POV-Ray : Newsgroups : povray.off-topic : Boundless talent Server Time
13 Oct 2026 02:05:02 EDT (-0400)
  Boundless talent (Message 1 to 22 of 22)  
From: Orchid XP v8
Subject: Boundless talent
Date: 5 Jul 2010 17:20:11
Message: <4c324c8b$1@news.povray.org>
http://www.teamfortress.com/loosecanon/index.html

Check this lot out...

Damn, I wish to hell I had the skill to just casually doodle stuff like 
that whenever I wanted. :-P

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: clipka
Subject: Re: Boundless talent
Date: 5 Jul 2010 17:49:29
Message: <4c325369$1@news.povray.org>
Am 05.07.2010 23:20, schrieb Orchid XP v8:

> Damn, I wish to hell I had the skill to just casually doodle stuff like
> that whenever I wanted. :-P

That guy probably sucks at Haskell though, and maybe can't tell the 
black keys from the white ones on an organ ;-)


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 5 Jul 2010 22:01:02
Message: <4c328e5e$1@news.povray.org>
On Mon, 05 Jul 2010 22:20:09 +0100, Orchid XP v8 wrote:

> http://www.teamfortress.com/loosecanon/index.html
> 
> Check this lot out...
> 
> Damn, I wish to hell I had the skill to just casually doodle stuff like
> that whenever I wanted. :-P

What says that this was casually doodled?  It could well be that it came 
with decades of training and that each panel took hours of work to 
complete.  AFAIK, you have no way of knowing that it was sketched 
casually nor in a relatively short period of time.

Or do you know the artist?

Jim


Post a reply to this message

From: Orchid XP v8
Subject: Re: Boundless talent
Date: 6 Jul 2010 02:32:05
Message: <4c32cde5$1@news.povray.org>
>> Damn, I wish to hell I had the skill to just casually doodle stuff like
>> that whenever I wanted. :-P
> 
> That guy probably sucks at Haskell though, and maybe can't tell the 
> black keys from the white ones on an organ ;-)

Oddly enough, many organs have the black keys and the white keys swapped 
- as do many historic harpsichords. Apparently the "original" 
arrangement for a keyboard was to have black for the natural notes. The 
modern convention for using white developed later.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Orchid XP v8
Subject: Re: Boundless talent
Date: 6 Jul 2010 02:32:49
Message: <4c32ce11$1@news.povray.org>
> What says that this was casually doodled?

Nothing concrete. On the other hand, the frequency with which these 
things appear suggests that it can't be a 2,000 hour masterpiece...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 6 Jul 2010 15:33:52
Message: <4c338520$1@news.povray.org>
On Tue, 06 Jul 2010 07:32:48 +0100, Orchid XP v8 wrote:

>> What says that this was casually doodled?
> 
> Nothing concrete. On the other hand, the frequency with which these
> things appear suggests that it can't be a 2,000 hour masterpiece...

Some artists struggle but persevere, others do have a natural 
knack....And many have to be trained.

Jim


Post a reply to this message

From: Orchid XP v8
Subject: Re: Boundless talent
Date: 6 Jul 2010 15:57:46
Message: <4c338aba$1@news.povray.org>
>>> What says that this was casually doodled?
>> Nothing concrete. On the other hand, the frequency with which these
>> things appear suggests that it can't be a 2,000 hour masterpiece...
> 
> Some artists struggle but persevere, others do have a natural 
> knack....And many have to be trained.

Well, these guys do work for Valve Corporation, so...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 7 Jul 2010 12:02:01
Message: <4c34a4f9$1@news.povray.org>
On Tue, 06 Jul 2010 20:57:43 +0100, Orchid XP v8 wrote:

>>>> What says that this was casually doodled?
>>> Nothing concrete. On the other hand, the frequency with which these
>>> things appear suggests that it can't be a 2,000 hour masterpiece...
>> 
>> Some artists struggle but persevere, others do have a natural
>> knack....And many have to be trained.
> 
> Well, these guys do work for Valve Corporation, so...

