POV-Ray : Newsgroups : povray.off-topic : BPM Server Time
13 Oct 2026 04:49:34 EDT (-0400)
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From: Mike Raiford
Subject: Re: BPM
Date: 8 Jun 2010 08:32:32
Message: <4c0e3860$1@news.povray.org>
On 6/8/2010 3:31 AM, Invisible wrote:
>
> (Unless, of course, you're working with a language which actually has
> built-in support for calling DLLs. Then presumably it *is* trivial.)
>

Any language that uses the pascal calling convention or allows the use 
of the pascal calling convention has built in support for calling at 
least the system DLL's (results may vary with others, especially C++ 
dlls that use name mangling and thiscall calling convention. But, if you 
can emit machine code, you're golden. ;) Just load ECX or RCX with the 
target's address push the arguments on the stack (in the proper order) 
and you're golden. ;)

>> So long as your language allows you to set up a block of data with the
>> common data types it shouldn't be at all tricky.
>
> Heh, right.
>
> I still think recording a few keypresses and doing some statistics on
> them is way, way simpler.


-- 
~Mike


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From: Invisible
Subject: Re: BPM
Date: 8 Jun 2010 08:41:13
Message: <4c0e3a69$1@news.povray.org>
>> (Unless, of course, you're working with a language which actually has
>> built-in support for calling DLLs. Then presumably it *is* trivial.)
> 
> Any language that uses the pascal calling convention or allows the use 
> of the pascal calling convention has built in support for calling at 
> least the system DLL's.

Dude, that's like saying...

> But, if you can emit machine code, you're golden. ;)

...oh god.

Hey, you know there are people who solved the Project Euler problems 
using only assembly, right? :-P


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From: Mike Raiford
Subject: Re: BPM
Date: 8 Jun 2010 09:09:03
Message: <4c0e40ef@news.povray.org>
On 6/8/2010 7:41 AM, Invisible wrote:

> Hey, you know there are people who solved the Project Euler problems
> using only assembly, right? :-P

I'm sure there are... Say! That sounds like a really fun challenge!

-- 
~Mike


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From: Mike Raiford
Subject: Re: BPM
Date: 8 Jun 2010 09:09:36
Message: <4c0e4110$1@news.povray.org>
On 6/8/2010 7:29 AM, Invisible wrote:
>>> Oh, wait - you'd need a hex editor to do that...
>>
>> I hear there's a nice one coming out ... some time. Written by a
>> member of this newsgroup, too!
>
> Yeah, there is. Just as soon as I finish writing it. :-P

You're writing one, to? Et tu, Andy?

-- 
~Mike


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From: Mike Raiford
Subject: Re: BPM
Date: 8 Jun 2010 09:10:30
Message: <4c0e4146$1@news.povray.org>
On 6/8/2010 7:30 AM, Invisible wrote:
>> Ludicrously difficult is programming in machine code for a processor
>> that doesn't yet exist's micro-ops. ;)
>
> That depends on how complex the processor is, now doesn't it? ;-)

I suppose, but it makes debugging a royal PITA either way ;)

-- 
~Mike


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From: Invisible
Subject: Re: BPM
Date: 8 Jun 2010 09:16:26
Message: <4c0e42aa@news.povray.org>
>>>> Oh, wait - you'd need a hex editor to do that...
>>>
>>> I hear there's a nice one coming out ... some time. Written by a
>>> member of this newsgroup, too!
>>
>> Yeah, there is. Just as soon as I finish writing it. :-P
> 
> You're writing one, to? Et tu, Andy?

I had a go at writing one, and eventually gave up.


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From: Invisible
Subject: Re: BPM
Date: 8 Jun 2010 09:16:45
Message: <4c0e42bd@news.povray.org>
>>> Ludicrously difficult is programming in machine code for a processor
>>> that doesn't yet exist's micro-ops. ;)
>>
>> That depends on how complex the processor is, now doesn't it? ;-)
> 
> I suppose, but it makes debugging a royal PITA either way ;)

Again, depends how complex. ;-)


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From: Mike Raiford
Subject: Re: BPM
Date: 8 Jun 2010 09:59:09
Message: <4c0e4cad@news.povray.org>
On 6/8/2010 8:16 AM, Invisible wrote:

> Again, depends how complex. ;-)

OK, How about this one. Coding x86 Machine Language with no assembler. 
That's difficult ;)

-- 
~Mike


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From: Invisible
Subject: Re: BPM
Date: 8 Jun 2010 10:04:44
Message: <4c0e4dfc$1@news.povray.org>
Mike Raiford wrote:
> On 6/8/2010 8:16 AM, Invisible wrote:
> 
>> Again, depends how complex. ;-)
> 
> OK, How about this one. Coding x86 Machine Language with no assembler. 
> That's difficult ;)

Hell yes. But that's because the x86 system has become ridiculously 
over-complicated with decades' worth of backwards-compatibility crap. 
(E.g., real-mode exists, even though most desktops spend less than 0.01% 
percent of their time running in this mode.)


