POV-Ray : Newsgroups : povray.off-topic : The danger of Kinect Server Time
12 Oct 2026 19:02:27 EDT (-0400)
  The danger of Kinect (Message 1 to 32 of 32)  
From: Warp
Subject: The danger of Kinect
Date: 27 Jan 2011 10:54:29
Message: <4d419534@news.povray.org>
This problem with the Kinect was predicted even before it was released,
and it does indeed seem to happen:

http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/

-- 
                                                          - Warp


Post a reply to this message

From: Darren New
Subject: Re: The danger of Kinect
Date: 27 Jan 2011 14:20:00
Message: <4d41c560$1@news.povray.org>
Warp wrote:
>   This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:
> 
> http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
> 

I liked the one where he punted his cat right into the camera.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 10:14:52
Message: <4d42dd6c@news.povray.org>
Warp escreveu:
>   This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:
> 
> http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/

wiimote all over again... but instead of holding a small plastic remote 
controller and eventually throw it at the TV, you may throw an actual 
tennis racket.  Or just play it safe, hold nothing and try not to run at 
the TV...

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Darren New
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 11:46:57
Message: <4d42f301$1@news.povray.org>
nemesis wrote:
> wiimote all over again... 

It's actually pretty cool, because it is actually sensing your whole body. 
So instead of the sports thing saying "run in place with the remote in your 
pocket" (giving you a pedometer kind of interface) it says things like "do 
this yoga pose... no, lift your left arm higher..."   I thought that was 
kind of neat.

The other games I've seen are rather lame, tho.  Hopefully they'll get 
better, but it's hard to imagine how you're gonna take something like Batman 
and turn it into a kinect game.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 11:51:47
Message: <4d42f423@news.povray.org>
On 28/01/2011 04:46 PM, Darren New wrote:
> nemesis wrote:
>> wiimote all over again...
>
> It's actually pretty cool

It's a cool idea, but from what I've seen, almost all of these motion 
sense devices are laughably inaccurate, which means they're next to useless.


Post a reply to this message

From: Darren New
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 12:31:17
Message: <4d42fd65$1@news.povray.org>
Invisible wrote:
> On 28/01/2011 04:46 PM, Darren New wrote:
>> nemesis wrote:
>>> wiimote all over again...
>>
>> It's actually pretty cool
> 
> It's a cool idea, but from what I've seen, almost all of these motion 
> sense devices are laughably inaccurate, which means they're next to 
> useless.

The accuracy (or, more specifically, the precision) is rather low, but 
they're only useful if you want a high-precision output from them. :-) You 
work around it in the same way you work around trying to run a ninja attack 
with only six buttons.

But that's what I was saying - the kindle is orders of magnitude more 
accurate than the Wii or whatever they're calling the PS3 thing, exactly 
because it's actually dealing with more than one point of input. It knows 
where *each* of your joints is with about the same precision as the Wii 
knows where *one* of your hands is.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 13:07:10
Message: <4d4305ce$1@news.povray.org>
Darren New escreveu:
> The other games I've seen are rather lame, tho.  Hopefully they'll get 
> better, but it's hard to imagine how you're gonna take something like 
> Batman and turn it into a kinect game.

you won't.  New controllers mean new kinds of games, not adapting old 
stuff to the new scheme.

I mean, think of the hard non-stop arcade action of God of War (and to a 
lesser extent, Batman):  a demi-god slashing his way through endless 
hordes of demons with two chained blades.  You'd only be able to stand 
such action if you had those very demi-god muscles.

also, moving the protagonist is hard without an analog directional pad: 
  do you run into your screen or do you simply do the moonwalk and 
simulate you're running?

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Darren New
Subject: Re: The danger of Kinect
Date: 28 Jan 2011 14:14:59
Message: <4d4315b3$1@news.povray.org>
nemesis wrote:
> Darren New escreveu:
>> The other games I've seen are rather lame, tho.  Hopefully they'll get 
>> better, but it's hard to imagine how you're gonna take something like 
>> Batman and turn it into a kinect game.
> 
> you won't.  New controllers mean new kinds of games, not adapting old 
> stuff to the new scheme.

Yep, that was my point.

> also, moving the protagonist is hard without an analog directional pad: 
>  do you run into your screen or do you simply do the moonwalk and 
> simulate you're running?

I suspect we'll eventually come up with a standard set of gestures, just 
like everyone uses a mouse to point, and everyone uses the left stick to 
move and the right stick to look around.  Sort of "Hacker and the Ants" kind 
of thing.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

From: Warp
Subject: Re: The danger of Kinect
Date: 29 Jan 2011 10:52:41
Message: <4d4437c9@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> Warp escreveu:
> >   This problem with the Kinect was predicted even before it was released,
> > and it does indeed seem to happen:
> > 
> > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> > http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/

> wiimote all over again...

