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From: Orchid XP v8
Subject: Playing Crysis
Date: 5 Feb 2009 13:56:52
Message: <498b3674$1@news.povray.org>
So I spent the entire afternoon playing Crysis.

My God... it's... breathtaking! O_O

I literally cannot believe my PC is actually rendering this stuff in 
realtime! It's kinda laggy - and oddly this doesn't appear to change if 
I turn the graphics settings up or down, so I'm guessing the CPU is the 
bottleneck. (They recommend a faster CPU than what I have.)

FarCry was a pretty amazing game, although it clearly was a "game". Even 
with all settings to maximum, it was clearly a computer-generated 
environment with lots of crafty use of polygons and texturing.

Crysis is the same, except... woooooaaaaahh! Hell, I've seen people try 
to make grass look this good with POV-Ray and not really succeed. Damn. 
This stuff is *mental*! O_O

Now, if I could just figure out how to play the game... ;-)

Seriously, I'm loving the funky suits we all get to wear. Whoever 
designed that thing... awesome! And I figured out that there's several 
different modes to it, and I'm slowly discovering what all the HUD 
elements mean. But I'm still puzzled as to how to survive the game.

All the weapons I have seem completely ineffective. Every time I meet an 
enemy, I get cut to pieces before I can do any real damage. The weapons 
just don't seem to work from more than point-blank range. I did try 
using the cloak mode to get close, but you can only walk about 10 paces 
before the cloak runs out.

I have, however, discovered that sometimes the simplest way to get past 
the enemy is to just run. Speed mode seems to do that quite well.

As yet, I have no idea what on earth strength mode might be useful 
for... ;-)

PS. I also love the way that all the weapons you can pick up look 
*completely identical*, so you can't tell them apart. That's really helpful.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: Playing Crysis
Date: 5 Feb 2009 14:42:37
Message: <498b412d$1@news.povray.org>
Orchid XP v8 wrote:
> So I spent the entire afternoon playing Crysis.

I can't figure out why Valve would remove the demos from their download site 
once the real game comes out. I might like to try Crysis, but I'm not going 
to buy it without ever having tried playing it.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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From: Orchid XP v8
Subject: Re: Playing Crysis
Date: 5 Feb 2009 16:55:42
Message: <498b605e$1@news.povray.org>
I just pressed the "view credits" button. BIG MISTAKE!

Jesus, I thought I'd be an old man by the time that lot finished 
rolling! I mean, they didn't just list the names of the people who 
programmed the game, they listed the names of *every* PR person in every 
country where the game is sold! O_O

Also... so this is a game about a bunch of Americans running around 
killing North Koreans? And... it's also on sale... in Korea??

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Jim Henderson
Subject: Re: Playing Crysis
Date: 5 Feb 2009 23:58:43
Message: <498bc383@news.povray.org>
On Thu, 05 Feb 2009 21:55:49 +0000, Orchid XP v8 wrote:

> I just pressed the "view credits" button. BIG MISTAKE!
> 
> Jesus, I thought I'd be an old man by the time that lot finished
> rolling! I mean, they didn't just list the names of the people who
> programmed the game, they listed the names of *every* PR person in every
> country where the game is sold! O_O
> 
> Also... so this is a game about a bunch of Americans running around
> killing North Koreans? And... it's also on sale... in Korea??

South Korea is not an export-controlled country.  North Korea is. ;-)

Jim


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From: St 
Subject: Re: Playing Crysis
Date: 6 Feb 2009 03:36:23
Message: <498bf687$1@news.povray.org>
"Orchid XP v8" <voi### [at] devnull> wrote in message 
news:498b3674$1@news.povray.org...

>
> Seriously, I'm loving the funky suits we all get to wear. Whoever designed 
> that thing... awesome! And I figured out that there's several different 
> modes to it, and I'm slowly discovering what all the HUD elements mean. 
> But I'm still puzzled as to how to survive the game.

    Well, your suit is the key. As you go through the game you'll find a 
need for all elements of that suit.


>
> All the weapons I have seem completely ineffective. Every time I meet an 
> enemy, I get cut to pieces before I can do any real damage. The weapons 
> just don't seem to work from more than point-blank range.

     Using the FY71 with a scope and silencer is probably the best general 
weapon to have. Don't forget that you can pick up weapons from dead enemies, 
so always keep your eye on what they were using because if you find one that 
has all accessories, you'll also get things like the 'sleep dart', (press 
'x' to rotate through them, and press 'c' or middle mouse button to select).


