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> Um, I meant, I never got out of the garage! I was initially reluctant to
> try GTA
> after that, I thought it meant I was crap at all driving games :)
Oh ok - don't worry you didn't miss much compared to GTA. IIRC Driver came
out before GTA3, so it seemed to be the only 3D driving game where you could
really just drive around wherever you wanted on a huge map.
> My favourite in GTA:SA was to park across the freeway and watch the
> ensuing
> pile-ups from a safe distance.
Or to hide at the side of the road and try and shoot out the tyres of
passing cars (or the drivers' heads)...
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"scott" <sco### [at] scott com> wrote:
> > My favourite in GTA:SA was to park across the freeway and watch the
> > ensuing
> > pile-ups from a safe distance.
>
> Or to hide at the side of the road and try and shoot out the tyres of
> passing cars (or the drivers' heads)...
Or, better yet, the fuel cap! Driving the wrong way in a super taxi was good -
fire the nitro, get up to speed, then do a hydraulic-shock hop just before you
hit something. You could get multiple backflips if you hit things just right!
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scott <sco### [at] scott com> wrote:
> I don't know about Driv3r, but on the original Driver you started in a
> garage basement and had to do so many stunts within a time limit before you
> could progress. It really is worth spending the time learning how to do
> those moves because it will make the rest of the game far more enjoyable.
Driv3r has nothing to do with the first game. In the first game the
controls are good and polished, the car responsive and the level of
difficulty acceptable. I own the first Driver game and I have played it
through.
Driv3r is completely unplayable. I cannot pass even the first level.
http://warp.povusers.org/GameReviews/driv3r.html
--
- Warp
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Darren New wrote:
> Does anyone else have trouble steering the cars in this game? So far,
> it's not too difficult, except that I can't steer for a damn, so I can't
> finish the car chase stuff. It feels like the analog joystick is playing
> digital, and every tiny touch is an attempted U-turn.
>
> Do I have something configured wrong? Or is it just me?
>
> I don't have trouble with the analog aiming on other games.
>
If you're used to other racing games, GTA4 won't feel the same at all.
This is by no means a bad thing; it's a completely different game, and
the driving serves a different purpose.
I'd say spend some time stealing cars and running from the police. If
you can outrun the police on 3 stars, then you won't have any problems
beating the game.
(Or, for added fun, try to run the police barricades before the other
islands open up - 5 instant stars :) ).
...Chambers
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Chambers wrote:
> I'd say spend some time stealing cars and running from the police. If
> you can outrun the police on 3 stars, then you won't have any problems
> beating the game.
OK, so it is just a matter of practice then.
> (Or, for added fun, try to run the police barricades before the other
> islands open up - 5 instant stars :) ).
I did that. I didn't realize the bridge was closed until I slammed into the
barrier at speed. I've also run into things hard enough to go thru the
windshield, which was pretty amusing.
But it seems the only way I can catch up to people fleeing is to drive after
them as far as I can, then start over and try to follow the same path, ad
nauseum. The fact that the game won't save at arbitrary points is rather
annoying too.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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Darren New wrote:
> But it seems the only way I can catch up to people fleeing is to drive
> after them as far as I can, then start over and try to follow the same
> path, ad nauseum. The fact that the game won't save at arbitrary points
> is rather annoying too.
Once you get to be friends with Bruce, you can participate in street
races whenever you want - these are good practice.
Like most racing games, it all comes down to the corners. If you learn
to corner well, you can catch anybody - well, anybody in a race. There
are actually some scripted chases where it's physically impossible to
catch the target, as they'll just accelerate at an insane pace to keep
ahead of you. For those chases, you just need to keep close to them
until you reach your destination. Unfortunately, there's no indication
of which type of chase you're in other than watching the behavior of the
car you're chasing.
...Chambers
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Chambers wrote:
> Once you get to be friends with Bruce, you can participate in street
> races whenever you want - these are good practice.
I can practice just by jacking a car and driving around, really. :-)
> Like most racing games, it all comes down to the corners.
The steering seems so sensitive that it's difficult to even go straight when
the road curves slightly. It's a little easier at speed, it seems, and it's
helpful that neither light poles nor pedestrians present a serious difficulty.
> catch the target, as they'll just accelerate at an insane pace to keep
> ahead of you.
I hate that kind of stuff. :-) But if the idea is to follow them to where
they're going, I can see the need.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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I played the game through on xbox and I don't remember having much trouble
with the driving controls. (My biggest driving problems were with taking
sharp turns during high speed chases.) What platform are you used to, PC?
You might just need to be slower with the joystick.
Controls aside, the game is very frustrating. The lack of save points is
very painful, especially during some of the later missions. In fact, I don't
think I would play another GTA game unless that specific point were
addressed.
- Slime
[ http://www.slimeland.com/ ]
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> (why did they call the most recent one 4, by the way? It's at least the
> 6th game
> to bear the name)
It makes sense to split the games into "main" games and "spinoffs." People
who really like the series will play every game, whereas people who don't
care as much can still play the main (numbered) ones and not feel like
they're missing out.
- Slime
[ http://www.slimeland.com/ ]
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> Driv3r has nothing to do with the first game. In the first game the
> controls are good and polished, the car responsive and the level of
> difficulty acceptable. I own the first Driver game and I have played it
> through.
>
> Driv3r is completely unplayable. I cannot pass even the first level.
Yeh that sucks, I mean aren't they meant to give copies of the game to
non-developers to test out before releasing it?
I wonder if it was released for consoles first, which is why the controls
are aimed at tiny analogue sticks?
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