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From: Bill Pragnell
Subject: Re: BPM
Date: 8 Jun 2010 10:05:01
Message: <web.4c0e4d93fb748fc76dd25f0b0@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 6/8/2010 8:16 AM, Invisible wrote:
>
> > Again, depends how complex. ;-)
>
> OK, How about this one. Coding x86 Machine Language with no assembler.
> That's difficult ;)

At least you only need 3 keys on your keyboard ;-)

http://homepages.strath.ac.uk/~cjbs17/computing/binary.html


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From: Invisible
Subject: New BPM
Date: 8 Jun 2010 10:17:38
Message: <4c0e5102@news.povray.org>
Invisible wrote:

> That's quite nice, but a cursory inspection of the JavaScript code 
> reveals how it works: In effect, the first keypress starts a timer. The 
> displayed BPM is simply the time elapsed between the first and most 
> recent keypress divided by the total number of presses.
> 
> Now I'm wondering if I can come up with something a little more 
> accurate. (Although, obviously, accuracy is ultimately determined by how 
> good your coordination and sense of rhythm are!)

Take a look at the attachments.

The first one shows the normal prediction method - take the duration of 
time between the first and last tap, divide by the number of taps. This 
gives you the beat period (i.e., seconds/beat). The BPM figure is just 
the reciprocol of this (with some conversion of units).

As you can see, if you compare the predicted beat times to the actual 
taps entered, there's quite a lot of error. But, more seriously, the 
error shows a pronounced linear trend. In other words, the BPM figure is 
wrong, causing the taps and the prediction to gradually change their 
phase relationship.

Now take a look at the second attachment. This is produced using a 
propper linear regression. (Simple least squares, apparently.) Here the 
algorithm has quite rightly detected that the first few taps are 
horribly out of time, while the remaining ones fit neatly onto a regular 
beat grid at 129.98 BPM (verses the 131.72 BPM detected by the other 
method).

I notice there's still a slight linear trend to the errors, so maybe the 
true BPM figure is actually lower still.

What the first method is doing is basically setting the prediction error 
of the first and last tap to exactly zero, and linearly interpolating 
between. This works horribly if the first and/or last taps are 
particularly out of time. It's basically using 2 data points to detect 
the right BPM figure.

On the other hand, I'm not sure, but I'd guess that *least squares* 
linear regression probably assigns a large penalty to points with large 
errors. In other words, out-of-time points are especially significant. 
Obviously what *I* want is for out-of-time points to be especially 
*insignificant*. I want to maximise the number of points with low 
errors, not minimise the total error size.

Also, I have no idea how to compute a confidence value for the 
regression predictions, other than by using the statistics of the tap 
time-deltas as an estimate...


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Attachments:
Download 'bpm1.png' (25 KB) Download 'bpm2.png' (21 KB)

Preview of image 'bpm1.png'
bpm1.png

Preview of image 'bpm2.png'
bpm2.png


 

From: Invisible
Subject: Re: New BPM
Date: 8 Jun 2010 11:49:25
Message: <4c0e6685$1@news.povray.org>
Invisible wrote:
> Now take a look at the second attachment. This is produced using a 
> propper linear regression. (Simple least squares, apparently.)

In solomn truth, both the simple and fancy algorithms tend to produce 
very similar results, given the same data. Regression fit produces 
smaller error values by getting the phase alignment correct, but they 
both report roughly the same BPM reading.

Also, they are both equally perplexed by missing / additional beat 
signals, so I need to go figure that out...


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From: scott
Subject: Re: New BPM
Date: 9 Jun 2010 03:19:15
Message: <4c0f4073@news.povray.org>
> Also, they are both equally perplexed by missing / additional beat 
> signals, so I need to go figure that out...

With your array of times-between-beats, calculate the mean and sd of the 
whole array, then remove any entries that are outside of the mean +/- N*sd 
before you do your BPM calculation.  You can choose N based on the results, 
but I guess around 1 should work.


