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And lo On Thu, 15 Jan 2009 09:49:39 -0000, Invisible <voi### [at] dev null> did
spake thusly:
> Phil Cook v2 wrote:
>
>> Perhaps any game that tries to push the hardware to the limit of its
>> capabilities gains a higher percentage chance of locking up? If you
>> downgrade the display settings etc. do they lock up as frequently?
>
> Perhaps any product released on a tight schedule more frequently
> experience problems?
One could well argue that the ability to patch games on the consoles has
led to a deteriation of quality by the rise in importance of the schedule
(i.e we can't release this on time it's not ready vs. we'll patch it
later). However PCs have always had this ability so wouldn't explain why
Warp is having difficulty unless he's only buying games that have been
pressured out on arbitary time-scale. Of course it could be a mix of
pushing the hardware at the same time as pushing out the game 'on time'.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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> For the last 4 years approximately 90% of games crash sooner or later in
> my WinXP system.
...
> Lately
> this hasn't been happening, which might coincide with me buying a new
> graphics card.
Hehe I had similar with an old Ti-4200 3D card, on almost every game, after
a 5 or 10 mins of gameplay some random triangles would flicker across the
screen. This would gradually get worse and then either the game would crash
or the system would totally hang. I put it down to some bad RAM on the GFX
card, I never found out the actual cause because I just replaced the whole
card and it solved the problem.
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