Does anyone know of a good approach to remove and merge coincident or
hidden surfaces from meshes? I am interested in creating a tool that
"cleans up" LDraw models so that the models are usable in real-time
applications. Currently, the models use so many polygons (most of which
are hidden or duplicated) that real-time applications aren't ideal. I'd
like to create a simple tool that "converts" models so they're usable in
such things as games.
Thanks!
-Mike
> Does anyone know of a good approach to remove and merge coincident or > hidden surfaces from meshes? I am interested in creating a tool that > "cleans up" LDraw models so that the models are usable in real-time > applications. Currently, the models use so many polygons (most of which > are hidden or duplicated) that real-time applications aren't ideal. I'd > like to create a simple tool that "converts" models so they're usable in > such things as games.
You might want to look at Meshlab.
I think that might do what you want already.
If not, it's open source GPL so it would give
you a starting point to improve on.
http://meshlab.sourceforge.net/
Tim Attwood wrote:
>> Does anyone know of a good approach to remove and merge coincident or >> hidden surfaces from meshes? I am interested in creating a tool that >> "cleans up" LDraw models so that the models are usable in real-time >> applications. Currently, the models use so many polygons (most of >> which are hidden or duplicated) that real-time applications aren't >> ideal. I'd like to create a simple tool that "converts" models so >> they're usable in such things as games.> > You might want to look at Meshlab. I think that might do what you want > already.> If not, it's open source GPL so it would give> you a starting point to improve on.> http://meshlab.sourceforge.net/
Awesome! This tool seems like it would be exactly what I need!
Thanks!
-Mike