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> I mean they've probably got all the connections in one of those big block
> terminals to prevent you from knowing which connection is which. (That's
> assuming there even *is* an input to the amplifier other than the tuner
> and CD DAC inside the head unit itself...)
I would imagine all the electronics are in the same box, it will simply have
speaker output on the back, plus some connector for the optional CD changer.
The CD changer probably has analogue inputs there, but you'd also need to
supply the correct signals to allow the head unit to switch to it.
> Just courious now, but... Does a Renault Megane actually *have* an ECU?
Probably a good dozen or two for various stuff, like controlling the
emissions and fuel consumption, the antilock brakes, the onboard diagnostics
(OBD) etc. All cars have been been required by law to have an OBD port for
about the last 10 years, which kind of requires they have a CAN bus and
associated ECUs to generate and collect the data.
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And lo On Thu, 10 Jun 2010 17:52:07 +0100, Darren New <dne### [at] san rr com>
did spake thusly:
> Darren New wrote:
>> Is that what it's called? I'll have to see if I can get that for the
>> xbox.
>
> Neat.
> http://www.xbox.com/en-us/games/b/burnoutparadise/default.htm
>
> For those who don't know what we're talking about:
>
> http://www.youtube.com/watch?v=C-RjsMdOG6E
>
> Imagine that where one of the sub-games is seeing how much destruction
> you can cause in a busy intersection.
Yup that be the one; going dirt-cheap too. Better yet you don't need to
imagine that bit about the sub-game - it is a sub-game! It's called
"Showtime".
One of the unofficial sub-games is - the accelerator must be held down,
boost must be used when available, pass the controller when you crash; so
much fun in company "Ohmygod, ohmygod, ohmygod, owwwww. My turn"
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Patrick Elliott <sel### [at] npgcable com> wrote:
> It has jack to do with the "difficulty of optimizing for a PC". The
> consoles **are** PCs, and the hardware they are running is usually 3
> generations older than the shit they "optimize" the PC version to run
> on. This is **de-optimization**.
That is the catch: it's not "difficulty of optimizing for a PC", it's "who
cares when you can just throw more hardware?" Why should the developers care
when they can both save time and give hardware makers a sales boost?
Not such with consoles, which sport amazing tech at release time that remains
the same throughout all its usual 5-years cycle. They just gotta optimize it so
it's always shiny on the old hardware and sells well. Game-focused machines
also tend to get better sales, less piracy and better marketing than their PC
counterparts, which is why developers tend to focus on them during their
lifetime than on edgy PC hardware... which in turn just gets console ports
running at 256FPS and 2160p to justify the hardware...
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On 6/11/2010 3:19 AM, Invisible wrote:
> I'm sure you can take it out. The problem is that you can't put anything
> else in its place, because it won't be the right shape and won't have
> the custom Renault-specific connectors. (They're probably different on
> every model of Renault too, just to stop you taking the stereo from an
> expensive car and putting it into a cheap car.)
>
I said it before: You can get an aftermarket dash panel to fit the new
radio in the car. Sometimes even the manufacturer supplies a suitable
panel (expect to pay through the nose for it)
and, yes, the radio will usually have a custom wiring harness. You can
get an adapter from any shop that sells head units. Just match your
model with the selection available. They're usually model specific,
sometimes they'll have the same for 3 models.
The times you'll run into problems is when the audio system has an
external amplifier, as these are usually adjusted specifically to the
head unit's output power and sometimes won't even work with an
aftermarket unit. (Bose systems are notorious for this...)
>
> Just courious now, but... Does a Renault Megane actually *have* an ECU?
>
If it's been built in the last 2 decades and doesn't have a carburetor,
then it probably has an ECU. If it's been built in the last 15 years,
then it most definitely has an ECU due to OBD requirements. (Actually, I
don't know if the European countries have a mandate for OBD II or not)
--
~Mike
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nemesis <nam### [at] gmail com> wrote:
> That is the catch: it's not "difficulty of optimizing for a PC", it's "who
> cares when you can just throw more hardware?" Why should the developers care
> when they can both save time and give hardware makers a sales boost?
