POV-Ray : Newsgroups : povray.off-topic : LOL'd at myself Server Time
4 Nov 2024 22:23:46 EST (-0500)
  LOL'd at myself (Message 1 to 10 of 29)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Kyle
Subject: LOL'd at myself
Date: 8 May 2009 09:13:55
Message: <4a043013$1@news.povray.org>
I laughed at myself when I recognized this text art right away.  It's 
been a few years...



         #         #
      ##             ##
    ##                 ##
   ###                 ###
   ##                   ##
   ##                   ##
   ###                 ###
   ###      #####     ####
    ####     ###     ####
     ###################
       ###############
          #########
             ###
             ###
             ###
              #


Post a reply to this message

From: Invisible
Subject: Re: LOL'd at myself
Date: 8 May 2009 09:23:02
Message: <4a043236$1@news.povray.org>
Kyle wrote:

> 
>         #         #
>      ##             ##
>    ##                 ##
>   ###                 ###
>   ##                   ##
>   ##                   ##
>   ###                 ###
>   ###      #####     ####
>    ####     ###     ####
>     ###################
>       ###############
>          #########
>             ###
>             ###
>             ###
>              #

Heh, nice.

I've only ever played Q2, so... ;-)

    ____  ____
    \   \ \###\
     \   \ \###\
      \   \ \###\
       \   \ \###\  ______________
        \   \ \###\ \_____________|
         \   \ \###\
         /   / /####\  ___________
        /   / /######\ \__________|
       /   / /###/\###\
      /   / /###/  \###\
     /   / /###/    \###\
    /___/ /###/      \###\


Post a reply to this message

From: nemesis
Subject: Re: LOL'd at myself
Date: 8 May 2009 16:20:38
Message: <4a049416@news.povray.org>
Invisible escreveu:
> Kyle wrote:
> 
>>
>>         #         #
>>      ##             ##
>>    ##                 ##
>>   ###                 ###
>>   ##                   ##
>>   ##                   ##
>>   ###                 ###
>>   ###      #####     ####
>>    ####     ###     ####
>>     ###################
>>       ###############
>>          #########
>>             ###
>>             ###
>>             ###
>>              #
> 
> Heh, nice.
> 
> I've only ever played Q2, so... ;-)
> 
>    ____  ____
>    \   \ \###\
>     \   \ \###\
>      \   \ \###\
>       \   \ \###\  ______________
>        \   \ \###\ \_____________|
>         \   \ \###\
>         /   / /####\  ___________
>        /   / /######\ \__________|
>       /   / /###/\###\
>      /   / /###/  \###\
>     /   / /###/    \###\
>    /___/ /###/      \###\


quake >>= haskell

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Invisible
Subject: Re: LOL'd at myself
Date: 11 May 2009 04:15:58
Message: <4a07debe@news.povray.org>
nemesis wrote:

> quake >>= haskell

How about Quake implemented *in* Haskell? ;-)


Post a reply to this message

From: Mike Raiford
Subject: Re: LOL'd at myself
Date: 11 May 2009 07:51:32
Message: <4a081144$1@news.povray.org>
Invisible wrote:

> How about Quake implemented *in* Haskell? ;-)

I could go grab a sandwich while it renders the next frame. Awesome!

-- 
~Mike


Post a reply to this message

From: Invisible
Subject: Re: LOL'd at myself
Date: 11 May 2009 07:58:01
Message: <4a0812c9$1@news.povray.org>
>> How about Quake implemented *in* Haskell? ;-)
> 
> I could go grab a sandwich while it renders the next frame. Awesome!

Really? And what makes you think that? OpenGL with hardware acceleration 
is equally fast if you call it from C or Haskell. :-P


Post a reply to this message

From: Mike Raiford
Subject: Re: LOL'd at myself
Date: 11 May 2009 08:17:33
Message: <4a08175d$1@news.povray.org>
Invisible wrote:

> Really? And what makes you think that? OpenGL with hardware acceleration 
> is equally fast if you call it from C or Haskell. :-P

The original quake was not OpenGL... :) Though, they did release GLQuake.

And, isn't Haskell like an order of magnitude slower than ... just about 
everything else?

-- 
~Mike


Post a reply to this message

From: Invisible
Subject: Re: LOL'd at myself
Date: 11 May 2009 08:26:03
Message: <4a08195b$1@news.povray.org>
>> Really? And what makes you think that? OpenGL with hardware 
>> acceleration is equally fast if you call it from C or Haskell. :-P
> 
> The original quake was not OpenGL... :) Though, they did release GLQuake.

You're probably right. I never saw it. (I only saw Quake II. For that 
matter, I've never seen Quake III, although I'm told it exists.)

Of course, nobody has ever implemented Quake in Haskell. But they *have* 
successfully implemented Doom. (And it loads original Doom "WAD" files.)

> And, isn't Haskell like an order of magnitude slower than ... just about 
> everything else?

I actually can't decide whether you're being serious or not...


Post a reply to this message

From: Mike Raiford
Subject: Re: LOL'd at myself
Date: 11 May 2009 09:49:53
Message: <4a082d01$1@news.povray.org>
Invisible wrote:

> Of course, nobody has ever implemented Quake in Haskell. But they *have* 
> successfully implemented Doom. (And it loads original Doom "WAD" files.)

Wow.. heh

I think they implemented Quake in C++.net at one point.

>> And, isn't Haskell like an order of magnitude slower than ... just 
>> about everything else?
> 
> I actually can't decide whether you're being serious or not...

Mmm, mostly not serious. :D

-- 
~Mike


Post a reply to this message

From: Warp
Subject: Re: LOL'd at myself
Date: 11 May 2009 11:17:48
Message: <4a08419c@news.povray.org>
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> I think they implemented Quake in C++.net at one point.

  Given that Quake was already implemented in C++, what would the .net
part bring to it?

-- 
                                                          - Warp


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.