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This problem with the Kinect was predicted even before it was released,
and it does indeed seem to happen:
http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
--
- Warp
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Warp wrote:
> This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:
>
> http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>
I liked the one where he punted his cat right into the camera.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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Warp escreveu:
> This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:
>
> http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
wiimote all over again... but instead of holding a small plastic remote
controller and eventually throw it at the TV, you may throw an actual
tennis racket. Or just play it safe, hold nothing and try not to run at
the TV...
--
a game sig: http://tinyurl.com/d3rxz9
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nemesis wrote:
> wiimote all over again...
It's actually pretty cool, because it is actually sensing your whole body.
So instead of the sports thing saying "run in place with the remote in your
pocket" (giving you a pedometer kind of interface) it says things like "do
this yoga pose... no, lift your left arm higher..." I thought that was
kind of neat.
The other games I've seen are rather lame, tho. Hopefully they'll get
better, but it's hard to imagine how you're gonna take something like Batman
and turn it into a kinect game.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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On 28/01/2011 04:46 PM, Darren New wrote:
> nemesis wrote:
>> wiimote all over again...
>
> It's actually pretty cool
It's a cool idea, but from what I've seen, almost all of these motion
sense devices are laughably inaccurate, which means they're next to useless.
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Invisible wrote:
> On 28/01/2011 04:46 PM, Darren New wrote:
>> nemesis wrote:
>>> wiimote all over again...
>>
>> It's actually pretty cool
>
> It's a cool idea, but from what I've seen, almost all of these motion
> sense devices are laughably inaccurate, which means they're next to
> useless.
The accuracy (or, more specifically, the precision) is rather low, but
they're only useful if you want a high-precision output from them. :-) You
work around it in the same way you work around trying to run a ninja attack
with only six buttons.
But that's what I was saying - the kindle is orders of magnitude more
accurate than the Wii or whatever they're calling the PS3 thing, exactly
because it's actually dealing with more than one point of input. It knows
where *each* of your joints is with about the same precision as the Wii
knows where *one* of your hands is.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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Darren New escreveu:
> The other games I've seen are rather lame, tho. Hopefully they'll get
> better, but it's hard to imagine how you're gonna take something like
> Batman and turn it into a kinect game.
you won't. New controllers mean new kinds of games, not adapting old
stuff to the new scheme.
I mean, think of the hard non-stop arcade action of God of War (and to a
lesser extent, Batman): a demi-god slashing his way through endless
hordes of demons with two chained blades. You'd only be able to stand
such action if you had those very demi-god muscles.
also, moving the protagonist is hard without an analog directional pad:
do you run into your screen or do you simply do the moonwalk and
simulate you're running?
--
a game sig: http://tinyurl.com/d3rxz9
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nemesis wrote:
> Darren New escreveu:
>> The other games I've seen are rather lame, tho. Hopefully they'll get
>> better, but it's hard to imagine how you're gonna take something like
>> Batman and turn it into a kinect game.
>
> you won't. New controllers mean new kinds of games, not adapting old
> stuff to the new scheme.
Yep, that was my point.
> also, moving the protagonist is hard without an analog directional pad:
> do you run into your screen or do you simply do the moonwalk and
> simulate you're running?
I suspect we'll eventually come up with a standard set of gestures, just
like everyone uses a mouse to point, and everyone uses the left stick to
move and the right stick to look around. Sort of "Hacker and the Ants" kind
of thing.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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nemesis <nam### [at] gmail com> wrote:
> Warp escreveu:
> > This problem with the Kinect was predicted even before it was released,
> > and it does indeed seem to happen:
> >
> > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> > http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
> wiimote all over again...
Not really. The vast majority of Wii games can be played while sitting,
and you don't usually need to swing the controller around all that much.
Just slight movements are enough.
As for the Kinect, you cannot play it while sitting, and many of the
games are such that you need to make large rapid movements, and then
happens what you see on the videos. As I mentioned, this problem was
predicted even before the Kinect was released.
--
- Warp
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Darren New <dne### [at] san rr com> wrote:
> The other games I've seen are rather lame, tho.