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From: Invisible
Subject: Re: New BPM
Date: 9 Jun 2010 04:02:11
Message: <4c0f4a83@news.povray.org>
scott wrote:
>> Also, they are both equally perplexed by missing / additional beat 
>> signals, so I need to go figure that out...
> 
> With your array of times-between-beats, calculate the mean and sd of the 
> whole array, then remove any entries that are outside of the mean +/- 
> N*sd before you do your BPM calculation.  You can choose N based on the 
> results, but I guess around 1 should work.

Yes, that's more or less my plan. I just haven't coded it yet.


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From: Invisible
Subject: Re: New BPM
Date: 9 Jun 2010 06:18:33
Message: <4c0f6a79@news.povray.org>
I had expected the taps to be approximately correct, but jittered either 
side of the correct points by a roughly normal distribution. However, 
this is not what I observe.

Take a look at the first attachment. There's an obvious U-shapred trend 
in the error graph, and I have no idea why. It appears very, very 
frequently though. But aside from that, the errors look much more like a 
random walk than a normal distrubition. The timing error in each tap 
appears to be highly correlated with its neighbors.

The second attachment shows a similar pattern (although the U-shapred 
trend is now inverted). Note the difference in tempo between the two 
examples.

I hypothesize that what actually happens is that my tapping is actually 
running off an internal mental clock, which is being adjusted by a 
feedback loop that keeps it reasonably in-phase with the actual 
drumbeat. Hence the random-walk variations.

Of course, it's possible that the music I'm tapping to actually contains 
subtle tempo variations. Or that some of these patterns are prediction 
errors. I think what I need to do is perform a tapping experiment with a 
timing source of known tempo, so I can get genuine error measurements. 
(Currently it's tricky to reperate human tapping errors from computer 
prediction errors.)


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Attachments:
Download 'bpm1.png' (14 KB) Download 'bpm2.png' (16 KB)

Preview of image 'bpm1.png'
bpm1.png

Preview of image 'bpm2.png'
bpm2.png


 

From: Invisible
Subject: Re: New BPM
Date: 9 Jun 2010 08:52:14
Message: <4c0f8e7e$1@news.povray.org>
Invisible wrote:

> I think what I need to do is perform a tapping experiment with a 
> timing source of known tempo, so I can get genuine error measurements. 

Heh, this is more difficult than you'd imagine.

I wrote a small program that basically does

   Get wall time.
   Save wall time to file.
   Print something to stdout.
   Wait X seconds.
   Repeat.

The amount of time is computed from the requested BPM. Only trouble is, 
when I analysed the resulting data, I discovered that the program is 
ticking too slowly. (E.g., I request 135 BPM, but I get 128 BPM.)

So then I tried having a thread that just does

   Send signal.
   Wait X seconds.
   Repeat.

and another thread that waits to receive a signal, and then does all the 
other stuff. But noooo, the timing accuracy has increased, but it's 
still ticking too slowly.

Thing is, what I want to do isn't "wait until X seconds from now", it's 
"wait until time X". But there isn't a function to do that. If there 
was, I could take the wall time now, compute the correct time for all 
future clock ticks, and schedule the thread to run at those times. But 
there isn't.

So I started digging through the library source code. Oh, this is fun: 
Internally the "wait X seconds" function is implemented using a "wait 
until time X" function. But it's private, so I can't call it. Thanks, 
guys...

Next plan: Write out a WAV file containing sonic pulses with the correct 
timing. Because, let's face it, there isn't much that can go wrong here.


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From: Mike Raiford
Subject: Re: New BPM
Date: 9 Jun 2010 09:11:49
Message: <4c0f9315@news.povray.org>
On 6/9/2010 5:18 AM, Invisible wrote:


> I hypothesize that what actually happens is that my tapping is actually
> running off an internal mental clock, which is being adjusted by a
> feedback loop that keeps it reasonably in-phase with the actual
> drumbeat. Hence the random-walk variations.

Am I the only one who thought PLL when I read this?


-- 
~Mike


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From: Invisible
Subject: Re: New BPM
Date: 9 Jun 2010 09:19:31
Message: <4c0f94e3$1@news.povray.org>
>> I hypothesize that what actually happens is that my tapping is actually
>> running off an internal mental clock, which is being adjusted by a
>> feedback loop that keeps it reasonably in-phase with the actual
>> drumbeat. Hence the random-walk variations.
> 
> Am I the only one who thought PLL when I read this?

No, that's pretty much what I was thinking when I wrote it...