I did try
> using the cloak mode to get close, but you can only walk about 10 paces 
> before the cloak runs out.

    Yeah, you'll get used to that but generally, when in cloak mode, don't 
run and try to stay as still as you can until you decide how you're going to 
tackle the next problem.


>
> I have, however, discovered that sometimes the simplest way to get past 
> the enemy is to just run. Speed mode seems to do that quite well.

   Speed mode is great. :) Try running and jumping at a rock in speed mode. 
WEEEEEE! ;)


>
> As yet, I have no idea what on earth strength mode might be useful for... 
> ;-)

    Have you grabbed an NK yet? Hit 'f' when it says 'grab', switch to 
strength mode and punch him (or throw him)! Punch the cabins, punch 
everything. Jump up rocks, jump up ladders, jump over your enemies and 
whilst in mid-air, switch to cloak, turn around and kill 'em all! :)


>
> PS. I also love the way that all the weapons you can pick up look 
> *completely identical*, so you can't tell them apart. That's really 
> helpful.

    Huh? Which ones?

    So what's your FPS? Bring the console down in-game, and type: 
r_displayinfo 1

     ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Playing Crysis
Date: 6 Feb 2009 07:33:13
Message: <498c2e09$1@news.povray.org>
>> Also... so this is a game about a bunch of Americans running around
>> killing North Koreans? And... it's also on sale... in Korea??
> 
> South Korea is not an export-controlled country.  North Korea is. ;-)

Yeah, but...

OK, let me put it this way. If there was a game about North Koreans 
killing US troops, how popular do you think that game would be in the US??

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Playing Crysis
Date: 6 Feb 2009 07:49:40
Message: <498c31e4@news.povray.org>
>> Seriously, I'm loving the funky suits we all get to wear. Whoever designed 
>> that thing... awesome! And I figured out that there's several different 
>> modes to it, and I'm slowly discovering what all the HUD elements mean. 
>> But I'm still puzzled as to how to survive the game.
> 
>     Well, your suit is the key. As you go through the game you'll find a 
> need for all elements of that suit.

The only really useful elements I've discovered so far are speed (so you 
can skip the boring bits - or just run away once you've been spotted) 
and stealth. Turn on stealth, walk 10 paces, hide, turn off stealth, 
wait, turn on stealth, walk 10 paces, hide, turn off stealth, wait, turn 
on stealth, walk 10 paces.... it gets repetative very quickly.

(Also, I've discovered that people apparently can still kinda see you if 
you're moving. Fortunately, stealth lasts almost forever if you stand 
still. Not sure what happens if somebody actually walks into you...)

The binoculars seem surprisingly unhelpful, and it's generally extremely 
hard to tell if there's anything hostile around. Which means you 
basically play the whole game covering ground using the 
stealth-walk-wait routine.

>> All the weapons I have seem completely ineffective. Every time I meet an 
>> enemy, I get cut to pieces before I can do any real damage. The weapons 
>> just don't seem to work from more than point-blank range.
> 
>      Using the FY71 with a scope and silencer is probably the best general 
> weapon to have. Don't forget that you can pick up weapons from dead enemies, 
> so always keep your eye on what they were using because if you find one that 
> has all accessories, you'll also get things like the 'sleep dart', (press 
> 'x' to rotate through them, and press 'c' or middle mouse button to select).

Love the way all the weapons have names like FY71. How memorable.

Anyway, I discovered the multiple firing modes, but I have yet to figure 
out what any of them do. I have at least figured out how to turn off 
iron sights and get a propper sight that you can actually use to hit 
things. That made the game significantly easier.

You'd think with infinite armour and health, the game would be quite 
simple. But I've already died several times. (Especially when trying to 
figure out how to take down a tank using only an SMG...)

As for "pick up the guns the bad buys have", that's what you do in 
FarCry. Unfortunately, in Crysis everybody seems to be armed either with 
pistols or shotguns, neither of which are very useful.

>    Speed mode is great. :) Try running and jumping at a rock in speed mode. 
> WEEEEEE! ;)

I must admit, I haven't tried jumping in speed mode yet.

>> As yet, I have no idea what on earth strength mode might be useful for... 
>> ;-)
> 
>     Have you grabbed an NK yet?

Er, no. Because if I got that close to one, I'd already be *dead* :-P

> Hit 'f' when it says 'grab', switch to 
> strength mode and punch him (or throw him)!

Well, that's what happens in the video. (The 20-minute video that plays 
every time you launch the game and doesn't appear to be skippable... 
including the 16 sponsors of the game and the retarded "online 
experience is not rated" message. Let me guess, it also contains nuts, 
right?) But it turns out *most* of the stuff in the video can't be done 
in the real game.

