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http://www.xs4all.nl/~weegen/eelis/analogliterals.xhtml
Very very amusing. Maybe POV4 should use these macros.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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Le 13/11/2010 07:02, Darren New nous fit lire :
> Maybe POV4 should use these macros.
Using ascii-art as the SDL, I presume?
now, where did I store that ascii-art of Michael Jackson, it's time to
render it vivid with POV4 (including the animation of the moonwalk!), in
full textured 3D for the neo TV set.
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Darren New <dne### [at] sanrrcom> wrote:
> http://www.xs4all.nl/~weegen/eelis/analogliterals.xhtml
*head explodes*
yeah, and now that C++ also got lambdas, they could also try Church Numerals...
:p
I've said it before: C++ grew to be not simply a superset of C, but also to
eventually contain large subsets of both Common Lisp and Perl...
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Darren New <dne### [at] sanrrcom> wrote:
> http://www.xs4all.nl/~weegen/eelis/analogliterals.xhtml
And I thought befunge was the ascii art programming language...
--
- Warp
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Darren New wrote:
> http://www.xs4all.nl/~weegen/eelis/analogliterals.xhtml
>
> Very very amusing. Maybe POV4 should use these macros.
Hmm... wasn't that the same guy who wrote a universal turing machine with
C++ templates, "running" at compile time?
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Nicolas Alvarez wrote:
> Darren New wrote:
>
>> http://www.xs4all.nl/~weegen/eelis/analogliterals.xhtml
>>
>> Very very amusing. Maybe POV4 should use these macros.
>
> Hmm... wasn't that the same guy who wrote a universal turing machine with
> C++ templates, "running" at compile time?
Ah nope, it was litb...
http://stackoverflow.com/questions/275295#275295
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Nicolas Alvarez <nic### [at] gmailcom> wrote:
> http://stackoverflow.com/questions/275295#275295
The problem with template metaprogramming is that the "language" and the
compilers are not especially optimized for that. For instance, the only
way to create "loops" is by recursive template definitions, and each
recursion will produce ever-increasingly long type names, and compilers
often allocate only a limited amount of memory for these names. (It also
means that the deeper the recursion, the slower the compilation.)
--
- Warp
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