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From: scott
Subject: Re: New BPM
Date: 9 Jun 2010 09:19:53
Message: <4c0f94f9$1@news.povray.org>
> and another thread that waits to receive a signal, and then does all the 
> other stuff. But noooo, the timing accuracy has increased, but it's still 
> ticking too slowly.

If you can call API functions, call QueryPerformanceCounter from 
Kernel32.dll.  It is pretty much the ultimate in terms of useful timing 
accuracy and resolution under windows.  It only takes one parameter (a 
pointer to a 64-bit signed integer) so should be easy to set up if you don't 
have the header.


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From: scott
Subject: Re: New BPM
Date: 9 Jun 2010 09:21:00
Message: <4c0f953c$1@news.povray.org>
>>> I hypothesize that what actually happens is that my tapping is actually
>>> running off an internal mental clock, which is being adjusted by a
>>> feedback loop that keeps it reasonably in-phase with the actual
>>> drumbeat. Hence the random-walk variations.
>>
>> Am I the only one who thought PLL when I read this?
>
> No, that's pretty much what I was thinking when I wrote it...

I also thought about it when I suggested to write code to find the BPM 
automatically.


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From: Invisible
Subject: Re: New BPM
Date: 9 Jun 2010 09:23:00
Message: <4c0f95b4$1@news.povray.org>
scott wrote:
>> and another thread that waits to receive a signal, and then does all 
>> the other stuff. But noooo, the timing accuracy has increased, but 
>> it's still ticking too slowly.
> 
> If you can call API functions, call QueryPerformanceCounter from 
> Kernel32.dll.  It is pretty much the ultimate in terms of useful timing 
> accuracy and resolution under windows.  It only takes one parameter (a 
> pointer to a 64-bit signed integer) so should be easy to set up if you 
> don't have the header.

http://msdn.microsoft.com/en-us/library/ms644904%28VS.85%29.aspx

"Retrieves the current value of the high-resolution performance counter."

 From what little documentation there is, it seems this allows me to 
measure wall-time, really accurately. Which isn't the problem - the 
problem is scheduling a thread to run when I actually want it to run.


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From: Invisible
Subject: Microcode
Date: 9 Jun 2010 10:39:48
Message: <4c0fa7b4$1@news.povray.org>
Mike Raiford wrote:

> Ludicrously difficult is programming in machine code for a processor 
> that doesn't yet exist's micro-ops. ;)

If it makes you feel any better...

http://en.wikipedia.org/wiki/6502#Bugs_and_quirks

Note also that the 6502 doesn't have any microcode. It just uses a PLA 
as the control matrix - much like the processor that I'm designing. ;-)


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From: scott
Subject: Re: Microcode
Date: 9 Jun 2010 11:01:52
Message: <4c0face0@news.povray.org>
>> Ludicrously difficult is programming in machine code for a processor that 
>> doesn't yet exist's micro-ops. ;)
>
> If it makes you feel any better...
>
> http://en.wikipedia.org/wiki/6502#Bugs_and_quirks
>
> Note also that the 6502 doesn't have any microcode. It just uses a PLA as 
> the control matrix - much like the processor that I'm designing. ;-)

FWIW when Acorn designed the original ARM processor, one person designed and 
simulated it on a 6502 before starting actual hardware design.  IIRC it only 
took a very small number of people in total (like 5 or 6) to design the 
hardware implementation.

According to wikipedia over 10 billion ARM cores have been built, I bet they 
never imagined that when they were sat at their 6502's designing it back in 
the 80s :-)


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From: Darren New
Subject: Re: New BPM
Date: 9 Jun 2010 12:03:32
Message: <4c0fbb54$1@news.povray.org>
Invisible wrote:
> problem is scheduling a thread to run when I actually want it to run.

So you want to schedule real-time threads on a timesharing OS.

Have you bumped the priority of your own process up? Have you scheduled it 
to wake a few miliseconds early then busy-loop on the actual hardware clock 
until the tick comes? Have you turned off other things that might be 
generating interrupts like disk reads?

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Mike Raiford
Subject: Re: Microcode
Date: 9 Jun 2010 13:19:48
Message: <4c0fcd34$1@news.povray.org>
On 6/9/2010 9:39 AM, Invisible wrote:

> Note also that the 6502 doesn't have any microcode. It just uses a PLA
> as the control matrix - much like the processor that I'm designing. ;-)

How many instructions are you going to have? Or are you using an IC? You 
still have to map the control signals to the op code ;) That's the part 
that was giving me fits to debug (though, I'm holding off while I work 
on my simulator program, for a while ...)

