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From: Darren New
Subject: Awesome. Instant 3D model entry based on a cheap webcam
Date: 25 Nov 2009 18:54:21
Message: <4b0dc3ad$1@news.povray.org>
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http://mi.eng.cam.ac.uk/~qp202/my_papers/BMVC09/
--
Darren New, San Diego CA, USA (PST)
You know the kamikaze monsters in Serious Sam
with the bombs for hands, that go AAAAAHHHHHHHH!
I want that for a ring tone.
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 26 Nov 2009 04:24:11
Message: <4b0e493b$1@news.povray.org>
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Doesn't appear to be very accurate though... (And that's only for
objects with trivial geometry.)
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 29 Nov 2009 11:59:01
Message: <4b12a855$1@news.povray.org>
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Invisible wrote:
> Doesn't appear to be very accurate though... (And that's only for
> objects with trivial geometry.)
Well, it *is* a doctoral thesis. Wait till it gets productized. You're
seeing a proof of concept here.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Orchid XP v8
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 29 Nov 2009 12:12:22
Message: <4b12ab76$1@news.povray.org>
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>> Doesn't appear to be very accurate though... (And that's only for
>> objects with trivial geometry.)
>
> Well, it *is* a doctoral thesis. Wait till it gets productized. You're
> seeing a proof of concept here.
LOL. Is "productized" even a word?
Anyway, you're acting like once you can turn a pair of images into a
grainy, vaguely-correct 3D model, it will then be a "trivial" task to
turn this into something that actually works properly. I'm not sure it is.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 29 Nov 2009 12:48:05
Message: <4b12b3d5$1@news.povray.org>
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Orchid XP v8 wrote:
>>> Doesn't appear to be very accurate though... (And that's only for
>>> objects with trivial geometry.)
>>
>> Well, it *is* a doctoral thesis. Wait till it gets productized. You're
>> seeing a proof of concept here.
>
> LOL. Is "productized" even a word?
It is in my country, yes.
> Anyway, you're acting like once you can turn a pair of images into a
> grainy, vaguely-correct 3D model, it will then be a "trivial" task to
> turn this into something that actually works properly. I'm not sure it is.
I imagine one could not too difficultly add code that would help the
software figure out what it needs to see to be correct. It'll certainly be
easier to start with the almost-right model than to start from scratch.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: scott
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 03:57:19
Message: <4b1388ef$1@news.povray.org>
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> I imagine one could not too difficultly add code that would help the
> software figure out what it needs to see to be correct. It'll certainly be
> easier to start with the almost-right model than to start from scratch.
Even if it can't get it 100% correct, it would be great for very quickly
getting a 95% correct mesh done (with textures!), that only requires a bit
of tidying up in a modeller knowing that the overall dimensions and
proportions are correct.
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 04:21:17
Message: <4b138e8d$1@news.povray.org>
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>> I imagine one could not too difficultly add code that would help the
>> software figure out what it needs to see to be correct. It'll
>> certainly be easier to start with the almost-right model than to start
>> from scratch.
>
> Even if it can't get it 100% correct, it would be great for very quickly
> getting a 95% correct mesh done (with textures!), that only requires a
> bit of tidying up in a modeller knowing that the overall dimensions and
> proportions are correct.
I guess I was hoping for a system that would take a pair of photos and
reproduce the blades of the grass, or the bumpmap of the grain in the
wood, or the individual sugar grains in a sugar jar, or similar. You
know, like the human eye can. The demo here seems very far from this level.
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From: scott
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 04:41:14
Message: <4b13933a$1@news.povray.org>
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> I guess I was hoping for a system that would take a pair of photos and
> reproduce the blades of the grass, or the bumpmap of the grain in the
> wood, or the individual sugar grains in a sugar jar, or similar. You know,
> like the human eye can.
That's impossible from two photos, you may *think* your eyes can do this
perfectly, but a lot of it is just your brain making stuff up based on what
it is expecting to be there.
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 04:59:24
Message: <4b13977c$1@news.povray.org>
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>> I guess I was hoping for a system that would take a pair of photos and
>> reproduce the blades of the grass, or the bumpmap of the grain in the
>> wood, or the individual sugar grains in a sugar jar, or similar. You
>> know, like the human eye can.