Also, since typically the console version sells about 10 times as many
copies and the PC version, there really isn't very much incentive in
concentrating on the latter.
--
- Warp
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scott wrote:
> Then you probably need to re-optimise your vector math code for PC CPUs
> (or maybe the compiler does this automatically, IDK).
I don't know about vector math, but I thought it was cool that the XNA
compiler would hoist loop constants out of the shader code and onto the CPU
side. I never heard of a compiler doing cross-CPU optimization like that before.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Invisible <voi### [at] dev null> wrote:
> I've heard a number of people say this. (E.g., there are certain people
> where every time we have a CSS match, they have to restart their PC a
> dozen times before CSS will launch without crashing.) I find this rather
> baffling. I have *never* seen CSS crash, even once.
The most irritating thing is that it's almost impossible to know what
ultimately is the cause for the crashes and hangups. Is it a bug in the
game itself? Is it a bug in the display driver, or perhaps in some other
driver? Is it a bug in Windows? Could it be the hardware overheating? Is
the game simply somehow slightly incompatible with my precise brand of
graphics card (yeah, it does happen sometimes even though DirectX should
make sure it doesn't)? Maybe some combination of any of the previous, which
when they just happen to coincide causes the game to crash?
> > Of course there are drawbacks too. For one, games deliberately have no
> > support for mouse and keyboard.
> And this is the main reason why I will never, ever buy a console.
There are many games which are actually more enjoyable to play with a
game controller than with keyboard+mouse. I have a Logitech Rumblepad 2,
and eg. Batman Arkham Asylum for Windows was a delight to play with it.
I really didn't miss the keyboard+mouse at all. It's just that kind of game.
Of course first-person shooters are a completely different story.
--
- Warp
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Invisible <voi### [at] dev null> wrote:
> Warp wrote:
> > Ok, this is a bit hard to confess, but I sold myself out, so to speak,
> > kind of. I went and bought an Xbox 360.
> But the big question is... IS ALAN WAKE ANY GOOD??? ;-)
Didn't buy it yet. I'm still undecided whether I'm going to pay the full
price for it (especially given that Xbox 360 games are significantly more
expensive than the same games for the PC) or if I'll wait for the price to
drop a bit.
--
- Warp
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Warp wrote:
> Batman Arkham Asylum for Windows was a delight to play with it.
Yeah. It needed a couple more buttons tho. I never did get used to the
"double-tap to do this, single-tap to do something completely different." If
I have to think about how to trigger an action even while I'm fighting the
end boss, the control layout needs work.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Warp wrote:
> Didn't buy it yet.
You know it's going to be expensive when they're not selling it online yet.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Patrick Elliott wrote:
> On 6/10/2010 10:09 AM, Sabrina Kilian wrote:
>> Patrick Elliott wrote:
>>> Sony ever fixed those issues
>>
>> Ahahaha. At least then, when it was still partially Verent, you got the
>> "Sorry, citizen, but you are not allowed to do that in our game. We are
>> going to 'fix' this problem." They have moved from, "fixing bugs in ways
>> you hate." to, "use this micro-transaction to give us more money."
>>
>> I did hear the quest got a kludge fix. Anyone can just start it in the
>> middle, without the petition for citizenship paper.
> Lovely.. Took me about 20 minutes looking through the code for the
> non-SOE server to find and fix all the issues with it, and even without
> testing all of it, I am pretty sure it got included in the most recent
> patches, and all of it works. It wasn't that damn hard to figure out.
> All you do is look through to see what they expect, what they give you,
> to give to the next guy, then make sure you can go back to the last one
> and get a new one, as long as a "flag" that tracks your progress shows
> you finished up to that point. Heck. I didn't even have to add my own
> bloody flag. The key one needed is already there, there just wasn't code
> in there to say:
>
> if flag = 1 & !inventory_contains("thingie"){ \\i.e. you finished to
> this point.
> give "thingie";
> say "Someone found this laying around. Try not to lose it again.";}
>
> Someone half brain dead could fix it, never mind people that code quests
> all the time for SOE. About 90% of all the changes I made where *all*
> basically those 3 lines, with small variations. Same with the class
> agents, which all used *identical* code, with the exception of some
> wording, since it was the *same* item they all gave you at that critical
> point.