  Not really. The vast majority of Wii games can be played while sitting,
and you don't usually need to swing the controller around all that much.
Just slight movements are enough.

  As for the Kinect, you cannot play it while sitting, and many of the
games are such that you need to make large rapid movements, and then
happens what you see on the videos. As I mentioned, this problem was
predicted even before the Kinect was released.

-- 
                                                          - Warp


Post a reply to this message

From: Warp
Subject: Re: The danger of Kinect
Date: 29 Jan 2011 10:58:05
Message: <4d44390d@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> The other games I've seen are rather lame, tho.

  Yeah, the Kinect has opened rather poorly in terms of quality. From what
I have seen, at least half of the Kinect games published so far have got
extremely poor reviews. Rushed games which have been published as soon as
possible to capitalize on the new technology, without much effort and
polishing.

  Unless the Kinect suffers the same fate as the Power Glove (which I don't
think it will; it's Microsoft after all), the games will certainly get
better.

  (Ok, not *everything* by Microsoft becomes a hit. For example Microsoft's
answer to the iPod/iPhone, in other words, Zune, is a laughing stock of
almost everybody. Not that it's bad per se. It's just such a weak attempt
at competing with Apple.)

-- 
                                                          - Warp


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 29 Jan 2011 12:20:00
Message: <web.4d444b491600acae9a1bcfb90@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> nemesis <nam### [at] gmailcom> wrote:
> > Warp escreveu:
> > >   This problem with the Kinect was predicted even before it was released,
> > > and it does indeed seem to happen:
> > >
> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> > > http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>
> > wiimote all over again...
>
>   Not really. The vast majority of Wii games can be played while sitting,
> and you don't usually need to swing the controller around all that much.
> Just slight movements are enough.

yes, it's essentially just a gyroscope.  But this wasn't well understood back
then and people would often actually pull the whole tennis player motion,
leading to the many "wiimote fail" videos on youtube.

I don't know if back then the wiimote didn't come with the security cord...


Post a reply to this message

From: Gilles Tran
Subject: Re: The danger of Kinect
Date: 30 Jan 2011 14:46:57
Message: <4d45c031@news.povray.org>
"Warp"  a écrit dans le message de groupe de discussion : 
4d4437c9@news.povray.org...

>  As for the Kinect, you cannot play it while sitting

Yes you can ;)

http://www.youtube.com/watch?v=KWbLOFGSEDo&fmt=18

G.

-


Post a reply to this message

From: Nekar Xenos
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 01:22:43
Message: <op.vp5tbzkbufxv4h@go-dynamite>
On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmailcom> wrote:

> Warp <war### [at] tagpovrayorg> wrote:
>> nemesis <nam### [at] gmailcom> wrote:
>> > Warp escreveu:
>> > >   This problem with the Kinect was predicted even before it was  
>> released,
>> > > and it does indeed seem to happen:
>> > >
>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>> > >  
>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>
>> > wiimote all over again...
>>
>>   Not really. The vast majority of Wii games can be played while  
>> sitting,
>> and you don't usually need to swing the controller around all that much.
>> Just slight movements are enough.
>
> yes, it's essentially just a gyroscope.  But this wasn't well understood  
> back
> then and people would often actually pull the whole tennis player motion,
> leading to the many "wiimote fail" videos on youtube.
>
> I don't know if back then the wiimote didn't come with the security  
> cord...
>

..and boxing can be won very easily by holding the wii remotes like  
drumsticks and playing drums. LOL!

-- 
-Nekar Xenos-


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 05:02:41
Message: <4d4688c1@news.povray.org>
On 28/01/2011 06:07 PM, nemesis wrote:

> you won't. New controllers mean new kinds of games, not adapting old
> stuff to the new scheme.

This is also the standard answer to "how do I translate this C++ program 
into Haskell?"

> also, moving the protagonist is hard without an analog directional pad:
> do you run into your screen or do you simply do the moonwalk and
> simulate you're running?

I wish to God I could moonwalk...


Post a reply to this message

From: Phil Cook v2
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 06:33:56
Message: <op.vp57q8x6mn4jds@phils>
And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis  
<nam### [at] gmailcom> did spake thusly:

> Darren New escreveu:
>> The other games I've seen are rather lame, tho.  Hopefully they'll get  
>> better, but it's hard to imagine how you're gonna take something like  
>> Batman and turn it into a kinect game.
>
> you won't.  New controllers mean new kinds of games, not adapting old  
> stuff to the new scheme.

I could see RTS games working with it well. Wave with one hand to sweep  
the camera about, grasp a unit to instruct it, wave a circle to group a  
section that sort of thing.

The current crop of FPS I don't think will work except the on-rails or  
limited choice movement types such as the new Rez-type game or the Time  
Crisis series.

