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From: stbenge
Subject: New CA Simulation
Date: 30 Jan 2011 20:19:03
Message: <4d460e07@news.povray.org>
Hello,

I'm working with Processing and GLGraphics to produce various cellular 
automata simulations. I've just found something worth sharing, and was 
wondering if somebody might help me test it out. It requires Java and a 
newish graphics card (GLSL, Pixel Shader 2.0+).

http://www.caltel.com/~abenge/index.html

You can draw bubble-producing explosions with the mouse. Tap inside a 
medium-sized cell to "pop" it. The space bar clears the screen.

It will probably run blindingly fast on newer cards, slower if your card 
is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS . 
It would be faster, but I'm using 16-bit surfaces.

The simulation itself is based on an edge-finding technique combined 
with diffusion and a method (developed with POV-Ray) for 
pinching/expanding densities. As the field stabilizes, the result 
resembles a minimal surface.

I was hoping to use something similar to make a suds effect for MilkDrop :)

Sam


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From: Darren New
Subject: Re: New CA Simulation
Date: 30 Jan 2011 23:19:03
Message: <4d463837@news.povray.org>
stbenge wrote:
> http://www.caltel.com/~abenge/index.html

I get a note at the bottom saying "class not found: RDMinim"

(When you describe it, you might want to mention it's an applet and not a 
stand-alone java program.)

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


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From: scott
Subject: Re: New CA Simulation
Date: 31 Jan 2011 04:02:59
Message: <4d467ac3$1@news.povray.org>
> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html

I just get a very small black square and nothing much happening (oh and 
Java crashes when I try to close the webpage).

Sounds exciting though, can you post some screen shots?


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From: Stephen
Subject: Re: New CA Simulation
Date: 31 Jan 2011 05:48:00
Message: <4d469360$1@news.povray.org>
On 31/01/2011 4:19 AM, Darren New wrote:
> I get a note at the bottom saying "class not found: RDMinim"

Me too :-(

-- 
Regards
     Stephen


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From: Thibaut Jonckheere
Subject: Re: New CA Simulation
Date: 31 Jan 2011 06:08:09
Message: <4d469819$1@news.povray.org>
Works flawlessly for me (with Firefox, on a not so new computer).

It's mesmerizing !


Thibaut



> Hello,
>
> I'm working with Processing and GLGraphics to produce various cellular
> automata simulations. I've just found something worth sharing, and was
> wondering if somebody might help me test it out. It requires Java and a
> newish graphics card (GLSL, Pixel Shader 2.0+).
>
> http://www.caltel.com/~abenge/index.html
>
> You can draw bubble-producing explosions with the mouse. Tap inside a
> medium-sized cell to "pop" it. The space bar clears the screen.
>
> It will probably run blindingly fast on newer cards, slower if your card
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS .
> It would be faster, but I'm using 16-bit surfaces.
>
> The simulation itself is based on an edge-finding technique combined
> with diffusion and a method (developed with POV-Ray) for
> pinching/expanding densities. As the field stabilizes, the result
> resembles a minimal surface.
>
> I was hoping to use something similar to make a suds effect for MilkDrop :)
>
> Sam
>


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From: nemesis
Subject: Re: New CA Simulation
Date: 31 Jan 2011 12:46:26
Message: <4d46f572$1@news.povray.org>
stbenge escreveu:
> Hello,
> 
> I'm working with Processing and GLGraphics to produce various cellular 
> automata simulations. I've just found something worth sharing, and was 
> wondering if somebody might help me test it out. It requires Java and a 
> newish graphics card (GLSL, Pixel Shader 2.0+).
> 
> http://www.caltel.com/~abenge/index.html
> 
> You can draw bubble-producing explosions with the mouse. Tap inside a 
> medium-sized cell to "pop" it. The space bar clears the screen.
> 
> It will probably run blindingly fast on newer cards, slower if your card 
> is old, not at all if it's ancient. I get 30FPS on my GeForce 7600GS . 
> It would be faster, but I'm using 16-bit surfaces.
> 
> The simulation itself is based on an edge-finding technique combined 
> with diffusion and a method (developed with POV-Ray) for 
> pinching/expanding densities. As the field stabilizes, the result 
> resembles a minimal surface.
> 
> I was hoping to use something similar to make a suds effect for MilkDrop :)
> 
> Sam

404: not found

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: stbenge
Subject: Re: New CA Simulation
Date: 31 Jan 2011 12:49:34
Message: <4d46f62e@news.povray.org>
On 1/31/2011 9:46 AM, nemesis wrote:
>
> 404: not found

I just uploaded it to a new directory:

http://www.caltel.com/~abenge/applet/index.html

Sam


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From: stbenge
Subject: Re: New CA Simulation
Date: 31 Jan 2011 12:53:22
Message: <4d46f712$1@news.povray.org>
On 1/30/2011 8:19 PM, Darren New wrote:
> stbenge wrote:
>> http://www.caltel.com/~abenge/index.html
>
> I get a note at the bottom saying "class not found: RDMinim"

This is my first time uploading such a thing... I'll have to look into 
it. It has its own directory now, so maybe it will work:

http://www.caltel.com/~abenge/applet/index.html

> (When you describe it, you might want to mention it's an applet and not
> a stand-alone java program.)

Ah yes, I should have mentioned that :S

Sam


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From: stbenge
Subject: Re: New CA Simulation
Date: 31 Jan 2011 12:58:28
Message: <4d46f844@news.povray.org>
On 1/31/2011 1:03 AM, scott wrote:
>> I'm working with Processing and GLGraphics to produce various cellular
>> automata simulations. I've just found something worth sharing, and was
>> wondering if somebody might help me test it out. It requires Java and a
>> newish graphics card (GLSL, Pixel Shader 2.0+).
>>
>> http://www.caltel.com/~abenge/index.html
>
> I just get a very small black square and nothing much happening

As it turns out, there were two places to change the window size, so it 
should be fixed now.

>(oh and
> Java crashes when I try to close the webpage).

That's not very encouraging :(

> Sounds exciting though, can you post some screen shots?

I will, if the app still refuses to run. A series of PNG files would be 
best, but they take a long time to upload...

Sam


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From: stbenge
Subject: Re: New CA Simulation
Date: 31 Jan 2011 13:00:21
Message: <4d46f8b5@news.povray.org>
On 1/31/2011 9:58 AM, stbenge wrote:
> As it turns out, there were two places to change the window size, so it
> should be fixed now.

The updated link:

http://www.caltel.com/~abenge/applet/index.html


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