>
You have the benefit of working on a non-standard server. It just has to
mimic the external interface, internally everything can be customized.
Luclin is, I think , when they migrated to newer zone and NPC format,
but everything is still a static zone. After that is when they started
crafting the zones by Lua script. I imagine that having three different
types of zone files does complicate things a bit.
> Thankfully.. They seem to have been less sloppy with "most" things in
> EQ2. Though, I still have a "dark side" quest with some clown (which I
> can't complete because of it) that breaks another quest, if you are on
> it, unless you first delete the offending quest. Same NPC for both, but
> he won't progress the others, if you are already on the evil one you
> have to talk to him about, but can't, if you are not evil. Its quite
> absurd..., but its like 1 out of 3000+ quests that I have done, which
> has had a serious problem. Luclin in EQ1 on the other hand... was a
> bloody total damn mess. lol
>
"Dark side", you mean the betrayal and citizenship quests? Those I can
understand breaking things, just by the nature of what flags have to
change along the way. So many edge cases and flags to check, someone is
going to miss one of them along the way. Testing should have caught it
and fixed it by now, though. Of course, that means they know what to
look for, and if I remember right now you get forced to class shift when
you betray? If the quest is old enough that it existed before that rule,
well that just makes it even more warped.
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Phil Cook v2 <phi### [at] nospamrocain freeserve co uk> wrote:
> Scab! Heh. OOC why the Xbox and not the PS3? I'm not fan-boying or
> anything I'm genuinely curious.
Well, the vast majority of games are published for both the Xbox 360 and
the PS3, so there isn't much difference in that section. (There was a rather
big selection of exclusive games for the PS2, but since the PS3 is not
backwards compatible, it's inconsequential.) The Xbox 360 is 100 euros
cheaper than the PS3, which is a significant amount.
--
- Warp
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Warp wrote:
> Well, the vast majority of games are published for both the Xbox 360 and
> the PS3, so there isn't much difference in that section.
Unfortunately, it's the really *cool* (or at least very hyped) games that
only come out on one console. The games that aren't "gotta have it" are the
ones that come out on multiple platforms. My brother has several games on
his PS3 that I would love to play.
(Altho now that I have a nice HD screen, maybe it's worth getting a PS3
also, given that it's also a blu-ray player. But I'm not sure how long
that'll last, given the move towards downloadable movies.)
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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On 6/11/2010 10:49 AM, Sabrina Kilian wrote:
> Patrick Elliott wrote:
>> Thankfully.. They seem to have been less sloppy with "most" things in
>> EQ2. Though, I still have a "dark side" quest with some clown (which I
>> can't complete because of it) that breaks another quest, if you are on
>> it, unless you first delete the offending quest. Same NPC for both, but
>> he won't progress the others, if you are already on the evil one you
>> have to talk to him about, but can't, if you are not evil. Its quite
>> absurd..., but its like 1 out of 3000+ quests that I have done, which
>> has had a serious problem. Luclin in EQ1 on the other hand... was a
>> bloody total damn mess. lol
>>
>
> "Dark side", you mean the betrayal and citizenship quests? Those I can
> understand breaking things, just by the nature of what flags have to
> change along the way. So many edge cases and flags to check, someone is
> going to miss one of them along the way. Testing should have caught it
> and fixed it by now, though. Of course, that means they know what to
> look for, and if I remember right now you get forced to class shift when
> you betray? If the quest is old enough that it existed before that rule,
> well that just makes it even more warped.
No. Its not in the betrayal quests. There are two parallel quest series
for Ghoulbane, specifically the quest named Gogas Afadin. Basically, in
the evil quest line you get sent to Havras "Hack" Scutter, to continue
the quest line, who then sends you on to do something else. But, if you
are good, Havras **will not** show as a responder to this quest (worse,
having finished the good version doesn't prevent you getting the evil
one either). However, some muck up in the internals of Havras' script
prevents him from responding to "any other" quests, while you have
Gogas' quest to talk to him in your quest list.