The trouble is as a full body detector it really is geared for small burst  
games which in turn tends towards either the casual or a group thing  
taking turns. That's fine, so long as it doesn't neglect the more  
hard-core gamer.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:16:04
Message: <4d46e044@news.povray.org>
Darren New escreveu:
> nemesis wrote:
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho.  Hopefully they'll 
>>> get better, but it's hard to imagine how you're gonna take something 
>>> like Batman and turn it into a kinect game.
>>
>> you won't.  New controllers mean new kinds of games, not adapting old 
>> stuff to the new scheme.
> 
> Yep, that was my point.
> 
>> also, moving the protagonist is hard without an analog directional 
>> pad:  do you run into your screen or do you simply do the moonwalk and 
>> simulate you're running?
> 
> I suspect we'll eventually come up with a standard set of gestures, just 
> like everyone uses a mouse to point, and everyone uses the left stick to 
> move and the right stick to look around.  Sort of "Hacker and the Ants" 
> kind of thing.

but a gesture to simulate running is no more 1:1 motion control -- which 
was Kinect's selling point.

And in the case of gestures for that, I'd still take an easy push on the 
analog directional with the finger rather than pushing my leg or arm in 
some direction all the time to control running...

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:16:43
Message: <4d46e06b$1@news.povray.org>
Invisible escreveu:
> I wish to God I could moonwalk...

perhaps taking an advanced dancing class? ;)

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:18:09
Message: <4d46e0c1$1@news.povray.org>
Phil Cook v2 escreveu:
> And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis 
> <nam### [at] gmailcom> did spake thusly:
> 
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho.  Hopefully they'll 
>>> get better, but it's hard to imagine how you're gonna take something 
>>> like Batman and turn it into a kinect game.
>>
>> you won't.  New controllers mean new kinds of games, not adapting old 
>> stuff to the new scheme.
> 
> I could see RTS games working with it well. Wave with one hand to sweep 
> the camera about, grasp a unit to instruct it, wave a circle to group a 
> section that sort of thing.

yep, pretty Minority Report stuff.  That was part of the deal.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:20:34
Message: <4d46e152$1@news.povray.org>
Nekar Xenos escreveu:
> On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmailcom> wrote:
> 
>> Warp <war### [at] tagpovrayorg> wrote:
>>> nemesis <nam### [at] gmailcom> wrote:
>>> > Warp escreveu:
>>> > >   This problem with the Kinect was predicted even before it was 
>>> released,
>>> > > and it does indeed seem to happen:
>>> > >
>>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>>> > > 
>>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>>
>>> > wiimote all over again...
>>>
>>>   Not really. The vast majority of Wii games can be played while 
>>> sitting,
>>> and you don't usually need to swing the controller around all that much.
>>> Just slight movements are enough.
>>
>> yes, it's essentially just a gyroscope.  But this wasn't well 
>> understood back
>> then and people would often actually pull the whole tennis player motion,
>> leading to the many "wiimote fail" videos on youtube.
>>
>> I don't know if back then the wiimote didn't come with the security 
>> cord...
>>
> 
> ..and boxing can be won very easily by holding the wii remotes like 
> drumsticks and playing drums. LOL!

I wouldn't know.  I too actually believed motion control was 1:1 for 
real and actually tried to pull out my best Foreman.  I almost went k.o. 
for real never to look back... lol

I have a much better time with tennis or golf.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:21:03
Message: <4d46e16f@news.povray.org>
On 31/01/2011 04:16 PM, nemesis wrote:
> Invisible escreveu:
>> I wish to God I could moonwalk...
>
> perhaps taking an advanced dancing class? ;)

I know *how* to moonwalk. It just looks utterly unconvincing when I do 
it, that's all.

I wonder if anybody in my class can do better? Hmm. Now I must know...


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:21:43
Message: <4d46e197@news.povray.org>
>> I could see RTS games working with it well. Wave with one hand to
>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>> group a section that sort of thing.
>
> yep, pretty Minority Report stuff. That was part of the deal.

Just you wait until we get the holographic projection systems that have 
been "just around the corner" for the last 40 years...


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:56:29
Message: <4d46e9bd$1@news.povray.org>
Invisible escreveu:
>>> I could see RTS games working with it well. Wave with one hand to
>>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>>> group a section that sort of thing.
>>
>> yep, pretty Minority Report stuff. That was part of the deal.
> 
> Just you wait until we get the holographic projection systems that have 
> been "just around the corner" for the last 40 years...

hey, seems now stereoscopic 3D is the deal and it's been around for more 
than a century now. :)

some things from fiction spread faster than others.  Another cool thing 
from Minority Report was the way people would move data around, by 
literally dragging the data around, even from one display to another 
first physically dragging it onto some mobile display.  I believe the 
tech for this is already out with smartphones and wifi.  Touch displays 
soon enough will be a reality for desktops as well, so the last part of 
the equation is done.