>
> That's impossible from two photos, you may *think* your eyes can do this
> perfectly, but a lot of it is just your brain making stuff up based on
> what it is expecting to be there.
Wouldn't it depend on the resolution of the images and the size of the
objects in question?
You can't make out sand grains on the brach from 4 miles out to sea, but
I'm damned well sure you can when you're laying in the sand reading a
book. :-P
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From: scott
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 05:17:36
Message: <4b139bc0@news.povray.org>
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> Wouldn't it depend on the resolution of the images and the size of the
> objects in question?
No, it's a simple fact that with only two photos there is never enough
information to make a 3D model and be sure it is correct. Your brain always
has to add in unseen or assumed details, which most of the time are
believably correct, but I guess this is extremely hard for a computer to do
(as it's based on your experiences etc).
Using your grass example, I'm sure lots of blades will be hidden by others
in the view from one eye, but plainly visible in the view from the other
eye - how can a computer know what to do with that? Even if the computer
could somehow match up individual blades of grass between the two images,
the partially hidden ones it would just have to guess where they were within
a certain range of positions.
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 05:28:03
Message: <4b139e33$1@news.povray.org>
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>> Wouldn't it depend on the resolution of the images and the size of the
>> objects in question?
>
> No, it's a simple fact that with only two photos there is never enough
> information to make a 3D model
I don't think that's true.
> and be sure it is correct.
Oh, right. That's slightly different.
> Your brain
> always has to add in unseen or assumed details, which most of the time
> are believably correct, but I guess this is extremely hard for a
> computer to do (as it's based on your experiences etc).
I think the primary thing that stereoscopic vision gives you is depth
perception. Using it, you can tell, with reasonable accuracy, how far
away a given surface is. (Seems to be more accurate for near objects;
very distant ones like clouds tend to look "flat".)
I would have thought it ought to be possible to take a stereo photograph
and construct a kind of texture-mapped height field from that. I agree
that if you take a picture of a cup, the computer doesn't really stand a
chance of figuring out what the *back* of the cup looks like.
Now, if you take lots of pictures from lots of different angles... well,
I'm guessing the hard part is going to be figuring out how the images
"fix together".
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 06:43:03
Message: <4b13afc7$1@news.povray.org>
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On 11/30/2009 5:28 AM, Invisible wrote:
> I think the primary thing that stereoscopic vision gives you is depth
> perception. Using it, you can tell, with reasonable accuracy, how far
> away a given surface is. (Seems to be more accurate for near objects;
> very distant ones like clouds tend to look "flat".)
Stereoscopic vision allows you to triangulate an object's position, just
like a surveyor can determine an object's position by forming a triangle
between an object and two reference points.
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 07:01:35
Message: <4b13b41f@news.povray.org>
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I thought this video was fitting:
http://www.youtube.com/watch?v=3609OtM138c
He talks about "one day" people being able to create 3D models from all
the pics lying around the net of him. I guess that day has finally come
true!!
:)
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 07:16:14
Message: <4b13b78e$1@news.povray.org>
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SharkD wrote:
> He talks about "one day" people being able to create 3D models from all
> the pics lying around the net of him. I guess that day has finally come
> true!!
>
> :)
For some reason, the first thought that popped into my head was "OMG -
the goatse guy! NOOOOOO!!!"
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From: Sabrina Kilian
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 10:30:52
Message: <4b13e52c@news.povray.org>
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Invisible wrote:
>>> Wouldn't it depend on the resolution of the images and the size of
>>> the objects in question?
>>
>> No, it's a simple fact that with only two photos there is never enough
>> information to make a 3D model
>
> I don't think that's true.
>
http://www.youtube.com/watch?v=MikG05MV3GU&feature=related
Take any two frames, and tell me if the blue or white side is convex.
> I would have thought it ought to be possible to take a stereo photograph
> and construct a kind of texture-mapped height field from that. I agree
> that if you take a picture of a cup, the computer doesn't really stand a
> chance of figuring out what the *back* of the cup looks like.
Stereo photographs suffer from one problem that the eyes do not appear
to, focus. The brain and eye do all the 'number crunching' to preserve
the information and make you think everything is still in focus,
allowing your eyes to shift and pick up other details. Which also helps
with distance recognition.
