POV-Ray : Newsgroups : povray.off-topic : How do you take a screenshot of an animation? Server Time
14 Oct 2026 06:41:09 EDT (-0400)
  How do you take a screenshot of an animation? (Message 1 to 18 of 18)  
From: St 
Subject: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:16:52
Message: <496383f4@news.povray.org>
Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if you 
like), of the actual program leaving the work area black.

  Anyone know?

   ~Steve~


Post a reply to this message

From: Jim Henderson
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:20:08
Message: <496384b8$1@news.povray.org>
On Tue, 06 Jan 2009 16:16:46 +0000, St. wrote:

> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
> you like), of the actual program leaving the work area black.
> 
>   Anyone know?
> 
>    ~Steve~

Dunno on Windows, on Linux I use mplayer and can change the output to xv 
or x11 to grab screencaps, or tell it to output to png/jpg (I forget 
which).  If there's a version for Windows (and I believe there is), you 
might try that.

Jim


Post a reply to this message

From: Gilles Tran
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:24:43
Message: <496385cb$1@news.povray.org>
"St." <dot### [at] dotcom> a écrit dans le message de news: 
496383f4@news.povray.org...
> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if 
> you like), of the actual program leaving the work area black.
>
>  Anyone know?

# Open Window Media Player
# Then go to Tools | Options
# In Options, select the Performance Tab
# Way below you click on the Advanced Button
# Uncheck “Use Overlays’
# Click Ok

G.


Post a reply to this message

From: St 
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:31:40
Message: <4963876c$3@news.povray.org>
"Gilles Tran" <gil### [at] agroparistechfr> wrote in message 
news:496385cb$1@news.povray.org...
> "St." <dot### [at] dotcom> a écrit dans le message de news: 
> 496383f4@news.povray.org...
>> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if 
>> you like), of the actual program leaving the work area black.
>>
>>  Anyone know?
>
> # Open Window Media Player
> # Then go to Tools | Options
> # In Options, select the Performance Tab
> # Way below you click on the Advanced Button
> # Uncheck "Use Overlays'
> # Click Ok

   Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at 
all obvious that it was the advanced button. In fact, I missed that 
completely. Thanks, works a treat.

     ~Steve~

>
> G.
>


Post a reply to this message

From: Invisible
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:38:15
Message: <496388f7$1@news.povray.org>
St. wrote:

>    Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at 
> all obvious that it was the advanced button. In fact, I missed that 
> completely. Thanks, works a treat.

EVERYTHING IS UNDER THE ADVANCED TAB!!

[I have no idea why...]


Post a reply to this message

From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:48:39
Message: <49638b67@news.povray.org>
St. <dot### [at] dotcom> wrote:
> > # Open Window Media Player
> > # Then go to Tools | Options
> > # In Options, select the Performance Tab
> > # Way below you click on the Advanced Button
> > # Uncheck "Use Overlays'
> > # Click Ok

>    Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at 
> all obvious that it was the advanced button. In fact, I missed that 
> completely. Thanks, works a treat.

  Note that performance will suffer when you do that, so be sure to turn
it back on afterwards.

-- 
                                                          - Warp


Post a reply to this message

From: St 
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:49:52
Message: <49638bb0@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:496388f7$1@news.povray.org...
> St. wrote:
>
>>    Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at 
>> all obvious that it was the advanced button. In fact, I missed that 
>> completely. Thanks, works a treat.
>
> EVERYTHING IS UNDER THE ADVANCED TAB!!
>
> [I have no idea why...]

  Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
means.

   (Unless you read a manpage of course).

       ~Steve~


Post a reply to this message

From: Meothuru
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:50:01
Message: <web.49638aba6ef3bcd9d9e482d80@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Tue, 06 Jan 2009 16:16:46 +0000, St. wrote:
>
> > Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
> > you like), of the actual program leaving the work area black.
> >
> >   Anyone know?
> >
> >    ~Steve~
>
> Dunno on Windows, on Linux I use mplayer and can change the output to xv
> or x11 to grab screencaps, or tell it to output to png/jpg (I forget
> which).  If there's a version for Windows (and I believe there is), you
> might try that.
>
> Jim


On Windows your can do this with the KMPlayer
(not identical with the LINUX kmplayer)

http://www.kmplayer.com/forums/


Post a reply to this message

From: St 
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:51:59
Message: <49638c2f@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:49638b67@news.povray.org...
> St. <dot### [at] dotcom> wrote:

>  Note that performance will suffer when you do that, so be sure to turn
> it back on afterwards.

   Ah, ok, thanks Warp, I'll do that. That's something else that isn't 
entirely obvious.

     ~Steve~


>
> -- 
>                                                          - Warp


Post a reply to this message

From: Invisible
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:59:30
Message: <49638df2$1@news.povray.org>
>> EVERYTHING IS UNDER THE ADVANCED TAB!!
>>
>> [I have no idea why...]
> 
>   Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
> means.
> 
>    (Unless you read a manpage of course).

It means basically that the video data isn't rendered into the main 
framebuffer, it's "overlaid" onto the image by the video hardware. Thus, 
when you hit the printscreen button and the framebuffer gets copied... 
no image!