-- 
~Mike


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From: Darren New
Subject: Re: Microcode
Date: 9 Jun 2010 14:10:53
Message: <4c0fd92d$1@news.povray.org>
Invisible wrote:
> Note also that the 6502 doesn't have any microcode. 

Given how the instruction sets decoded, I'm not sure it's really valid to 
say it had no microcode. There were definitely cycles of stepping thru the 
code and branching around in the PLA data.  I'm not an expert, but it wasn't 
really hard-wired logic as such. The HCF instruction, for example, was an 
emergent property of the "microcode" interpretation and not something 
necessarily intentional.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: scott
Subject: Re: New BPM
Date: 10 Jun 2010 03:14:26
Message: <4c1090d2$1@news.povray.org>
> "Retrieves the current value of the high-resolution performance counter."
>
> From what little documentation there is, it seems this allows me to 
> measure wall-time, really accurately. Which isn't the problem - the 
> problem is scheduling a thread to run when I actually want it to run.

Well just start it at roughly the right time and have the thread loop until 
it's exactly the correct time.


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From: Invisible
Subject: Re: Microcode
Date: 10 Jun 2010 04:12:13
Message: <4c109e5d$1@news.povray.org>
Darren New wrote:
> Invisible wrote:
>> Note also that the 6502 doesn't have any microcode. 
> 
> Given how the instruction sets decoded, I'm not sure it's really valid 
> to say it had no microcode.

And you actually know how it was wired up internally, do you?


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From: Invisible
Subject: Re: New BPM
Date: 10 Jun 2010 04:17:23
Message: <4c109f93$1@news.povray.org>
>> problem is scheduling a thread to run when I actually want it to run.
> 
> So you want to schedule real-time threads on a timesharing OS.
> 
> Have you bumped the priority of your own process up? Have you scheduled 
> it to wake a few miliseconds early then busy-loop on the actual hardware 
> clock until the tick comes? Have you turned off other things that might 
> be generating interrupts like disk reads?

My measurements indicate that the interval between ticks is rock solidly 
constant - it's just the *wrong* interval. (It's too large.)

I believe the problem is that the library won't let me specify an 
absolute time, only relative times. So if I was "wait 100 ms", but the 
other processing that the program does takes 1 ms, the delay ends up 
being 101 ms, not 100 ms. The fact that taking stuff out of the main 
loop made the timings nearer to what they should be supports this 
hypothesis. (Although it's always possible that the problem is related 
to the size of the quantum that Haskell's thread scheduler is using or 
something daft like that.)

Still, since no other API is available, there's not much I can do about 
it. (Other than whinge at the developers and see if it gets fixed in the 
next release of the library...)


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From: Invisible
Subject: Re: New BPM
Date: 10 Jun 2010 04:18:27
Message: <4c109fd3$1@news.povray.org>
scott wrote:

> Well just start it at roughly the right time and have the thread loop 
> until it's exactly the correct time.

I'm not keen on burning shedloads of CPU power just because of a 
deficiency in the thread library. But we'll see...


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From: scott
Subject: Re: New BPM
Date: 10 Jun 2010 04:33:39
Message: <4c10a363$1@news.povray.org>
>> Well just start it at roughly the right time and have the thread loop 
>> until it's exactly the correct time.
>
> I'm not keen on burning shedloads of CPU power just because of a 
> deficiency in the thread library. But we'll see...

Well issue a sleep command at the top until you are roughly at the correct 
time, then loop until you are exactly there.  You shouldn't be burning more 
than 0.1 or 0.2% CPU this way.


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From: Darren New
Subject: Re: Microcode
Date: 10 Jun 2010 12:00:41
Message: <4c110c29$1@news.povray.org>
Invisible wrote:
> Darren New wrote:
>> Invisible wrote:
>>> Note also that the 6502 doesn't have any microcode. 
>>
>> Given how the instruction sets decoded, I'm not sure it's really valid 
>> to say it had no microcode.
> 
> And you actually know how it was wired up internally, do you?

Yes. There was a very interesting article on it showing how it worked, 
somewhere.  I'll see if I can find it.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: Microcode
Date: 10 Jun 2010 12:16:26
Message: <4c110fda@news.povray.org>
Invisible wrote:
> And you actually know how it was wired up internally, do you?


http://www.pagetable.com/?p=39

Actually, I'll grant it's not microcode per se, but it's a table-driven 
system with a multiple-cycle-per-instruction clock that steps thru the 
table, so now it's an argument more over "what is microcode" than it is over 
whether a 6502 has microcode.