To do that with a camera, you would need a ton of pictures or a very
small aperture. The first benefits in adding extra ranger information,
the latter only helps in the amount of data to be processed.
From a picture of a cup, shot edge on in full diffuse lighting, I doubt
a computer could even tell you if it was round, square, or any other
convex or concave shape. Not from just two pictures.
> Now, if you take lots of pictures from lots of different angles... well,
> I'm guessing the hard part is going to be figuring out how the images
> "fix together".
Which is what makes this software look kinda neat. Not only is it doing
that work, but it appears to be doing it in real time.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 11:26:47
Message: <4b13f247$1@news.povray.org>
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Invisible wrote:
> I think the primary thing that stereoscopic vision gives you is depth
> perception.
That and the ability to see around close-by objects.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 11:34:26
Message: <4b13f412@news.povray.org>
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Invisible <voi### [at] dev null> wrote:
> I think the primary thing that stereoscopic vision gives you is depth
> perception.
The lack of depth perception of people who are blind on one eye has been
greatly exaggerated. People with only one seeing eye have a surprisingly
good depth perception.
And that doesn't take years. It takes just a minute or so. You can test
it yourself, and it's actually quite awesome. For instance, watch a 3D game
of even a movie with one eye (cover your other eye with something). In a
few tens of seconds you will start seeing the game with depth perception.
It will start looking truly three-dimensional (not *exactly* as well as
a real three-dimensional scene looked with both eyes, but almost).
The reason is that the brain is really good at compensating for the lack
of stereoscopic view, and will start to use secondary clues to form a
perception of depth.
--
- Warp
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 11:40:17
Message: <4b13f571$1@news.povray.org>
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>> I think the primary thing that stereoscopic vision gives you is depth
>> perception.
>
> The lack of depth perception of people who are blind on one eye has been
> greatly exaggerated. People with only one seeing eye have a surprisingly
> good depth perception.
Shut one eye. The world doesn't really look any different.
Now try and pick something up.
Oh. OK, my hand is actually nowhere near. I guess depth perception *is*
important after all.
(Even more fun is trying to drive with one eye shut. I strongly
recommend that you *never*, ever try this!)
On the other hand, if you're looking at a *moving* picture, you still
have parallax to aid you. Not to mention that many types of surfaces
have patterns that are predictable enough to allow you to guess how far
away they are.
(It is notable, actually, that certain natural objects possess such
scale-invarience that you can't reliably tell how big they are. Rocks
work well in this regard...)
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 11:43:41
Message: <4b13f63d@news.povray.org>
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Invisible <voi### [at] dev null> wrote:
> >> I think the primary thing that stereoscopic vision gives you is depth
> >> perception.
> >
> > The lack of depth perception of people who are blind on one eye has been
> > greatly exaggerated. People with only one seeing eye have a surprisingly
> > good depth perception.
> Shut one eye. The world doesn't really look any different.
> Now try and pick something up.
Yes, because a few seconds will certainly be enough for your brain to
adjust.
Did you try what I suggested?
--
- Warp
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From: Invisible
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 11:45:31
Message: <4b13f6ab$1@news.povray.org>
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>>> The lack of depth perception of people who are blind on one eye has been
>>> greatly exaggerated. People with only one seeing eye have a surprisingly
>>> good depth perception.
>
>> Shut one eye. The world doesn't really look any different.
>
>> Now try and pick something up.
>
> Yes, because a few seconds will certainly be enough for your brain to
> adjust.
>
> Did you try what I suggested?
I haven't tried doing this over an extended time period, no. However, if
it's anything like other human senses, I would imagine the brain manages
to compensate to at least some degree after a while...
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 12:44:00
Message: <4b140460$1@news.povray.org>
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On 11/30/2009 11:34 AM, Warp wrote:
> And that doesn't take years. It takes just a minute or so. You can test
> it yourself, and it's actually quite awesome. For instance, watch a 3D game
> of even a movie with one eye (cover your other eye with something). In a
> few tens of seconds you will start seeing the game with depth perception.
> It will start looking truly three-dimensional (not*exactly* as well as
> a real three-dimensional scene looked with both eyes, but almost).