Doing it this way given better performance - hence Warp's suggestion to 
turn it back on after. ;-)


Post a reply to this message

From: St 
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 12:11:01
Message: <496390a5$1@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:49638df2$1@news.povray.org...
>>> EVERYTHING IS UNDER THE ADVANCED TAB!!
>>>
>>> [I have no idea why...]
>>
>>   Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
>> means.
>>
>>    (Unless you read a manpage of course).
>
> It means basically that the video data isn't rendered into the main 
> framebuffer, it's "overlaid" onto the image by the video hardware. Thus, 
> when you hit the printscreen button and the framebuffer gets copied... no 
> image!

    Ah, ok, understood.


>
> Doing it this way given better performance - hence Warp's suggestion to 
> turn it back on after. ;-)

    Heh, well I've just turned it back on and noticed that there is another 
field for 'Use Overlays' in the DVD Video section! I assume this does 
exactly the same thing when playing a DVD?

      ~Steve~


Post a reply to this message

From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 12:35:18
Message: <49639656@news.povray.org>
St. <dot### [at] dotcom> wrote:
>     Heh, well I've just turned it back on and noticed that there is another 
> field for 'Use Overlays' in the DVD Video section! I assume this does 
> exactly the same thing when playing a DVD?

  All video players using DirectX have this option (at least internally;
some might not offer it in their GUI). It's a hardware/DirectX thing.

-- 
                                                          - Warp


Post a reply to this message

From: Darren New
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 13:26:12
Message: <4963a244$1@news.povray.org>
St. wrote:
>   Well, yeah, possibly, but it still isn't obvious what 'Use Overlays' 
> means.

That's *why* it's under the advanced tab. :-) You shouldn't be screwing with 
the setting if you don't know what an "overlay" is.

My brother, who finds Macs challenging, wonders why some of the flags under 
the "Advanced" tabs in Windows can't be put into descriptions that someone 
who doesn't know how the computer works can understand.

-- 
   Darren New, San Diego CA, USA (PST)
   Why is there a chainsaw in DOOM?
   There aren't any trees on Mars.


Post a reply to this message

From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 13:51:13
Message: <4963a821@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> My brother, who finds Macs challenging, wonders why some of the flags under 
> the "Advanced" tabs in Windows can't be put into descriptions that someone 
> who doesn't know how the computer works can understand.

  Maybe there should be a note like: "GIYF"

-- 
                                                          - Warp


Post a reply to this message

From: Darren New
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 14:00:00
Message: <4963aa30$1@news.povray.org>
Warp wrote:
>   Maybe there should be a note like: "GIYF"

I don't know that google would be enough to explain what "always expand ALT 
text for images" or "move system caret with focus/selection changes" or 
"force off-screen compositing even under Terminal Server" would mean, or why 
you would want to "use passive FTP" or "send IDN server names for Intranet 
addresses".  Some stuff computers do is just harder than driving a car, is 
the problem.  He wants his computer to be a tool, when it's really more a 
toolbox.

On the other hand, "underline links always/never/hover" is there, as is "use 
smooth scrolling", both of which seem pretty straightforward to understand.

-- 
   Darren New, San Diego CA, USA (PST)
   Why is there a chainsaw in DOOM?
   There aren't any trees on Mars.


Post a reply to this message

From: Mueen Nawaz
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 23:04:10
Message: <496429ba@news.povray.org>
St. wrote:
>>  Note that performance will suffer when you do that, so be sure to turn
>> it back on afterwards.
> 
>    Ah, ok, thanks Warp, I'll do that. That's something else that isn't 
> entirely obvious.

	Things may become a bit more obvious if you change your media player ;-)

-- 
"Apple I" (c) Copyright 1767, Sir Isaac Newton.


                    /\  /\               /\  /
                   /  \/  \ u e e n     /  \/  a w a z
                       >>>>>>mue### [at] nawazorg<<<<<<
                                   anl


Post a reply to this message

From: Invisible
Subject: Re: How do you take a screenshot of an animation?
Date: 7 Jan 2009 04:11:59
Message: <496471df$1@news.povray.org>
Warp wrote:

>   All video players using DirectX have this option (at least internally;
> some might not offer it in their GUI). It's a hardware/DirectX thing.

Since you clearly know more about this than me... In what way is 
"DirectShow" related to "DirectX"?


Post a reply to this message

From: Phil Cook v2
Subject: Re: How do you take a screenshot of an animation?
Date: 7 Jan 2009 04:45:33
Message: <op.undr15v7mn4jds@phils.mshome.net>
And lo On Wed, 07 Jan 2009 09:11:59 -0000, Invisible <voi### [at] devnull> did  
spake thusly:

> Warp wrote:
>
>>   All video players using DirectX have this option (at least internally;
>> some might not offer it in their GUI). It's a hardware/DirectX thing.
>
> Since you clearly know more about this than me... In what way is  
> "DirectShow" related to "DirectX"?

Orignally all the APIs were called DirectSomething and then got grouped  
and distributed under the generic DirectX title. DirectShow was renamed  
 from ActiveShow at that time for consistency reasons but was later dropped  
 from DirectX downloads and was issued under the Windows SDK.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.