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>>> All we need now is for Warp to pop up and tell me that if only I used
>>> a *real* programming environment like VisualStudio C++, I would only
>>> need to click on a button and everything would instantly work right...
>>
>> Or Scott to pop up and tell you to just use a .net language and be
>> done with COM altogether.
>
> Or both! Use a .NET language and tell it to interface itself to COM. ;-)
What a wonderful idea! Instead of having a compiled Haskell program that
requires you to install 10MB of GTK+ libraries before it will run, you
can have an interpretted .NET program which requires you to install
400MB of libraries before it will run. Everybody wins...
>> http://www.ffconsultancy.com/dotnet/fsharp/rule30/code/1/rule30.fs
>
> Sweet. I haven't taken the time to figure out how they unify the
> functional with all the stateful OO libraries.
The real world is stateful. Almost all functional languages must have a
strategy for dealing with real-world state. Just apply the same
technique (whatever it is) to dealing with stateful APIs.
The tricky part is usually the type system...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> can have an interpretted .NET program
.NET isn't interpreted.
>> Sweet. I haven't taken the time to figure out how they unify the
>> functional with all the stateful OO libraries.
>
> The real world is stateful. Almost all functional languages must have a
> strategy for dealing with real-world state. Just apply the same
> technique (whatever it is) to dealing with stateful APIs.
Well, yes, except I suspect that's not how F# does it. :-)
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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>> ...in order to use it, you need to include the header file wincodec.h
>> (which I don't have), and you need to link in windowscodec.lib (which I
>> also don't have). It seems almost pointless to continue reading about
>> the API, because I can't actually call it anyway.
>
> You probably will need to download the latest PlatformSDK from
> Microsoft. That will contain all of the windows components you need,
> even stuff to interface with Vista and Windows 7!
What's the PlatformSDK?
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>>> Sweet. I haven't taken the time to figure out how they unify the
>>> functional with all the stateful OO libraries.
>>
>> The real world is stateful. Almost all functional languages must have
>> a strategy for dealing with real-world state. Just apply the same
>> technique (whatever it is) to dealing with stateful APIs.
>
> Well, yes, except I suspect that's not how F# does it. :-)
I haven't researched it yet, but I suspect you'll find it *is* how it
does it. ;-)
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On 10/15/2009 3:18 AM, Invisible wrote:
> What's the PlatformSDK?
Actually, it's called Windows SDK, now ...
--
~Mike
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>> What's the PlatformSDK?
>
> Actually, it's called Windows SDK, now ...
Oh, OK.
So... presumably it's a big box full of header files and so forth?
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>> Actually, it's called Windows SDK, now ...
>
> Oh, OK.
>
> So... presumably it's a big box full of header files and so forth?
"The Microsoft Windows SDK (Software Development Kit) is a software
development kit from Microsoft that contains header files, libraries,
samples, documentation and tools utilizing the APIs required to develop
applications" ... "The package contains an extensive documentation and
nearly 1000 samples."
http://en.wikipedia.org/wiki/Microsoft_Windows_SDK
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> "The Microsoft Windows SDK (Software Development Kit) is a software
> development kit from Microsoft that contains header files, libraries,
> samples, documentation and tools utilizing the APIs required to develop
> applications" ... "The package contains an extensive documentation and
> nearly 1000 samples."
>
> http://en.wikipedia.org/wiki/Microsoft_Windows_SDK
OK, that sounds like the puppy then...
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> OK, that sounds like the puppy then...
More like beast than puppy :-)
BTW I have wincodec.h on my machine, must have been installed as part of
MSVS C++ or something.
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Invisible wrote:
> As far as I can tell, a *.COM file is just a file containing raw machine
> code. You load the entire file into memory, starting at a predefined
> base address [I forget what that is],
Remember 'org 100h'?
and jump to byte 0. And that's all
> there is to it.
And the reason I love them :-)
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