Of course stereoscopic vision is not going to work when watching a
movie!!! It's a 2D screen! LOL!
Mike
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 12:45:29
Message: <4b1404b9$1@news.povray.org>
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On 11/30/2009 11:34 AM, Warp wrote:
> The lack of depth perception of people who are blind on one eye has been
> greatly exaggerated. People with only one seeing eye have a surprisingly
> good depth perception.
Can anyone think of a single athlete with only one eye?
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 13:24:30
Message: <4b140dde@news.povray.org>
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Warp wrote:
> For instance, watch a 3D game of even a movie with one eye
More to the point, the general public doesn't have access to 3D games or
(usually) movies at all. It's *all* a flat TV screen.
Yet, oddly enough, one learns to aim the grenade launcher to land the
grenade where you want it to go, even without stereoscopic visuals.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 13:25:09
Message: <4b140e05$1@news.povray.org>
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SharkD wrote:
> Can anyone think of a single athlete with only one eye?
Sure. I even know basketball players with no legs.
They're not world class players, mind.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 14:16:30
Message: <4b141a0e@news.povray.org>
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Invisible <voi### [at] dev null> wrote:
> > Did you try what I suggested?
> I haven't tried doing this over an extended time period, no.
Then why don't you? It's cool. Eg. 3D games look really cool that way.
If nothing else, watch someone else playing eg on youtube or whatever.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 14:18:49
Message: <4b141a99@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > For instance, watch a 3D game of even a movie with one eye
> More to the point, the general public doesn't have access to 3D games or
> (usually) movies at all. It's *all* a flat TV screen.
I don't understand. The general public doesn't have access to games or
movies? I don't get it.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 14:22:16
Message: <4b141b68@news.povray.org>
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Warp <war### [at] tag povray org> wrote:
> Darren New <dne### [at] san rr com> wrote:
> > Warp wrote:
> > > For instance, watch a 3D game of even a movie with one eye
> > More to the point, the general public doesn't have access to 3D games or
> > (usually) movies at all. It's *all* a flat TV screen.
> I don't understand. The general public doesn't have access to games or
> movies? I don't get it.
Ok, maybe we are having a confusion of terminology.
This is a 2D game:
http://upload.wikimedia.org/wikipedia/en/5/50/NES_Super_Mario_Bros.png
This is a 3D game:
http://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png
Clearer now?
--
- Warp
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From: Orchid XP v8
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 15:21:20
Message: <4b142940$1@news.povray.org>
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>>> For instance, watch a 3D game of even a movie with one eye
>
>> More to the point, the general public doesn't have access to 3D games or
>> (usually) movies at all. It's *all* a flat TV screen.
>
> I don't understand. The general public doesn't have access to games or
> movies? I don't get it.
I think he means the public don't have access to stereoscopic viewing
technologies.
The military has (for example) those TV screens with the weird
flickering LCD glasses that give you a headache but also generate a true
full-colour stereo image...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 15:24:31
Message: <4b1429ff@news.povray.org>
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Orchid XP v8 <voi### [at] dev null> wrote:
> >>> For instance, watch a 3D game of even a movie with one eye
> >
> >> More to the point, the general public doesn't have access to 3D games or
> >> (usually) movies at all. It's *all* a flat TV screen.
> >
> > I don't understand. The general public doesn't have access to games or
> > movies? I don't get it.
> I think he means the public don't have access to stereoscopic viewing
> technologies.
Then it's unrelated to what I wrote, and an odd response.
I was nowhere talking about any stereoscopic viewing technologies.
--
- Warp
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:01:59
Message: <4b144ee7$1@news.povray.org>
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> Warp wrote:
>>> For instance, watch a 3D game of even a movie with one eye
>
>> More to the point, the general public doesn't have access to 3D games or
>> (usually) movies at all. It's *all* a flat TV screen.
>
> I don't understand. The general public doesn't have access to games or
> movies? I don't get it.
Not in 3D. Just in perspective.
Contrast with a movie theatre where you wear special glasses, or with a play
or puppet show.
