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nemesis wrote:
> but I guess you didn't get half the references, did you? ;)
FWIW, I didn't recognise the guy at the beginning, and the character at the
end I only know from game box covers and the like. It was amusing anyway.
I particularly liked when he climbed into the hole he had made.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Darren New <dne### [at] san rr com> wrote:
> nemesis wrote:
> > but I guess you didn't get half the references, did you? ;)
>
> FWIW, I didn't recognise the guy at the beginning, and the character at the
> end I only know from game box covers and the like. It was amusing anyway.
Mostly references to old NES games: Contra, Metroid, Super Mario Bros and
Tetris, sure...
> I particularly liked when he climbed into the hole he had made.
Bowser shitting brix was an excellent punchline.
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On 6/11/2010 6:22 AM, nemesis wrote:
> Mostly references to old NES games: Contra, Metroid, Super Mario Bros and
> Tetris, sure...
I must have missed the metroid reference ...
--
~Mike
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Darren New <dne### [at] san rr com> wrote:
> FWIW, I didn't recognise the guy at the beginning
You don't know Contra, aka. Probotector, aka. Gryzor?
--
- Warp
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nemesis wrote:
> Bowser shitting brix was an excellent punchline.
Well, I was trying to avoid spoilers, but I meant the first hole, labeled
"Next".
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> FWIW, I didn't recognise the guy at the beginning
>
> You don't know Contra, aka. Probotector, aka. Gryzor?
Nope. That's what I said. I read the comments on the page where I found it,
and that's the first mention I'd ever heard of him.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > Darren New <dne### [at] san rr com> wrote:
> >> FWIW, I didn't recognise the guy at the beginning
> >
> > You don't know Contra, aka. Probotector, aka. Gryzor?
> Nope. That's what I said. I read the comments on the page where I found it,
> and that's the first mention I'd ever heard of him.
You refer to a game as "he"?-)
--
- Warp
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> Warp wrote:
>>> Darren New <dne### [at] san rr com> wrote:
>>>> FWIW, I didn't recognise the guy at the beginning
>>> You don't know Contra, aka. Probotector, aka. Gryzor?
>
>> Nope. That's what I said. I read the comments on the page where I found it,
>> and that's the first mention I'd ever heard of him.
>
> You refer to a game as "he"?-)
"Him" being the protagonist of the game which appears in the video.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 6/11/2010 6:22 AM, nemesis wrote:
>
> > Mostly references to old NES games: Contra, Metroid, Super Mario Bros and
> > Tetris, sure...
>
> I must have missed the metroid reference ...
he jumps spinning in the air...
hmm, come to think about it, Contra also features that... :P
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On 6/11/2010 10:25 PM, nemesis wrote:
>
> he jumps spinning in the air...
>
Oh, you're right I remember now thinking "Screw Attack" when he did that.
--
~Mike
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