Yeah, the Kinect has opened rather poorly in terms of quality. From what
I have seen, at least half of the Kinect games published so far have got
extremely poor reviews. Rushed games which have been published as soon as
possible to capitalize on the new technology, without much effort and
polishing.
Unless the Kinect suffers the same fate as the Power Glove (which I don't
think it will; it's Microsoft after all), the games will certainly get
better.
(Ok, not *everything* by Microsoft becomes a hit. For example Microsoft's
answer to the iPod/iPhone, in other words, Zune, is a laughing stock of
almost everybody. Not that it's bad per se. It's just such a weak attempt
at competing with Apple.)
--
- Warp
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Warp <war### [at] tag povray org> wrote:
> nemesis <nam### [at] gmail com> wrote:
> > Warp escreveu:
> > > This problem with the Kinect was predicted even before it was released,
> > > and it does indeed seem to happen:
> > >
> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
> > > http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>
> > wiimote all over again...
>
> Not really. The vast majority of Wii games can be played while sitting,
> and you don't usually need to swing the controller around all that much.
> Just slight movements are enough.
yes, it's essentially just a gyroscope. But this wasn't well understood back
then and people would often actually pull the whole tennis player motion,
leading to the many "wiimote fail" videos on youtube.
I don't know if back then the wiimote didn't come with the security cord...
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"Warp" a écrit dans le message de groupe de discussion :
4d4437c9@news.povray.org...
> As for the Kinect, you cannot play it while sitting
Yes you can ;)
http://www.youtube.com/watch?v=KWbLOFGSEDo&fmt=18
G.
-
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On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmail com> wrote:
> Warp <war### [at] tag povray org> wrote:
>> nemesis <nam### [at] gmail com> wrote:
>> > Warp escreveu:
>> > > This problem with the Kinect was predicted even before it was
>> released,
>> > > and it does indeed seem to happen:
>> > >
>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>> > >
>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>
>> > wiimote all over again...
>>
>> Not really. The vast majority of Wii games can be played while
>> sitting,
>> and you don't usually need to swing the controller around all that much.
>> Just slight movements are enough.
>
> yes, it's essentially just a gyroscope. But this wasn't well understood
> back
> then and people would often actually pull the whole tennis player motion,
> leading to the many "wiimote fail" videos on youtube.
>
> I don't know if back then the wiimote didn't come with the security
> cord...
>
..and boxing can be won very easily by holding the wii remotes like
drumsticks and playing drums. LOL!
--
-Nekar Xenos-
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On 28/01/2011 06:07 PM, nemesis wrote:
> you won't. New controllers mean new kinds of games, not adapting old
> stuff to the new scheme.
This is also the standard answer to "how do I translate this C++ program
into Haskell?"
> also, moving the protagonist is hard without an analog directional pad:
> do you run into your screen or do you simply do the moonwalk and
> simulate you're running?
I wish to God I could moonwalk...
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And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis
<nam### [at] gmail com> did spake thusly:
> Darren New escreveu:
>> The other games I've seen are rather lame, tho. Hopefully they'll get
>> better, but it's hard to imagine how you're gonna take something like
>> Batman and turn it into a kinect game.
>
> you won't. New controllers mean new kinds of games, not adapting old
> stuff to the new scheme.
I could see RTS games working with it well. Wave with one hand to sweep
the camera about, grasp a unit to instruct it, wave a circle to group a
section that sort of thing.
The current crop of FPS I don't think will work except the on-rails or
limited choice movement types such as the new Rez-type game or the Time
Crisis series.
The trouble is as a full body detector it really is geared for small burst
games which in turn tends towards either the casual or a group thing
taking turns. That's fine, so long as it doesn't neglect the more
hard-core gamer.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Darren New escreveu:
> nemesis wrote:
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho. Hopefully they'll
>>> get better, but it's hard to imagine how you're gonna take something
>>> like Batman and turn it into a kinect game.
>>
>> you won't. New controllers mean new kinds of games, not adapting old
>> stuff to the new scheme.
>
> Yep, that was my point.