So they may actually have spent years learning how to draw. ;-)

Jim


Post a reply to this message

From: Orchid XP v8
Subject: Re: Boundless talent
Date: 7 Jul 2010 13:32:23
Message: <4c34ba27@news.povray.org>
>>> Some artists struggle but persevere, others do have a natural
>>> knack....And many have to be trained.
>> Well, these guys do work for Valve Corporation, so...
> 
> So they may actually have spent years learning how to draw. ;-)

I spent a whole year "learning to draw". As far as I can tell, I learned 
absolutely nothing. (The book didn't really help either...)

Actually, no, that's not quite true. I learned why drawing is even hard 
in the first place: because humans see things as 3D objects, not 2D 
figures. And that means that when you try to copy something, you take 
the 2D image, mentally convert it to 3D, and then try to convert back to 
2D by hand... which doesn't work at all. The solution is to directly 
draw what the eye sees, not what the mind interprets.

Of course, I still have *no frickin' clue* how to do that.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 7 Jul 2010 13:53:55
Message: <4c34bf33$1@news.povray.org>
On Wed, 07 Jul 2010 18:32:19 +0100, Orchid XP v8 wrote:

>>>> Some artists struggle but persevere, others do have a natural
>>>> knack....And many have to be trained.
>>> Well, these guys do work for Valve Corporation, so...
>> 
>> So they may actually have spent years learning how to draw. ;-)
> 
> I spent a whole year "learning to draw". As far as I can tell, I learned
> absolutely nothing. (The book didn't really help either...)
> 
> Actually, no, that's not quite true. I learned why drawing is even hard
> in the first place: because humans see things as 3D objects, not 2D
> figures. And that means that when you try to copy something, you take
> the 2D image, mentally convert it to 3D, and then try to convert back to
> 2D by hand... which doesn't work at all. The solution is to directly
> draw what the eye sees, not what the mind interprets.
> 
> Of course, I still have *no frickin' clue* how to do that.

I've spent the occasional time trying to learn to draw as well.  There's 
a difference between taking one class and spending *years* honing a 
skill.  Itzhak Perlman, for example, is a world-class violinist.  You 
don't seriously think he doesn't spend several hours a day practicing, 
but just gets up on stage and performs without any preparation at all, 
even with his decades of experience, do you?

Jim

Jim


Post a reply to this message

From: scott
Subject: Re: Boundless talent
Date: 8 Jul 2010 03:03:28
Message: <4c357840$1@news.povray.org>
>> Actually, no, that's not quite true. I learned why drawing is even hard
>> in the first place: because humans see things as 3D objects, not 2D
>> figures. And that means that when you try to copy something, you take
>> the 2D image, mentally convert it to 3D, and then try to convert back to
>> 2D by hand... which doesn't work at all. The solution is to directly
>> draw what the eye sees, not what the mind interprets.
>>
>> Of course, I still have *no frickin' clue* how to do that.
>
> I've spent the occasional time trying to learn to draw as well.  There's
> a difference between taking one class and spending *years* honing a
> skill.  Itzhak Perlman, for example, is a world-class violinist.  You
> don't seriously think he doesn't spend several hours a day practicing,
> but just gets up on stage and performs without any preparation at all,
> even with his decades of experience, do you?

I read somewhere (don't remember which book now) that you need 10000 hours 
of experience in something to become an expert.  Apparently if you research 
many "experts" (including famous sports people, business men, artists etc), 
almost all have surpassed the magic 10K hour mark.

So don't expect to do a 2 hour class for 52 weeks and become like them!


Post a reply to this message

From: Bill Pragnell
Subject: Re: Boundless talent
Date: 8 Jul 2010 04:05:01
Message: <web.4c35861fea52d3dd6dd25f0b0@news.povray.org>
"scott" <sco### [at] scottcom> wrote:
> I read somewhere (don't remember which book now) that you need 10000 hours
> of experience in something to become an expert.  Apparently if you research
> many "experts" (including famous sports people, business men, artists etc),
> almost all have surpassed the magic 10K hour mark.

Outliers, by Malcolm Gladwell. Good book, very interesting, especially the Bill
Gates example.