My point being that even with both eyes open, looking at light projected on
a 2D flat movie screen, you still have a sense of depth. You know Bruce
Willis' car is closer than the bad guy's helicopter even if it's a flat
photo on a flat screen.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:03:02
Message: <4b144f26$1@news.povray.org>
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Warp wrote:
> http://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png
> Clearer now?
That's a game drawn in perspective, is my point.
This is a 3D movie:
http://www.insidesocal.com/tomhoffarth/3D-glasses-404_675044c.jpg
:-)
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:05:01
Message: <4b144f9d$1@news.povray.org>
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Warp wrote:
> Then it's unrelated to what I wrote, and an odd response.
I was agreeing with you. Not only can you see "depth" with one eye closed,
you can see "depth" that isn't there with both eyes open. You don't have
that hard a time judging how far away the enemy is and who is closer in a
1st-person shooter, regardless of how many eyes you open.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:10:20
Message: <4b1450dc@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > http://upload.wikimedia.org/wikipedia/en/d/de/Doom_ingame_1.png
> > Clearer now?
> That's a game drawn in perspective, is my point.
Sorry, I don't get your point.
*My* point was that if you start watching a 3D game (perspective, whatever
you want to call it) like Doom or Half-Life with one eye only, you will
start getting quite cool depth perception. Not many people know this because
they have never tried.
*Your* point I missed completely.
Rather than nitpicking about terminology, just try it. It's cool.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:12:57
Message: <4b145179@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > Then it's unrelated to what I wrote, and an odd response.
> I was agreeing with you. Not only can you see "depth" with one eye closed,
> you can see "depth" that isn't there with both eyes open. You don't have
> that hard a time judging how far away the enemy is and who is closer in a
> 1st-person shooter, regardless of how many eyes you open.
Of course the brain needs the visual clues given by parallax and other
even subtler details (such as recognizable shapes) in order to maintain
the compensated depth perception. If you eg. pause the game/video for some
time, you will start losing the depth perception again, until you resume
it and start getting the visual clues again.
With stereo vision you maintain the depth perception even with a
completely static three-dimensional scenery.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:14:58
Message: <4b1451f2@news.povray.org>
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Darren New <dne### [at] san rr com> wrote:
> My point being that even with both eyes open, looking at light projected on
> a 2D flat movie screen, you still have a sense of depth. You know Bruce
> Willis' car is closer than the bad guy's helicopter even if it's a flat
> photo on a flat screen.
But my point is that with one eye the depth perception will be much
stronger (which is something many people don't know).
(Of course one could ask, why then don't we always watch movies and
play games with one eye only? It's actually a bit tiring to do that for
a long time. And somehow the picture just isn't as clear as with both
eyes. You can try it.)
--
- Warp
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From: Jim Henderson
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 18:40:45
Message: <4b1457fd$1@news.povray.org>
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On Mon, 30 Nov 2009 11:34:26 -0500, Warp wrote:
> The lack of depth perception of people who are blind on one eye has
> been
> greatly exaggerated. People with only one seeing eye have a surprisingly
> good depth perception.
It depends on how long they've been affected by it. My dad had very poor
peripheral vision and near the end of his life was almost completely
blind in one eye - he had absolutely no depth perception at all
(demonstrated to me several times when I tossed car keys to him and he
could never tell how far away they were).
Those who are affected by such a condition for most of their life,
though, have often adjusted to their circumstances.
Jim
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 21:33:08
Message: <4b148064@news.povray.org>
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On 11/30/2009 6:01 PM, Darren New wrote:
> Contrast with a movie theatre where you wear special glasses, or with a
> play or puppet show.
>
> My point being that even with both eyes open, looking at light projected
> on a 2D flat movie screen, you still have a sense of depth. You know
> Bruce Willis' car is closer than the bad guy's helicopter even if it's a
> flat photo on a flat screen.
In both video games and movies you don't have to worry about keeping
objects in focus. In film it's taken care of by the camera operator; in
video games things are never out of focus. I'll admit that if we had
perfect focus at all distances like a pinhole camera, then maybe we
would have an easier time judging depth with just one eye, as there
would be essentially no delay as our eyes focus.
