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Motion detection working great. Or at least well enough. I'm happy. Look, I
wave my hand and it tells me how fast I'm waving. Now I just have to
integrate it into the other program. Difficult only because they're both
experimental kludges.
Three hours later, I go back to do that, and WTF? The motion detector code
isn't working. Razin'frazin' piece of crap! How could it be broken? I didn't
even recompile it! And now all I get is speckles, and it barely shows me
any edges it's finding. Oh, wait... Hold on.
Sun went down. Turn on lights. Much better. Suddenly working again. Whew.
--
Darren New, San Diego CA, USA (PST)
The question in today's corporate environment is not
so much "what color is your parachute?" as it is
"what color is your nose?"
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Darren New wrote:
> Sun went down. Turn on lights. Much better. Suddenly working again. Whew.
>
I had a similar moment working with motion detection in AS3. The testing
environment made a big difference in how well it worked.
The better moment was when my boss wanted to have the projected result
of the motion detection, it created a Jackson Pollock-like painting from
movement, behind the person using it. Feedback doesn't have the same
meaning to everyone, and it took some doing to convince why this would
not be a great idea.
Short version: With enough filtering, you can prevent paint splatters
from triggering motion detection. It just stops working when the lights
get dim or the background color changes from white to black.
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