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I'm really liking this program. Just figured out how to use ambient
occlusion and it is very cool. Wish someone would update the povray output
for it though.
http://www.thismia.com/3d/tiger.avi
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"Mike Hough" <nos### [at] nospamcom> wrote in message
news:49790ba4$1@news.povray.org...
> I'm really liking this program. Just figured out how to use ambient
> occlusion and it is very cool. Wish someone would update the povray output
> for it though.
>
> http://www.thismia.com/3d/tiger.avi
Wow, you have a talent there methinks. I liked the first one and I like
this one, and especially the muscle movement in the shoulder which looks
good to me.
~Steve~
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Nice tiger!
Mike Hough escreveu:
> I'm really liking this program. Just figured out how to use ambient
> occlusion and it is very cool. Wish someone would update the povray output
> for it though.
Yes, but unfortunately, most materials, light settings and effects like
ambient occlusion (which is really just a very fast but very fake GI
method) or SSS don't translate that simple to other renderers. I know,
though, that one of the povray exporters exports the textures as texture
maps, so they should look roughly identical to the internal renderer...
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Thanks. The appearance of muscles is mostly lucky placement of the bones. I
tried applying hair particles to this model but it doesn't work nearly as
well as the bunny.
Mike
"St." <dot### [at] dotcom> wrote in message news:49791440$1@news.povray.org...
>
> "Mike Hough" <nos### [at] nospamcom> wrote in message
> news:49790ba4$1@news.povray.org...
>> I'm really liking this program. Just figured out how to use ambient
>> occlusion and it is very cool. Wish someone would update the povray
>> output for it though.
>>
>> http://www.thismia.com/3d/tiger.avi
>
> Wow, you have a talent there methinks. I liked the first one and I like
> this one, and especially the muscle movement in the shoulder which looks
> good to me.
>
> ~Steve~
>
>
>
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