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 22:58:30
Message: <4b149466$1@news.povray.org>
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Warp wrote:
> *My* point was that if you start watching a 3D game (perspective, whatever
> you want to call it) like Doom or Half-Life with one eye only, you will
> start getting quite cool depth perception. Not many people know this because
> they have never tried.
OK, I'll give it a try.
> *Your* point I missed completely.
That you have a degree of depth perception in a "3D game" like half-life
even with both eyes open.
> Rather than nitpicking about terminology, just try it. It's cool.
I wasn't really nit-picking about terminology. I was simply trying to
explain what I was talking about. Namely, that you can easily judge depth in
a game that only has one image, so you can easily judge depth with one eye
open looking at the real world.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 30 Nov 2009 22:59:24
Message: <4b14949c$1@news.povray.org>
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Warp wrote:
> But my point is that with one eye the depth perception will be much
> stronger (which is something many people don't know).
I didn't know that. I'll give it a try.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: somebody
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 06:49:39
Message: <4b1502d3$1@news.povray.org>
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"Warp" <war### [at] tag povray org> wrote in message
news:4b1451f2@news.povray.org...
> Darren New <dne### [at] san rr com> wrote:
> > My point being that even with both eyes open, looking at light projected
on
> > a 2D flat movie screen, you still have a sense of depth. You know Bruce
> > Willis' car is closer than the bad guy's helicopter even if it's a flat
> > photo on a flat screen.
>
> But my point is that with one eye the depth perception will be much
> stronger (which is something many people don't know).
It's not depth perception that's stronger with one eye (which would be
absurd). It's eactly the opposite: For best result watching a *flat* screen,
you do want to eliminate your own depth perception altogether. With two
eyes, you are noticing the actual 3D surface geometry of the screen itself
(especially if your eyes wander or your head is not still) plus a 2D surface
texture. With one eye only, your eye can more easily "replace" the camera
with which the movie was shot.
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 11:11:22
Message: <4b15402a@news.povray.org>
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somebody <x### [at] y com> wrote:
> It's not depth perception that's stronger with one eye (which would be
> absurd).
Watching a moving 3D scenery which has been projected onto a 2D plane
(such as a computer game or a movie) with one eye *does* give you a stronger
perception of depth than watching it with both eyes. If you don't believe
it, try it. (Give your brain about a minute to adapt.)
It's not absurd. The brain is quite good at compensating for lack of
stereo vision.
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 11:12:14
Message: <4b15405e@news.povray.org>
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SharkD <mik### [at] gmail com> wrote:
> in video games things are never out of focus.
You clearly haven't played any moder videogame. ;)
--
- Warp
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 11:15:11
Message: <4b15410f@news.povray.org>
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Jim Henderson <nos### [at] nospam com> wrote:
> (demonstrated to me several times when I tossed car keys to him and he
> could never tell how far away they were).
The brain cannot adapt to such a small object making such a rapid movement
with one eye only. The visual clues are too subtle and too fast.
Instead, put the keys on a table, and then walk from afar towards the
table with one eye covered, and take the keys. At least I don't have the
slightest problem in doing that. That's because the brain has time to
estimate the distance to the keys accurately while you are walking,
watching the keys.
--
- Warp
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 11:33:28
Message: <4b154558$1@news.povray.org>
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Warp wrote:
> SharkD <mik### [at] gmail com> wrote:
>> in video games things are never out of focus.
>
> You clearly haven't played any moder videogame. ;)
I am highly amused at the visual effects of Batman getting clubbed with a
pipe, or how the screen goes all fuzzy while you're choking the crap out of
someone. :-)
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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From: Jim Henderson
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 12:11:29
Message: <4b154e41$1@news.povray.org>
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On Tue, 01 Dec 2009 11:15:11 -0500, Warp wrote:
> Jim Henderson <nos### [at] nospam com> wrote:
>> (demonstrated to me several times when I tossed car keys to him and he
>> could never tell how far away they were).
>
> The brain cannot adapt to such a small object making such a rapid
> movement
> with one eye only. The visual clues are too subtle and too fast.
Yes, that was my point.
> Instead, put the keys on a table, and then walk from afar towards the
> table with one eye covered, and take the keys. At least I don't have the
> slightest problem in doing that. That's because the brain has time to
> estimate the distance to the keys accurately while you are walking,
> watching the keys.