Post a reply to this message

From: Invisible
Subject: Re: Boundless talent
Date: 8 Jul 2010 04:07:38
Message: <4c35874a$1@news.povray.org>
scott wrote:

> So don't expect to do a 2 hour class for 52 weeks and become like them!

Well, sure. But you would expect that spending time on something would 
result in *some* improvement...


Post a reply to this message

From: scott
Subject: Re: Boundless talent
Date: 8 Jul 2010 04:47:30
Message: <4c3590a2$1@news.povray.org>
>> I read somewhere (don't remember which book now) that you need 10000 
>> hours
>> of experience in something to become an expert.  Apparently if you 
>> research
>> many "experts" (including famous sports people, business men, artists 
>> etc),
>> almost all have surpassed the magic 10K hour mark.
>
> Outliers, by Malcolm Gladwell. Good book, very interesting, especially the 
> Bill
> Gates example.

Yes that's the one, I'm terrible at remembering which book was about which 
subject!

Anyway, it really made me realise that it's no good just being in the right 
place at the right time, you need to have put in a huge amount of work *and* 
then be in the right place at the right time.


Post a reply to this message

From: Mike Raiford
Subject: Re: Boundless talent
Date: 8 Jul 2010 08:20:36
Message: <4c35c294@news.povray.org>
On 7/8/2010 3:07 AM, Invisible wrote:
> scott wrote:
>
>> So don't expect to do a 2 hour class for 52 weeks and become like them!
>
> Well, sure. But you would expect that spending time on something would
> result in *some* improvement...

Interesting discussion. It parallels something a friend at work was 
saying to me the other day. He was talking about how its fascinating how 
the mind works when learning. When learning a new skill, initially you 
gain ability quickly, then suddenly just when you're thinking you're 
getting it, you actually decrease in ability. After a while when things 
become automatic and you're not consciously thinking about them, you'll 
then begin to get better at that skill again. I've experienced this many 
times. It's usually when I hit that valley that I feel like giving up 
(and often do give up) I think this applies mostly to motor skills, 
things like playing a sport, driving a car with a manual transmission, 
playing a musical instrument, drawing ... etc.


-- 
~Mike


Post a reply to this message

From: clipka
Subject: Re: Boundless talent
Date: 8 Jul 2010 10:44:43
Message: <4c35e45b$1@news.povray.org>
Am 08.07.2010 14:18, schrieb Mike Raiford:

> Interesting discussion. It parallels something a friend at work was
> saying to me the other day. He was talking about how its fascinating how
> the mind works when learning. When learning a new skill, initially you
> gain ability quickly, then suddenly just when you're thinking you're
> getting it, you actually decrease in ability. After a while when things
> become automatic and you're not consciously thinking about them, you'll
> then begin to get better at that skill again. I've experienced this many
> times. It's usually when I hit that valley that I feel like giving up
> (and often do give up) I think this applies mostly to motor skills,
> things like playing a sport, driving a car with a manual transmission,
> playing a musical instrument, drawing ... etc.

Yup. I gues this "valley" is when the skill is being "ported" from the 
cerebrum to the cerebellum. At that time, you're effectively learning 
the skill all over again, but with a different (and more efficient) part 
of your brain.


Post a reply to this message

From: Invisible
Subject: Re: Boundless talent
Date: 8 Jul 2010 10:48:06
Message: <4c35e526@news.povray.org>
>>> So don't expect to do a 2 hour class for 52 weeks and become like them!
>>
>> Well, sure. But you would expect that spending time on something would
>> result in *some* improvement...
> 
> Interesting discussion. It parallels something a friend at work was 
> saying to me the other day. He was talking about how its fascinating how 
> the mind works when learning. When learning a new skill, initially you 
> gain ability quickly, then suddenly just when you're thinking you're 
> getting it, you actually decrease in ability. After a while when things 
> become automatic and you're not consciously thinking about them, you'll 
> then begin to get better at that skill again. I've experienced this many 
> times. It's usually when I hit that valley that I feel like giving up 
> (and often do give up) I think this applies mostly to motor skills, 
> things like playing a sport, driving a car with a manual transmission, 
> playing a musical instrument, drawing ... etc.