I'd say anything that steps thru a ROM with a counter during one instruction 
is probably microcode, myself.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: New BPM
Date: 10 Jun 2010 12:17:39
Message: <4c111023$1@news.povray.org>
Invisible wrote:
> I believe the problem is that the library won't let me specify an 
> absolute time, only relative times. So if I was "wait 100 ms", but the 
> other processing that the program does takes 1 ms, the delay ends up 
> being 101 ms, not 100 ms.

Well, yeah.

> Still, since no other API is available, there's not much I can do about 
> it. (Other than whinge at the developers and see if it gets fixed in the 
> next release of the library...)

No, you do your processing, then you look at the highest resolution clock 
you have and figure out how much *longer* you have to wait, then you wait. 
Adjusting for the length of time it takes to figure out how much longer you 
have to wait.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Orchid XP v8
Subject: Re: Microcode
Date: 10 Jun 2010 13:25:04
Message: <4c111ff0$1@news.povray.org>
>> And you actually know how it was wired up internally, do you?
> 
> http://www.pagetable.com/?p=39

...Christ that's complicated! o_O

> so now it's an argument more over "what is microcode" than it is 
> over whether a 6502 has microcode.

Yeah, well, that figures. ;-)

> I'd say anything that steps thru a ROM with a counter during one 
> instruction is probably microcode, myself.

Well, a "ROM" can be just a grid of wires, some connected and some not.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: New BPM
Date: 10 Jun 2010 13:25:51
Message: <4c11201f$1@news.povray.org>
>> Still, since no other API is available, there's not much I can do 
>> about it. (Other than whinge at the developers and see if it gets 
>> fixed in the next release of the library...)
> 
> No, you do your processing, then you look at the highest resolution 
> clock you have and figure out how much *longer* you have to wait, then 
> you wait. Adjusting for the length of time it takes to figure out how 
> much longer you have to wait.

Except that figuring out how long you need to wait would *itself* take 
time...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: Microcode
Date: 10 Jun 2010 14:39:27
Message: <4c11315f@news.povray.org>
Orchid XP v8 wrote:
> Well, a "ROM" can be just a grid of wires, some connected and some not.

Yes?  I was saying something with a program counter that runs mulitple 
instructions per CPU instruction would count as microcode, regardless of how 
you stored the code it's running.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: New BPM
Date: 10 Jun 2010 14:39:53
Message: <4c113179$1@news.povray.org>
Orchid XP v8 wrote:
>>> Still, since no other API is available, there's not much I can do 
>>> about it. (Other than whinge at the developers and see if it gets 
>>> fixed in the next release of the library...)
>>
>> No, you do your processing, then you look at the highest resolution 
>> clock you have and figure out how much *longer* you have to wait, then 
>> you wait. Adjusting for the length of time it takes to figure out how 
>> much longer you have to wait.
> 
> Except that figuring out how long you need to wait would *itself* take 
> time...

You missed the second sentence of the two-sentence paragraph, didn't you?

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: New BPM
Date: 10 Jun 2010 15:15:45
Message: <4c1139e1$1@news.povray.org>
Orchid XP v8 wrote:
> Except that figuring out how long you need to wait would *itself* take 
> time...

Here's another funny thing:

In CDMA cell phones (at least), not only do they have to figure out how long 
they have to wait, they have to keep track of how long different parts of 
the chip have been turned on, to compensate for the fact that the crystal 
will vibrate at different speeds depending on how warm it is. So if you have 
to read two packets before turning off, you have to plan to wake up slightly 
later than if you only read one packet before you turned off, because the 
chip will be running warmer and faster.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Invisible
Subject: Re: Microcode
Date: 11 Jun 2010 04:00:19
Message: <4c11ed13$1@news.povray.org>
>> Well, a "ROM" can be just a grid of wires, some connected and some not.
> 
> Yes?  I was saying something with a program counter that runs mulitple 
> instructions per CPU instruction would count as microcode, regardless of 
> how you stored the code it's running.

So if it doesn't use a counter it's not microcode?

As you say, we're just arguing about semantics now. I always thought of 
microcode as being a block of ROM (or even some kind of EPROM) which 
actual address decode circuitry, so that you can execute jumps and so 
forth. By contrast, the CPU I'm designing has no such thing. It's just 
that on each clock pulse, a different control line becomes active, and 
that line connects to one or more control lines (possibly via logic 
gates that pass the signal only if the opcode has certain bits set). I 
wouldn't call that microcode; it'd call that "a custom arrangement of 
gates".


