Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> http://www.derschmale.com/demo/smoke/smoke-v3/smoke.html
A little late, I know, but I thought it was cool. I had no idea you could do
this kind of thing. It uses about 170% cpu power on a Core 2 Duo. Does that
mean it even parallelizes it? Either that or there's just a whole lot of
overhead for display or something. I make a couple OpenGL demos just like
this. To help with numerical dissipation, I used one channel to advect an
x-coordinate and another for the y-coordinate. Then you interpolate a texture
and -- voila! -- you can mess with a photo of your favorite professor / boss.
- Ricky
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