's so "good" about it storywise
either. It feels simplistic.
There are tons of other games which have great storytelling out there.
Even skipping (J)RPGs, we have games like Red Dead Redemption and Mafia II
as good examples. (Granted, they are pretty new games, but as I said,
Psychonauts being published in 2005 makes it a relatively recent game.
If it had been published in the 90's it might have been better in that
context.)
--
- Warp
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On 30/06/2011 09:51 AM, Warp wrote:
> Orchid XP v8<voi### [at] dev null> wrote:
>> Psychonauts is the only game I've ever seen that takes "telling a story"
>> seriously.
>
> That's the thing: I don't understand what's so "good" about it storywise
> either. It feels simplistic.
Well, you don't *have* to like it of course. But I know I certainly did.
In spite of the obvious flaws the game has.
> There are tons of other games which have great storytelling out there.
Well, I haven't seen any. Then again, I don't play that many games...
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