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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On 6/11/2010 9:21 AM, Warp wrote:
> nemesis<nam### [at] gmail com> wrote:
>> That is the catch: it's not "difficulty of optimizing for a PC", it's "who
>> cares when you can just throw more hardware?" Why should the developers care
>> when they can both save time and give hardware makers a sales boost?
>
> Also, since typically the console version sells about 10 times as many
> copies and the PC version, there really isn't very much incentive in
> concentrating on the latter.
>
Well, when the PC version won't even run, this is hardly much of a
surprise... lol
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Darren New <dne### [at] san rr com> wrote:
> (Altho now that I have a nice HD screen, maybe it's worth getting a PS3
> also, given that it's also a blu-ray player. But I'm not sure how long
> that'll last, given the move towards downloadable movies.)
It's rather irritating that if you wanted to play all the best games in
existence, you would need to buy 4 consoles (PS2, PS3, XBox 360 and Wii) and
two hand-helds (PSP, DS), each one in the price-range of at least 200-300
euros. That would be about 1500 euros. (And this assuming you already own
a PC capable of running modern games.) Plus the games, of course.
--
- Warp
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Warp wrote:
> you would need to buy 4 consoles
Or borrow. Or rent. I bet there's a business opportunity there, or at least
some neighborly lawn partying.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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>> you would need to buy 4 consoles
>
> Or borrow. Or rent. I bet there's a business opportunity there, or at
> least some neighborly lawn partying.
I saw on the news that there's this highstreet shop where, for a small
fee, they will sell your stuff on ebay for you and give you the money.
(After taking a small cut, of course.)
I mean like, seriously, you can apparently make money for *any* possible
service! No matter how pointless...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> I saw on the news that there's this highstreet shop where, for a small
> fee, they will sell your stuff on ebay for you and give you the money.
Yeah, I was looking into that here. If you're just trying to get rid of junk
instead of making money on it, and you don't already do ebay anyway, it's
probably a good deal. It's that or give the stuff to charity and have them
do the same with it.
--
Darren New, San Diego CA, USA (PST)
Eiffel - The language that lets you specify exactly
that the code does what you think it does, even if
it doesn't do what you wanted.
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Warp <war### [at] tag povray org> wrote:
> Darren New <dne### [at] san rr com> wrote:
> > (Altho now that I have a nice HD screen, maybe it's worth getting a PS3
> > also, given that it's also a blu-ray player. But I'm not sure how long
> > that'll last, given the move towards downloadable movies.)
>
> It's rather irritating that if you wanted to play all the best games in
> existence, you would need to buy 4 consoles (PS2, PS3, XBox 360 and Wii) and
> two hand-helds (PSP, DS), each one in the price-range of at least 200-300
> euros. That would be about 1500 euros.
pfff... that's nothing. A PS3 here is about 1300 reais. :)
Wii is "just" 900 reais with games in the 250 reais range. :P
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And lo On Fri, 11 Jun 2010 19:44:36 +0100, Warp <war### [at] tag povray org> did
spake thusly:
> Phil Cook v2 <phi### [at] nospamrocain freeserve co uk> wrote:
>> Scab! Heh. OOC why the Xbox and not the PS3? I'm not fan-boying or
>> anything I'm genuinely curious.
>
> Well, the vast majority of games are published for both the Xbox 360
> and
> the PS3, so there isn't much difference in that section. (There was a
> rather
> big selection of exclusive games for the PS2, but since the PS3 is not
> backwards compatible, it's inconsequential.) The Xbox 360 is 100 euros
> cheaper than the PS3, which is a significant amount.
I grabbed the B/C 60Gb while it was still around, the price difference was
offset by the fact that I would be able to play my old PS2 games; that and
my PS2 was failing anyway.
Shame though that some games just refuse to play properly compared to the
Japan/USA full B/C models, but most work fine.
If I hadn't already been down the PS route I may well have picked up an
Xbox. Though looking back at the RROD that the early models were beset by
I'm kind of glad I didn't; that and the whole paid membership thing. I
mean, seriously, what with multiplayer taking up such a huge swath of a
lot of games charging for the privilege of using it. If you buy a game a
month that's a £3 surcharge on top to play it online.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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