>
>> also, moving the protagonist is hard without an analog directional
>> pad: do you run into your screen or do you simply do the moonwalk and
>> simulate you're running?
>
> I suspect we'll eventually come up with a standard set of gestures, just
> like everyone uses a mouse to point, and everyone uses the left stick to
> move and the right stick to look around. Sort of "Hacker and the Ants"
> kind of thing.
but a gesture to simulate running is no more 1:1 motion control -- which
was Kinect's selling point.
And in the case of gestures for that, I'd still take an easy push on the
analog directional with the finger rather than pushing my leg or arm in
some direction all the time to control running...
--
a game sig: http://tinyurl.com/d3rxz9
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Invisible escreveu:
> I wish to God I could moonwalk...
perhaps taking an advanced dancing class? ;)
--
a game sig: http://tinyurl.com/d3rxz9
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Phil Cook v2 escreveu:
> And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis
> <nam### [at] gmail com> did spake thusly:
>
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho. Hopefully they'll
>>> get better, but it's hard to imagine how you're gonna take something
>>> like Batman and turn it into a kinect game.
>>
>> you won't. New controllers mean new kinds of games, not adapting old
>> stuff to the new scheme.
>
> I could see RTS games working with it well. Wave with one hand to sweep
> the camera about, grasp a unit to instruct it, wave a circle to group a
> section that sort of thing.
yep, pretty Minority Report stuff. That was part of the deal.
--
a game sig: http://tinyurl.com/d3rxz9
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Nekar Xenos escreveu:
> On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmail com> wrote:
>
>> Warp <war### [at] tag povray org> wrote:
>>> nemesis <nam### [at] gmail com> wrote:
>>> > Warp escreveu:
>>> > > This problem with the Kinect was predicted even before it was
>>> released,
>>> > > and it does indeed seem to happen:
>>> > >
>>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>>> > >
>>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>>
>>> > wiimote all over again...
>>>
>>> Not really. The vast majority of Wii games can be played while
>>> sitting,
>>> and you don't usually need to swing the controller around all that much.
>>> Just slight movements are enough.
>>
>> yes, it's essentially just a gyroscope. But this wasn't well
>> understood back
>> then and people would often actually pull the whole tennis player motion,
>> leading to the many "wiimote fail" videos on youtube.
>>
>> I don't know if back then the wiimote didn't come with the security
>> cord...
>>
>
> ..and boxing can be won very easily by holding the wii remotes like
> drumsticks and playing drums. LOL!
I wouldn't know. I too actually believed motion control was 1:1 for
real and actually tried to pull out my best Foreman. I almost went k.o.
for real never to look back... lol
I have a much better time with tennis or golf.
--
a game sig: http://tinyurl.com/d3rxz9
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On 31/01/2011 04:16 PM, nemesis wrote:
> Invisible escreveu:
>> I wish to God I could moonwalk...
>
> perhaps taking an advanced dancing class? ;)
I know *how* to moonwalk. It just looks utterly unconvincing when I do
it, that's all.
I wonder if anybody in my class can do better? Hmm. Now I must know...
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>> I could see RTS games working with it well. Wave with one hand to
>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>> group a section that sort of thing.
>
> yep, pretty Minority Report stuff. That was part of the deal.
Just you wait until we get the holographic projection systems that have
been "just around the corner" for the last 40 years...
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Invisible escreveu:
>>> I could see RTS games working with it well. Wave with one hand to
>>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>>> group a section that sort of thing.
>>
>> yep, pretty Minority Report stuff. That was part of the deal.
>
> Just you wait until we get the holographic projection systems that have
> been "just around the corner" for the last 40 years...
hey, seems now stereoscopic 3D is the deal and it's been around for more
than a century now. :)
some things from fiction spread faster than others. Another cool thing
from Minority Report was the way people would move data around, by
literally dragging the data around, even from one display to another
first physically dragging it onto some mobile display. I believe the
tech for this is already out with smartphones and wifi. Touch displays
soon enough will be a reality for desktops as well, so the last part of
the equation is done.