I don't recall any time when I got worse at dancing. Then again, I don't 
have any objective way to measure it; it just enjoy doing it. Any 
increase or decrease in skill is so gradual as to be completely dwarfed 
by the day to day variations in performance.

Hmm, maybe that's why I suck at drawing. Because I don't like doing it.


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 8 Jul 2010 11:19:26
Message: <4c35ec7e$1@news.povray.org>
On Thu, 08 Jul 2010 09:07:37 +0100, Invisible wrote:

> scott wrote:
> 
>> So don't expect to do a 2 hour class for 52 weeks and become like them!
> 
> Well, sure. But you would expect that spending time on something would
> result in *some* improvement...

Depends on a lot of factors besides just time spent - focus, the 
instruction provided, the feedback provided, etc.  If you're being taught 
by someone who doesn't know what they're doing, you could conceivably 
regress (I sat in a day-long 'class' which ended with the 'instructor' 
telling us she wasn't there to *teach* us anything; the group spent more 
time arguing with her about what her role was than what the actual 
subject matter she was supposed to teach us about.

Jim


Post a reply to this message

From: Jim Henderson
Subject: Re: Boundless talent
Date: 8 Jul 2010 11:20:45
Message: <4c35eccd$1@news.povray.org>
On Thu, 08 Jul 2010 15:48:04 +0100, Invisible wrote:

> Hmm, maybe that's why I suck at drawing. Because I don't like doing it.

It does make a lot of difference if you don't like something you're 
learning.  I sucked at pretty much every subject I didn't like because I 
wasn't fully engaged in learning it (because I didn't like it).  The fact 
that I sucked at those subjects just made me hate them more.

Jim


Post a reply to this message

From: nemesis
Subject: Re: Boundless talent
Date: 8 Jul 2010 16:30:01
Message: <web.4c363540ea52d3dd783b7ef90@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> http://www.teamfortress.com/loosecanon/index.html
>
> Check this lot out...
>
> Damn, I wish to hell I had the skill to just casually doodle stuff like
> that whenever I wanted. :-P

this is more like a doodle:

http://www.youtube.com/watch?v=dY1Lr-yGtd8


Post a reply to this message

From: andrel
Subject: Re: Boundless talent
Date: 8 Jul 2010 16:36:31
Message: <4C3636D2.3050200@gmail.com>
On 8-7-2010 9:03, scott wrote:
>>> Actually, no, that's not quite true. I learned why drawing is even hard
>>> in the first place: because humans see things as 3D objects, not 2D
>>> figures. And that means that when you try to copy something, you take
>>> the 2D image, mentally convert it to 3D, and then try to convert back to
>>> 2D by hand... which doesn't work at all. The solution is to directly
>>> draw what the eye sees, not what the mind interprets.
>>>
>>> Of course, I still have *no frickin' clue* how to do that.
>>
>> I've spent the occasional time trying to learn to draw as well.  There's
>> a difference between taking one class and spending *years* honing a
>> skill.  Itzhak Perlman, for example, is a world-class violinist.  You
>> don't seriously think he doesn't spend several hours a day practicing,
>> but just gets up on stage and performs without any preparation at all,
>> even with his decades of experience, do you?
> 
> I read somewhere (don't remember which book now) that you need 10000 
> hours of experience in something to become an expert.  Apparently if you 
> research many "experts" (including famous sports people, business men, 
> artists etc), almost all have surpassed the magic 10K hour mark.

that would be about 5 years (250 days a year 8 hours a day)?
Does that also work the other way and 10K hours implying that you are an 
expert?


Post a reply to this message

From: Darren New
Subject: Re: Boundless talent
Date: 8 Jul 2010 17:20:45
Message: <4c36412d$1@news.povray.org>
andrel wrote:
> that would be about 5 years (250 days a year 8 hours a day)?

I have actually read it's consistently closer to 10 years of practice to 
become an expert at something, whether it be walking and talking, or 
composing music or brain surgery.

-- 
Darren New, San Diego CA, USA (PST)
    C# - a language whose greatest drawback
    is that its best implementation comes
    from a company that doesn't hate Microsoft.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.