However, I'd still rather much exchange all this for those roads 
crossing buildings... :)

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Darren New
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 14:45:45
Message: <4d471169$1@news.povray.org>
nemesis wrote:
> but a gesture to simulate running is no more 1:1 motion control -- which 
> was Kinect's selling point.

Well, sure. I was just saying when this sort of thing takes over for (say) a 
normal VR interface. Obviously making it easier to control passively is not 
the point of a game based on a motion sensor.

> And in the case of gestures for that, I'd still take an easy push on the 
> analog directional with the finger rather than pushing my leg or arm in 
> some direction all the time to control running...

In Rucker's books, for example, one makes a fist and points the direction 
one wants to travel. Not really hard to do.

-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


Post a reply to this message

From: Orchid XP v8
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 15:56:23
Message: <4d4721f7$1@news.povray.org>
On 27/01/2011 03:54 PM, Warp wrote:
>    This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:

"A predictable failure, Dr Freeman."

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Orchid XP v8
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 15:58:30
Message: <4d472276$1@news.povray.org>
On 31/01/2011 04:21 PM, Invisible wrote:

> I wonder if anybody in my class can do better? Hmm. Now I must know...

Nicole can't. I forgot to ask anyone else...

Still, Laura & Melissa can do Rock Around the Clock and end up at the 
other end of the dance hall. Not forgetting passing through every point 
in space before reaching there. (Isn't that what relativity predicts?)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Orchid XP v8
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 16:02:17
Message: <4d472359$1@news.povray.org>
>> As for the Kinect, you cannot play it while sitting
>
> Yes you can ;)
>
> http://www.youtube.com/watch?v=KWbLOFGSEDo&fmt=18

Win.

As one commenter wrote, "the future of gaming".

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 10:32:13
Message: <4d48277d$1@news.povray.org>
Orchid XP v8 escreveu:
> On 31/01/2011 04:21 PM, Invisible wrote:
> 
>> I wonder if anybody in my class can do better? Hmm. Now I must know...
> 
> Nicole can't. I forgot to ask anyone else...
> 
> Still, Laura & Melissa can do Rock Around the Clock and end up at the 
> other end of the dance hall. Not forgetting passing through every point 
> in space before reaching there. (Isn't that what relativity predicts?)

LOL

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Warp
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 10:40:31
Message: <4d48296f@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> Still, Laura & Melissa can do Rock Around the Clock and end up at the 
> other end of the dance hall. Not forgetting passing through every point 
> in space before reaching there. (Isn't that what relativity predicts?)

  I think it's quantum mechanics.

-- 
                                                          - Warp


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 11:23:49
Message: <4d483395$1@news.povray.org>
On 01/02/2011 03:40 PM, Warp wrote:
> Orchid XP v8<voi### [at] devnull>  wrote:
>> Still, Laura&  Melissa can do Rock Around the Clock and end up at the
>> other end of the dance hall. Not forgetting passing through every point
>> in space before reaching there. (Isn't that what relativity predicts?)
>
>    I think it's quantum mechanics.

I know I've seen Laura go out the door on the left, and five minutes 
later go out the door on the left again. I think it might be quantum 
tunnelling...


Post a reply to this message

From: Warp
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 11:29:21
Message: <4d4834e1@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> On 01/02/2011 03:40 PM, Warp wrote:
> > Orchid XP v8<voi### [at] devnull>  wrote:
> >> Still, Laura&  Melissa can do Rock Around the Clock and end up at the
> >> other end of the dance hall. Not forgetting passing through every point
> >> in space before reaching there. (Isn't that what relativity predicts?)
> >
> >    I think it's quantum mechanics.

> I know I've seen Laura go out the door on the left, and five minutes 
> later go out the door on the left again. I think it might be quantum 
> tunnelling...

  No, that's a sign that they are making changes in the Matrix.

-- 
                                                          - Warp


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 11:33:38
Message: <4d4835e2$1@news.povray.org>
On 01/02/2011 04:29 PM, Warp wrote:
> Invisible<voi### [at] devnull>  wrote:
>> I know I've seen Laura go out the door on the left, and five minutes
>> later go out the door on the left again. I think it might be quantum
>> tunnelling...
>
>    No, that's a sign that they are making changes in the Matrix.

Ah, right.

I guess that would also explain how Acer is able to lift Laura up so 
high that her feet nearly take the light fittings out...


Post a reply to this message

From: Stephen
Subject: Re: The danger of Kinect
Date: 1 Feb 2011 15:11:16
Message: <4d4868e4$1@news.povray.org>
On 01/02/2011 4:23 PM, Invisible wrote:
> I know I've seen Laura go out the door on the left, and five minutes
> later go out the door on the left again. I think it might be quantum
> tunnelling...

Was she walking on rice paper?

-- 
Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.