> Punch the cabins, punch everything.

Won't that just result in injury?

> Jump up rocks, jump up ladders

Haven't seen any ladders yet. I have, however, seen a really freakin big 
flying monster, BTW...

> jump over your enemies and 
> whilst in mid-air, switch to cloak, turn around and kill 'em all! :)

Yes. Because you can get that close without dying. And, during the 0.5 
second flight time, you will be able to execute the 5-second "change 
suit mode" procedure. Not to mention that the guy's buddies will all be 
shooting at where they last saw you.

Wouldn't it be simpler to just, you know, shoot the guy in the face if 
you're that close? One shot and you can hardly miss...

>> PS. I also love the way that all the weapons you can pick up look 
>> *completely identical*, so you can't tell them apart. That's really 
>> helpful.
> 
>     Huh? Which ones?

Well, there's a pistol - which looks like a pistol. And then there are 
several shotguns and machine guns, which all look... like a long black 
weapony thing. One of them is a shotgun (so it fires slowly, reloads 
even slower, needs reloading constantly, and has no ammo anywhere). Of 
the remainder, one of them fires accurately, one of them fires 
inaccurately, one of them is loud, one of them is quite quiet, one of 
them takes hours to reload, one of them takes a clip with 31 bullets, 
one of them takes a clip with 41 bullets... and I have no idea which is 
which!

>     So what's your FPS? Bring the console down in-game, and type: 
> r_displayinfo 1

Depends. I've turned all the graphics settings up to "high", and 
antialiasing to 8x, and it's playable. With AA set to 16xQ, it became a 
little bit too laggy. Even with all details set to "low" the game lags a 
little, so I think it's the CPU load that's the problem, since the 
graphics settings don't make a huge difference either way (until you get 
*very* high up). The motion blur lags noticably, and the characters 
don't quite lipsync properly.

(BTW... The characters look friggin *amazing*! And turning the graphics 
up to "high" really does make the game look even more awesome...)

I'll let you know about the framerate. Which key is it to access the 
console?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Playing Crysis
Date: 6 Feb 2009 09:03:25
Message: <498c432d$1@news.povray.org>
Ah yes, as with so many games, I have now reached an impass. :-}

Maybe I'll just reply it from the beginning...

(Also, today the game is jittery and keeps locking up. Weird!)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: St 
Subject: Re: Playing Crysis
Date: 6 Feb 2009 09:25:53
Message: <498c4871$1@news.povray.org>
"Orchid XP v8" <voi### [at] devnull> wrote in message 
news:498c31e4@news.povray.org...

> The only really useful elements I've discovered so far are speed (so you 
> can skip the boring bits - or just run away once you've been spotted) and 
> stealth. Turn on stealth, walk 10 paces, hide, turn off stealth, wait, 
> turn on stealth, walk 10 paces, hide, turn off stealth, wait, turn on 
> stealth, walk 10 paces.... it gets repetative very quickly.

     Heh, well it will get repetitive if you play like that. :)



>
> (Also, I've discovered that people apparently can still kinda see you if 
> you're moving. Fortunately, stealth lasts almost forever if you stand 
> still. Not sure what happens if somebody actually walks into you...)

      They will detect you when close and will start firing at you. The 
thing to do (if you have enough charge left) is to move fairly quickly, and 
away from them. They then 'lose' you again.


>
> The binoculars seem surprisingly unhelpful, and it's generally extremely 
> hard to tell if there's anything hostile around.

   No, they're quite good, if you get it right, the noc's will highlight an 
enemy in a building.


> Love the way all the weapons have names like FY71. How memorable.

   That's my favourite weapon, it will become your friend. (Well, until you 
find the Gauss that is...)  O.O


>
> Anyway, I discovered the multiple firing modes, but I have yet to figure 
> out what any of them do.

  Oh, well, let's see now. You'll have the 'sleep dart' - which puts enemies 
to sleep for a while, and then there's the grenade launcher attachment, 
(very handy against small vehicles, groups of enemies), and then you have 
the incendiary bullets for the FY71 which apparently hit with a bit more 
punch and catch things alight, (which I've never used).



I have at least figured out how to turn off
> iron sights and get a propper sight that you can actually use to hit 
> things. That made the game significantly easier.
>
> You'd think with infinite armour and health, the game would be quite 
> simple. But I've already died several times. (Especially when trying to 
> figure out how to take down a tank using only an SMG...)
>
> As for "pick up the guns the bad buys have", that's what you do in FarCry. 
> Unfortunately, in Crysis everybody seems to be armed either with pistols 
> or shotguns, neither of which are very useful.