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From: Invisible
Subject: Re: New BPM
Date: 11 Jun 2010 04:02:09
Message: <4c11ed81$1@news.povray.org>
>>> No, you do your processing, then you look at the highest resolution 
>>> clock you have and figure out how much *longer* you have to wait, 
>>> then you wait. Adjusting for the length of time it takes to figure 
>>> out how much longer you have to wait.
>>
>> Except that figuring out how long you need to wait would *itself* take 
>> time...
> 
> You missed the second sentence of the two-sentence paragraph, didn't you?

No, I failed to comprehend it.

Even so, I'd suggest that it's more or less infeasible to determine how 
long a calculation takes.

Either way, this would be *so much* easier if I could ask for absolute 
rather than relative start times...

(I also love the way the internal implementation look like it's likely 
to fail if you call threadDelay just before midnight... That's a nice 
touch.)


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From: Mike Raiford
Subject: Re: Microcode
Date: 11 Jun 2010 08:47:40
Message: <4c12306c$1@news.povray.org>
On 6/11/2010 3:00 AM, Invisible wrote:

>
> As you say, we're just arguing about semantics now. I always thought of
> microcode as being a block of ROM (or even some kind of EPROM) which
> actual address decode circuitry, so that you can execute jumps and so
> forth. By contrast, the CPU I'm designing has no such thing. It's just
> that on each clock pulse, a different control line becomes active, and
> that line connects to one or more control lines (possibly via logic
> gates that pass the signal only if the opcode has certain bits set). I
> wouldn't call that microcode; it'd call that "a custom arrangement of
> gates".

I might be wrong, but my definition of microcode is thus:

A sequence of one or more control signal sets configured to execute the 
desired instruction. On mine, for example, the microcode rom is 
basically a big LUT allowing for 16 microcode steps each instruction, 
since an instruction can have more than one phase:

For example

ld a, [si]

decodes to a series of instructions:

output the contents of si to the address latches
fetch the memory word from that location and store it in the register a
fetch next instruction

(The second can be done is a single step, due to the mux/dmux pair that 
allows most registers or busses to be connected to other registers or 
busses)





-- 
~Mike


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From: Darren New
Subject: Re: Microcode
Date: 11 Jun 2010 12:35:33
Message: <4c1265d5$1@news.povray.org>
Invisible wrote:
>>> Well, a "ROM" can be just a grid of wires, some connected and some not.
>>
>> Yes?  I was saying something with a program counter that runs mulitple 
>> instructions per CPU instruction would count as microcode, regardless 
>> of how you stored the code it's running.
> 
> So if it doesn't use a counter it's not microcode?

That's just *my* definition. If it doesn't have something serving as a 
program counter, I wouldn't classify it as "code" instead of "logic". In the 
case of the 6502, it's pretty clear that the T1 thru T6 lines act as a 
program counter, and the other bits are acting as the code.

> As you say, we're just arguing about semantics now. I always thought of 
> microcode as being a block of ROM (or even some kind of EPROM) which 
> actual address decode circuitry, so that you can execute jumps and so 
> forth. 

Basically. And normally its instructions are wide enough to have one bit per 
gating signal inside the CPU (so, a line for "register 1 reads bus", a line 
for "register 2 writes bus" a line for "R3 writes to address bus" a line for 
"PC reads from data bus", along with selecting the proper ALU unit, etc. So 
microcode is not uncommonly 100's of bits wide. And it usually has the new 
Micro-PC in each instruction too, so every instruction is a branch.

 > By contrast, the CPU I'm designing has no such thing. It's just
> that on each clock pulse, a different control line becomes active, and 
> that line connects to one or more control lines (possibly via logic 
> gates that pass the signal only if the opcode has certain bits set). I 
> wouldn't call that microcode; it'd call that "a custom arrangement of 
> gates".

I agree. There's no code there. You have hardwired logic.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: Microcode
Date: 11 Jun 2010 12:41:58
Message: <4c126756$1@news.povray.org>
Mike Raiford wrote:
> A sequence of one or more control signal sets configured to execute the 
> desired instruction. 

I guess, depending on how you define "control signal sets" and "configured" 
and "sequence", sure.  *I* consider it microcode if the configuration is ROM 
instead of hardwired logic, and "sequence" implies having something 
counter-like to sequence it.

The idea being that all you need to change what instructions a microcoded 
CPU supprts is to change the ROM itself without rewiring other gates.