The wonderful thing about the brain is that there are may different ways
for them to work. Some people have an easier time with some things than
others as a result.
Jim
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From: Warp
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 13:15:06
Message: <4b155d2a@news.povray.org>
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Jim Henderson <nos### [at] nospam com> wrote:
> On Tue, 01 Dec 2009 11:15:11 -0500, Warp wrote:
> > Jim Henderson <nos### [at] nospam com> wrote:
> >> (demonstrated to me several times when I tossed car keys to him and he
> >> could never tell how far away they were).
> >
> > The brain cannot adapt to such a small object making such a rapid
> > movement
> > with one eye only. The visual clues are too subtle and too fast.
> Yes, that was my point.
You seemed to disagree with the claim I made, which you were responding to,
that the lack of depth perception of people blind on one eye has been
greatly exaggerated.
Depth perception may have been diminished, and the depth of rapid
spontaneous movement may be hard to visualize, but that's far from how
one-eyed vision is depicted in popular culture, which is absolutely
exaggerated. What a one-eyed man sees is more than what a camera sees
because the brain really *adds* depth perception from secondary clues.
As I have been writing, you can test that for yourself eg. by watching
a computer game or movie, and the effect is quite cool.
--
- Warp
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From: Jim Henderson
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 13:39:16
Message: <4b1562d4@news.povray.org>
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On Tue, 01 Dec 2009 13:15:06 -0500, Warp wrote:
> You seemed to disagree with the claim I made, which you were
> responding to,
> that the lack of depth perception of people blind on one eye has been
> greatly exaggerated.
I do think that claim is inaccurate, yes.
> Depth perception may have been diminished, and the depth of rapid
> spontaneous movement may be hard to visualize, but that's far from how
> one-eyed vision is depicted in popular culture, which is absolutely
> exaggerated. What a one-eyed man sees is more than what a camera sees
> because the brain really *adds* depth perception from secondary clues.
>
> As I have been writing, you can test that for yourself eg. by watching
> a computer game or movie, and the effect is quite cool.
I have done so several times myself, but it seems to me that it makes a
difference whether or not your brain has been trained to make the
adjustment. Those who are sighted in both eyes have brains that can
compensate for diminished capacities in some ways, however those who have
never had sight in one eye experience the world differently than you or I
do, so to say that their brains can compensate for this in the same way
ours can when we just close one eye is, IMHO, inaccurate.
Jim
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From: somebody
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 1 Dec 2009 21:42:18
Message: <4b15d40a$1@news.povray.org>
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"Warp" <war### [at] tag povray org> wrote in message
news:4b15402a@news.povray.org...
> somebody <x### [at] y com> wrote:
> > It's not depth perception that's stronger with one eye (which would be
> > absurd).
>
> Watching a moving 3D scenery which has been projected onto a 2D plane
> (such as a computer game or a movie) with one eye *does* give you a
stronger
> perception of depth than watching it with both eyes. If you don't believe
> it, try it. (Give your brain about a minute to adapt.)
>
> It's not absurd. The brain is quite good at compensating for lack of
> stereo vision.
I know what you are seeing and don't disagree, but you are using odd
terminology. There's no _depth_ on a flat 2D panel to perceive. What you are
seeing is an illusion, which is made more convincing by _eliminating_ the
real depth perception so that your mind is more suggestible to the presented
one.
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From: SharkD
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 2 Dec 2009 00:44:34
Message: <4b15fec2$1@news.povray.org>
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On 12/1/2009 11:33 AM, Darren New wrote:
> I am highly amused at the visual effects of Batman getting clubbed with
> a pipe, or how the screen goes all fuzzy while you're choking the crap
> out of someone. :-)
Er... Can you show me an example of a video game that doesn't use a
pinhole-type camera?
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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From: Darren New
Subject: Re: Awesome. Instant 3D model entry based on a cheap webcam
Date: 2 Dec 2009 01:07:54
Message: <4b16043a$1@news.povray.org>
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SharkD wrote:
> Er... Can you show me an example of a video game that doesn't use a
> pinhole-type camera?
Anything with lens flair. The new Batman game I referred to. I'm not sure I
can *show* you an example, but I can name you examples.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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