    Yeah, you'll have to look for one. If it's a big group of enemies, then 
there's usually one with something different - it might be a SCAR with a 
better scope. Or when you're in a village, there's usually a better weapon 
hidden in some back room, or out on the porch. Just look around basically. 
;)


>
>>    Speed mode is great. :) Try running and jumping at a rock in speed 
>> mode. WEEEEEE! ;)
>
> I must admit, I haven't tried jumping in speed mode yet.

    And switch to other powers when doing it. :)



>
>>> As yet, I have no idea what on earth strength mode might be useful 
>>> for... ;-)
>>
>>     Have you grabbed an NK yet?
>
> Er, no. Because if I got that close to one, I'd already be *dead* :-P

    Oh, you can, just speed up to the guy with no weapons in hand and hit 
'f', you don't have to have the 'grab' text showing. Then whilst holding 
him, change to strength mode and throw him in the air! Lol...


>
>> Hit 'f' when it says 'grab', switch to strength mode and punch him (or 
>> throw him)!
>
> Well, that's what happens in the video. (The 20-minute video that plays 
> every time you launch the game and doesn't appear to be skippable... 
> including the 16 sponsors of the game and the retarded "online experience 
> is not rated" message. Let me guess, it also contains nuts, right?)

     After the first logo, just tap the space bar continuously until the 
main game HUD comes up. This also skips the vid.



But it turns out *most* of the stuff in the video can't be done
> in the real game.
>
>> Punch the cabins, punch everything.
>
> Won't that just result in injury?

   Not a lot, but it's fun smashing their poor ickle homes with just a 
coupla punches..  :)


>
>> Jump up rocks, jump up ladders
>
> Haven't seen any ladders yet. I have, however, seen a really freakin big 
> flying monster, BTW...

   Ooooo... They're comin' to GET YA!

    Ladders, steps, yeah, there's loads of them.




>
>> jump over your enemies and whilst in mid-air, switch to cloak, turn 
>> around and kill 'em all! :)
>
> Yes. Because you can get that close without dying. And, during the 0.5 
> second flight time, you will be able to execute the 5-second "change suit 
> mode" procedure. Not to mention that the guy's buddies will all be 
> shooting at where they last saw you.

      Are you using the middle mouse button to change suit modes? You should 
as it's much faster. You just click and move your mouse in the direction of 
where the suit mode is on the Hud. So if you want cloak, then click and move 
the mouse back towards you and east to west diagonally until the suit mode 
hilights. Release button and repeat often.


>
> Wouldn't it be simpler to just, you know, shoot the guy in the face if 
> you're that close? One shot and you can hardly miss...
>
>>> PS. I also love the way that all the weapons you can pick up look 
>>> *completely identical*, so you can't tell them apart. That's really 
>>> helpful.
>>
>>     Huh? Which ones?
>
> Well, there's a pistol - which looks like a pistol. And then there are 
> several shotguns and machine guns, which all look... like a long black 
> weapony thing. One of them is a shotgun (so it fires slowly, reloads even 
> slower, needs reloading constantly, and has no ammo anywhere). Of the 
> remainder, one of them fires accurately, one of them fires inaccurately, 
> one of them is loud, one of them is quite quiet, one of them takes hours 
> to reload, one of them takes a clip with 31 bullets, one of them takes a 
> clip with 41 bullets... and I have no idea which is which!

 Ah, you'll get used to it.  :)

   Here's a tip: Go into strength mode when using your scopes and about to 
fire, it holds the rifle steadier for a better aim.




> (BTW... The characters look friggin *amazing*! And turning the graphics up 
> to "high" really does make the game look even more awesome...)

     <green>


>
> I'll let you know about the framerate. Which key is it to access the 
> console?

      Left of the 1 key.

       Here's a whole list of console commands:

       http://www.incrysis.com/images/stories/mocib/crysis_console_commands.txt


       ~Steve~



>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: St 
Subject: Re: Playing Crysis
Date: 6 Feb 2009 09:25:54
Message: <498c4872$1@news.povray.org>
"Orchid XP v8" <voi### [at] devnull> wrote in message 
news:498c432d$1@news.povray.org...
> Ah yes, as with so many games, I have now reached an impass. :-}

      Which part?

>
> Maybe I'll just reply it from the beginning...
>
> (Also, today the game is jittery and keeps locking up. Weird!)

      No idea. :)

      ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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