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Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if you
like), of the actual program leaving the work area black.
Anyone know?
~Steve~
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From: Jim Henderson
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:20:08
Message: <496384b8$1@news.povray.org>
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On Tue, 06 Jan 2009 16:16:46 +0000, St. wrote:
> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
> you like), of the actual program leaving the work area black.
>
> Anyone know?
>
> ~Steve~
Dunno on Windows, on Linux I use mplayer and can change the output to xv
or x11 to grab screencaps, or tell it to output to png/jpg (I forget
which). If there's a version for Windows (and I believe there is), you
might try that.
Jim
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From: Gilles Tran
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:24:43
Message: <496385cb$1@news.povray.org>
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496383f4@news.povray.org...
> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
> you like), of the actual program leaving the work area black.
>
> Anyone know?
# Open Window Media Player
# Then go to Tools | Options
# In Options, select the Performance Tab
# Way below you click on the Advanced Button
# Click Ok
G.
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"Gilles Tran" <gil### [at] agroparistechfr> wrote in message
news:496385cb$1@news.povray.org...
> 496383f4@news.povray.org...
>> Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
>> you like), of the actual program leaving the work area black.
>>
>> Anyone know?
>
> # Open Window Media Player
> # Then go to Tools | Options
> # In Options, select the Performance Tab
> # Way below you click on the Advanced Button
> # Uncheck "Use Overlays'
> # Click Ok
Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at
all obvious that it was the advanced button. In fact, I missed that
completely. Thanks, works a treat.
~Steve~
>
> G.
>
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St. wrote:
> Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at
> all obvious that it was the advanced button. In fact, I missed that
> completely. Thanks, works a treat.
EVERYTHING IS UNDER THE ADVANCED TAB!!
[I have no idea why...]
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From: Warp
Subject: Re: How do you take a screenshot of an animation?
Date: 6 Jan 2009 11:48:39
Message: <49638b67@news.povray.org>
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St. <dot### [at] dotcom> wrote:
> > # Open Window Media Player
> > # Then go to Tools | Options
> > # In Options, select the Performance Tab
> > # Way below you click on the Advanced Button
> > # Uncheck "Use Overlays'
> > # Click Ok
> Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at
> all obvious that it was the advanced button. In fact, I missed that
> completely. Thanks, works a treat.
Note that performance will suffer when you do that, so be sure to turn
it back on afterwards.
--
- Warp
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"Invisible" <voi### [at] devnull> wrote in message
news:496388f7$1@news.povray.org...
> St. wrote:
>
>> Oh, wow, thanks Gilles. I had a good look originally, but it wasn't at
>> all obvious that it was the advanced button. In fact, I missed that
>> completely. Thanks, works a treat.
>
> EVERYTHING IS UNDER THE ADVANCED TAB!!
>
> [I have no idea why...]
Well, yeah, possibly, but it still isn't obvious what 'Use Overlays'
means.
(Unless you read a manpage of course).
~Steve~
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Jim Henderson <nos### [at] nospamcom> wrote:
> On Tue, 06 Jan 2009 16:16:46 +0000, St. wrote:
>
> > Using winMP, PrintScreen doesn't work, it just captures the 'frame' (if
> > you like), of the actual program leaving the work area black.
> >
> > Anyone know?
> >
> > ~Steve~
>
> Dunno on Windows, on Linux I use mplayer and can change the output to xv
> or x11 to grab screencaps, or tell it to output to png/jpg (I forget
> which). If there's a version for Windows (and I believe there is), you
> might try that.
>
> Jim
On Windows your can do this with the KMPlayer
(not identical with the LINUX kmplayer)
http://www.kmplayer.com/forums/
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:49638b67@news.povray.org...
> St. <dot### [at] dotcom> wrote:
> Note that performance will suffer when you do that, so be sure to turn
> it back on afterwards.
Ah, ok, thanks Warp, I'll do that. That's something else that isn't
entirely obvious.
~Steve~
>
> --
> - Warp
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>> EVERYTHING IS UNDER THE ADVANCED TAB!!
>>
>> [I have no idea why...]
>
> Well, yeah, possibly, but it still isn't obvious what 'Use Overlays'
> means.
>
> (Unless you read a manpage of course).
It means basically that the video data isn't rendered into the main
framebuffer, it's "overlaid" onto the image by the video hardware. Thus,
when you hit the printscreen button and the framebuffer gets copied...
no image!
Doing it this way given better performance - hence Warp's suggestion to
turn it back on after. ;-)
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