People used to build computers that would load different microcode depending 
on the program you were running. The first Smalltalk machines had a 
Smalltalk microcode set, so there weren't any "primitives" - the CPU ran 
Smalltalk code directly. Other machines could switch between FORTRAN and 
COBOL microcode.  The original 8" floppies were designed to hold the 
microcode for those mainframes.


> n mine, for example, the microcode rom is 
> basically a big LUT allowing for 16 microcode steps each instruction, 
> since an instruction can have more than one phase:

And how do you step thru those instructions?  A program counter type thing? 
Then it's likely microcode in my book. :-)

Don't think I'm trying to be authoritative on this one.  There's probably 
some actual official definition out there that's relatively arbitrary due to 
things on the edge of the definition.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Darren New
Subject: Re: New BPM
Date: 11 Jun 2010 12:44:23
Message: <4c1267e7$1@news.povray.org>
Invisible wrote:
> Even so, I'd suggest that it's more or less infeasible to determine how 
> long a calculation takes.

Nonsense. People do it all the time.  If nothing else, do it by 
experimentation. Try sleeping one milisecond using the technique, measure 
how fast the clock goes, and adjust. You can even adjust dynamically based 
on when you wake up. If you wake up 29 microseconds later than you asked, 
subtract 29 microseconds the next time.

> Either way, this would be *so much* easier if I could ask for absolute 
> rather than relative start times...

Read the absolute time, subtract it from the time you want to wake up, 
subtract the length of time you were late last time, and sleep that long. 
When you wake up, read the absolute time, subtract it from the time you 
wanted to wake up, and store that for the next cycle.

> (I also love the way the internal implementation look like it's likely 
> to fail if you call threadDelay just before midnight... That's a nice 
> touch.)

What system are you looking at?

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Mike Raiford
Subject: Re: Microcode
Date: 11 Jun 2010 13:20:00
Message: <4c127040@news.povray.org>
On 6/11/2010 11:41 AM, Darren New wrote:

>
> And how do you step thru those instructions? A program counter type
> thing? Then it's likely microcode in my book. :-)
>

well, of course there's some sort of counter. Else how would it work? ;)


> Don't think I'm trying to be authoritative on this one. There's probably
> some actual official definition out there that's relatively arbitrary
> due to things on the edge of the definition.
>

I'm sure there is ... But I don't necessarily think it has to be ROM, 
per se, it could be a gate array...


-- 
~Mike


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From: Darren New
Subject: Re: Microcode
Date: 11 Jun 2010 13:37:47
Message: <4c12746b$1@news.povray.org>
Mike Raiford wrote:
> well, of course there's some sort of counter. Else how would it work? ;)

That's what I'm saying. It *is* possible to design logic that doesn't have a 
counter like that.

> I'm sure there is ... But I don't necessarily think it has to be ROM, 
> per se, it could be a gate array...

Anything that works like a ROM where all you need to do is change *that* 
part to have a new instruction set would do. Whether your ROM is implemented 
with wires or gates doesn't matter that much to me.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Orchid XP v8
Subject: Re: Microcode
Date: 12 Jun 2010 04:57:01
Message: <4c134bdd$1@news.povray.org>
Darren New wrote:

>> By contrast, the CPU I'm designing has no such thing.
> 
> I agree. There's no code there. You have hardwired logic.

It seems we are in agreement then.

(I'm actually wondering if microcode would have been easier though...!)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: New BPM
Date: 12 Jun 2010 06:04:11
Message: <4c135b9b$1@news.povray.org>
Darren New wrote:

> What system are you looking at?

The GHC threading library.

The source code looks like it does a POSIX "get time of day" call, and 
then uses the "microseconds past midnight" field to determine when the 
schedule the wakeup call.

It strikes me that if between now and the intended wakeup time the clock 
wraps past midnight, things are going to go wrong. But maybe I'm mistaken...

I'm also not sure if the same thing happens under Windows. It's kinda 
tricky to follow all the CPP directives.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Scientific experiments
Date: 12 Jun 2010 14:43:38
Message: <4c13d55a$1@news.povray.org>
Right. So I just fired up Cubase, imported an audio track, dialed in the 
BPM I found from that website, and listened to the click track against 
the recording.

Except for some phase-alignment problems, and the click track gradually 
going out of phase, the BPM readings I had were very, very close to 
being correct. Close enough that it's difficult to figure out whether 
they're too high or too low.

In other words, the trivial algorithm the website uses already produces 
really very accurate measurements. Nothing to fix here. (Unless you 
actually wanted beat-perfect matching, rather than a general estimate of 
speed...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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