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http://www.gamasutra.com/view/feature/3928/sponsored_feature_light_it_up_.php?print=1
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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Darren New wrote:
>
http://www.gamasutra.com/view/feature/3928/sponsored_feature_light_it_up_.php?print=1
Nice, but... after all that effort, the final result isn't particularly
impressive to look at. I mean, it doesn't jump out at you as looking
particularly realistic.
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Invisible wrote:
> Darren New wrote:
>>
http://www.gamasutra.com/view/feature/3928/sponsored_feature_light_it_up_.php?print=1
>
>
> Nice, but... after all that effort, the final result isn't particularly
> impressive to look at. I mean, it doesn't jump out at you as looking
> particularly realistic.
I expect they're using the original maps, so they probably weren't optimized
to take advantage of the ray-tracing. I don't know if the original actually
had all those shiney globes floating around, either. :-)
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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Invisible wrote:
> Nice, but... after all that effort, the final result isn't particularly
> impressive to look at. I mean, it doesn't jump out at you as looking
> particularly realistic.
I agree: the result doesn't look one single bit different than normal
FPS games which are rendered with conventional (scanline) methods.
(Well, Crysis looks better than this...)
But of course, ray tracing would make things simpler: no need to use
fancy tricks to achieve a certain effect.
--
Severi Salminen
http://www.iki.fi/severi
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Severi Salminen wrote:
> I agree: the result doesn't look one single bit different than normal
> FPS games which are rendered with conventional (scanline) methods.
> (Well, Crysis looks better than this...)
Quite. And Crysis and others already have realtime shadows now, so...
> But of course, ray tracing would make things simpler: no need to use
> fancy tricks to achieve a certain effect.
Once it becomes possible to do this kind of thing "efficiently enough",
I would think the simplicity argument will become quite compelling.
Currently computer games have all kinds of graphical effects that look
great *except* when you do XYZ, and then the illusion breaks horribly.
Ray-tracing could end this.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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