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nemesis escreveu:
> nemesis escreveu:
>> Darren New escreveu:
>>> http://www.youtube.com/watch?v=6DNRg6pdNeE
>>
>> most impressive to me is the "drawing" tool, which seems to really
>> "draw" new polygons, rather than simply expand the existing ones until
>> some areas are very dense and empty and others lacking detail. Like
>> in Blender sculpting.
>>
>> Sculpting is great for generating finely detailed models, but for
>> animation it also needs finely crafted topology with proper edge loops
>> in the proper places in the final mesh. Most sculpting tools generate
>> messy topology with dense meshes, including commercial ones like
>> ZBrush. Which is why they all provide retopology tools, to assist one
>> in generating a new clean mesh on top of the current convoluted one.
>> It's still very time-consuming, though. I guess the holy grail for
>> such sculpting tools is to provide a clean mesh or automatic retopology.
>
> oh well:
>
http://www.blendernation.com/unlimited-clay-soon-in-blender/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+(BlenderNation)
>
>
> the cuban guy behind Blender volumetrics is at Blender sculpting again,
> this time with Sculptris and dynamic tesselation as a model rather than
> the voxel model of 3DCoat! That can only be good news, specially for
> Linux folks. :)
>
> Damn, that alone should be reason enough to drop the embargo on the
> island... :D
bwahaha, too much fun!
http://i49.tinypic.com/21l7byb.jpg
always wanted to do something like this in Blender all in sculpting, but
it'd require a base mesh one way or the other.
--
a game sig: http://tinyurl.com/d3rxz9
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clipka wrote:
> Still waiting for the genuine haptic-feedback 3d touchscreen :-P
The funny thing is, it's not *that* hard...
Ever read Rudy Rucker's "Hacker and the Ants"? I liked the "cheap" version
of the 3D interfaces:
A 3D screen, with glasses. Several inches off the desk so you reach under
and behind it. Gloves that track where your hands are so the computer can
draw them on the screen where your hands really are. Peizo buzzers in the
fingertips and palms so you can tell when you're squeezing something. A
barstool where the footrest ring will turn when you kick it, signaling to
the computer as if you're spinning in your seat so the computer can draw
from a different angle.
Sounded *totally* doable.
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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On Tue, 25 May 2010 00:01:58 +0200, Darren New <dne### [at] san rr com> wrote:
> Gloves that track where your hands are so the computer can draw them on
> the screen where your hands really are.
http://web.mit.edu/newsoffice/2010/gesture-computing-0520.html
Cheap too.
--
FE
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Darren New <dne### [at] san rr com> wrote:
> http://www.youtube.com/watch?v=6DNRg6pdNeE
>
> Now *that* is what I think of when I think of 3D modeling.
What about povray's blob2 patch? Would this make for nicer-looking organic
structures? Is this lost in some dead patch to pov?
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"gregjohn" <pte### [at] yahoo com> wrote:
> Darren New <dne### [at] san rr com> wrote:
> > http://www.youtube.com/watch?v=6DNRg6pdNeE
> >
> > Now *that* is what I think of when I think of 3D modeling.
>
> What about povray's blob2 patch? Would this make for nicer-looking organic
> structures?
sure. Feel free to code and debug your abstract organism while we draw existing
ones with a tablet. :)
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>> What about povray's blob2 patch? Would this make for nicer-looking
>> organic
>> structures?
>
> sure. Feel free to code and debug your abstract organism while we draw
> existing
> ones with a tablet. :)
But where's the fun if you use exactly the right tool for the job to be
finished in 15 mins ... anyone can do that! :-)
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"nemesis" <nam### [at] gmail com> wrote:
> "gregjohn" <pte### [at] yahoo com> wrote:
> > Darren New <dne### [at] san rr com> wrote:
> > > http://www.youtube.com/watch?v=6DNRg6pdNeE
> > >
> > > Now *that* is what I think of when I think of 3D modeling.
> >
> > What about povray's blob2 patch? Would this make for nicer-looking organic
> > structures?
>
> sure. Feel free to code and debug your abstract organism while we draw existing
> ones with a tablet. :)
It's possible to make an animatable blob or mesh2 figure which povray
procedurally generates.
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"scott" <sco### [at] scott com> wrote:
> >> What about povray's blob2 patch? Would this make for nicer-looking
> >> organic
> >> structures?
> >
> > sure. Feel free to code and debug your abstract organism while we draw
> > existing
> > ones with a tablet. :)
>
> But where's the fun if you use exactly the right tool for the job to be
> finished in 15 mins ... anyone can do that! :-)
I have as much fun drawing as coding. ;)
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"gregjohn" <pte### [at] yahoo com> wrote:
> "nemesis" <nam### [at] gmail com> wrote:
> > "gregjohn" <pte### [at] yahoo com> wrote:
> > > Darren New <dne### [at] san rr com> wrote:
> > > > http://www.youtube.com/watch?v=6DNRg6pdNeE
> > > >
> > > > Now *that* is what I think of when I think of 3D modeling.
> > >
> > > What about povray's blob2 patch? Would this make for nicer-looking organic
> > > structures?
> >
> > sure. Feel free to code and debug your abstract organism while we draw existing
> > ones with a tablet. :)
>
> It's possible to make an animatable blob or mesh2 figure which povray
> procedurally generates.
that's awesome!
but does it look like this:
http://blenderartists.org/forum/attachment.php?attachmentid=95074&d=1263658108
or this:
http://kalafudra.files.wordpress.com/2009/04/monsters_vs_aliens.jpg
:)
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nemesis wrote:
> but does it look like this:
> or this:
Oh snap.
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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