However, I'd still rather much exchange all this for those roads
crossing buildings... :)
--
a game sig: http://tinyurl.com/d3rxz9
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nemesis wrote:
> but a gesture to simulate running is no more 1:1 motion control -- which
> was Kinect's selling point.
Well, sure. I was just saying when this sort of thing takes over for (say) a
normal VR interface. Obviously making it easier to control passively is not
the point of a game based on a motion sensor.
> And in the case of gestures for that, I'd still take an easy push on the
> analog directional with the finger rather than pushing my leg or arm in
> some direction all the time to control running...
In Rucker's books, for example, one makes a fist and points the direction
one wants to travel. Not really hard to do.
--
Darren New, San Diego CA, USA (PST)
"How did he die?" "He got shot in the hand."
"That was fatal?"
"He was holding a live grenade at the time."
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On 27/01/2011 03:54 PM, Warp wrote:
> This problem with the Kinect was predicted even before it was released,
> and it does indeed seem to happen:
"A predictable failure, Dr Freeman."
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On 31/01/2011 04:21 PM, Invisible wrote:
> I wonder if anybody in my class can do better? Hmm. Now I must know...
Nicole can't. I forgot to ask anyone else...
Still, Laura & Melissa can do Rock Around the Clock and end up at the
other end of the dance hall. Not forgetting passing through every point
in space before reaching there. (Isn't that what relativity predicts?)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> As for the Kinect, you cannot play it while sitting
>
> Yes you can ;)
>
> http://www.youtube.com/watch?v=KWbLOFGSEDo&fmt=18
Win.
As one commenter wrote, "the future of gaming".
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 escreveu:
> On 31/01/2011 04:21 PM, Invisible wrote:
>
>> I wonder if anybody in my class can do better? Hmm. Now I must know...
>
> Nicole can't. I forgot to ask anyone else...
>
> Still, Laura & Melissa can do Rock Around the Clock and end up at the
> other end of the dance hall. Not forgetting passing through every point
> in space before reaching there. (Isn't that what relativity predicts?)
LOL
--
a game sig: http://tinyurl.com/d3rxz9
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Orchid XP v8 <voi### [at] dev null> wrote:
> Still, Laura & Melissa can do Rock Around the Clock and end up at the
> other end of the dance hall. Not forgetting passing through every point
> in space before reaching there. (Isn't that what relativity predicts?)
I think it's quantum mechanics.
--
- Warp
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On 01/02/2011 03:40 PM, Warp wrote:
> Orchid XP v8<voi### [at] dev null> wrote:
>> Still, Laura& Melissa can do Rock Around the Clock and end up at the
>> other end of the dance hall. Not forgetting passing through every point
>> in space before reaching there. (Isn't that what relativity predicts?)
>
> I think it's quantum mechanics.
I know I've seen Laura go out the door on the left, and five minutes
later go out the door on the left again. I think it might be quantum
tunnelling...
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Invisible <voi### [at] dev null> wrote:
> On 01/02/2011 03:40 PM, Warp wrote:
> > Orchid XP v8<voi### [at] dev null> wrote:
> >> Still, Laura& Melissa can do Rock Around the Clock and end up at the
> >> other end of the dance hall. Not forgetting passing through every point
> >> in space before reaching there. (Isn't that what relativity predicts?)
> >
> > I think it's quantum mechanics.
> I know I've seen Laura go out the door on the left, and five minutes
> later go out the door on the left again. I think it might be quantum
> tunnelling...
No, that's a sign that they are making changes in the Matrix.
--
- Warp
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On 01/02/2011 04:29 PM, Warp wrote:
> Invisible<voi### [at] dev null> wrote:
>> I know I've seen Laura go out the door on the left, and five minutes
>> later go out the door on the left again. I think it might be quantum
>> tunnelling...
>
> No, that's a sign that they are making changes in the Matrix.
Ah, right.
I guess that would also explain how Acer is able to lift Laura up so
high that her feet nearly take the light fittings out...
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On 01/02/2011 4:23 PM, Invisible wrote:
> I know I've seen Laura go out the door on the left, and five minutes
> later go out the door on the left again. I think it might be quantum
> tunnelling...
Was she walking on rice paper?
--
Regards
Stephen
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