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Ever wondered what went through Gordon Freeman's head during the whole
ordeal? Wonder no longer, because here it's exposed:
http://www.youtube.com/watch?v=7J80KD4BG7M
Follow the links to the subsequent parts as well.
(The first part is maybe slightly more boring, but it gets better with
the next parts.)
--
- Warp
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I liked it. =)
- Slime
[ http://www.slimeland.com/ ]
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Slime wrote:
> I liked it. =)
Well, it took many, many attempts to play it, but I kinda liked it too.
(For some random reason, sometimes YouTube works perfectly, and other
times it is unusably slow. Weird...)
Seriously though... Cyrix processors?? Is this video as old as HalfLife
itself?! o_O
Personally, I think it would have been more amusing if the guy stopped
being a jerk and was genuinely shocked when everything went wrong. He
makes some pretty good points though...
...a lake of radioactive slime? WHY would you build a monorail route
over the top of an open pit of radioactive slime? Hell, why would you
*have* a radioactive pit of smile in the first place? Wait, why would
you have radioactive slime at all? This is a science facility, not a
nuclear power plant. WTF?
...why build a monorail through a missle silo? "Yeah, HIGH SECURITY.
It's part of the freakin' TOUR!"
I'm also laughing at the notion of "catching some hangtime on the
electrified rails". ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> ...a lake of radioactive slime? WHY would you build a monorail route
> over the top of an open pit of radioactive slime?
I'm not sure if you're being facetious or not, but it's a tank of waste that
broke open. You meet it again later in the game, playing as another
character. You can see there's a hole in the tank, tho.
> Hell, why would you
> *have* a radioactive pit of smile in the first place? Wait, why would
> you have radioactive slime at all? This is a science facility, not a
> nuclear power plant. WTF?
They have a nuclear power plant, actually. Or some sort of power plant, at
least.
> ...why build a monorail through a missle silo? "Yeah, HIGH SECURITY.
> It's part of the freakin' TOUR!"
That's also part of the game. They launch satellites too. And the train
you're on is a high-security train. :-)
> I'm also laughing at the notion of "catching some hangtime on the
> electrified rails". ;-)
Part of the security system in the train, I imagine. ;-)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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>> ...a lake of radioactive slime? WHY would you build a monorail route
>> over the top of an open pit of radioactive slime?
>
> I'm not sure if you're being facetious or not, but it's a tank of waste
> that broke open. You meet it again later in the game, playing as another
> character. You can see there's a hole in the tank, tho.
Again, why would the tank even be in proximity to the transport system?
It's just begging to spread the contamination around.
>> Hell, why would you *have* a radioactive pit of smile in the first
>> place? Wait, why would you have radioactive slime at all? This is a
>> science facility, not a nuclear power plant. WTF?
>
> They have a nuclear power plant, actually. Or some sort of power plant,
> at least.
Well, perhaps. But seriously, they design these things to minimise the
possibility of exposure. The only possible explanation is that the game
designers wanted to show off how cool Black Mesa is. ;-)
>> ...why build a monorail through a missle silo? "Yeah, HIGH SECURITY.
>> It's part of the freakin' TOUR!"
>
> That's also part of the game. They launch satellites too. And the train
> you're on is a high-security train. :-)
"If your destination is a high security sector, you will need to return
to the entrance platform and board a high security train." IOW, you are
*not* on a high security train. And even if you were, there's no reason
for missles to be anywhere near such a convinient theft vector. :-P
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Again, why would the tank even be in proximity to the transport system?
> It's just begging to spread the contamination around.
I take it you've never played the game. OSHA[1] was clearly missing from
the equation.
There's one point in the level where you have to climb down a ladder thru
the blades of a giant fan, turn on the fan with the switch at the bottom of
the ladder, and try to climb back up thru the blades before they're spinning
fast enough to cut your head off.
It's a video game, after all. No less unbelievable than an MIT PhD could
actually kill 3000 alien monsters and dozens of trained army soldiers, all
of which are looking for him.
> "If your destination is a high security sector, you will need to return
> to the entrance platform and board a high security train." IOW, you are
> *not* on a high security train. And even if you were, there's no reason
> for missles to be anywhere near such a convinient theft vector. :-P
Possibly. A "high security" sector may not be a "highly secret" sector,
mind. Hard to say what's on the rocket, if anything. It's not like space
museums don't leave real rockets lying around. How are you going to steal it?
[1] OSHA - Occupational Safety and Health Administration, the US government
department in charge of enforcing safe workplace laws.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Darren New <dne### [at] san rr com> wrote:
> > "If your destination is a high security sector, you will need to return
> > to the entrance platform and board a high security train." IOW, you are
> > *not* on a high security train. And even if you were, there's no reason
> > for missles to be anywhere near such a convinient theft vector. :-P
> Possibly. A "high security" sector may not be a "highly secret" sector,
> mind. Hard to say what's on the rocket, if anything. It's not like space
> museums don't leave real rockets lying around. How are you going to steal it?
I thought the entire Black Mesa secret government complex was in the
New Mexico desert, most probably with very restricted access, not unlike
Area 51.
--
- Warp
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Warp wrote:
> I thought the entire Black Mesa secret government complex was in the
> New Mexico desert, most probably with very restricted access, not unlike
> Area 51.
Indeed. It's apparently even a secret that the place exists at all. :-)
Altho given that you can see the plumbing from the cliff face overlooking
the desert, it can't be *too* secret. Clearly the staff doesn't go home
every day.
(As an unrelated thought, are there even any women there? I don't remember
seeing a female model in the game at all.)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Darren New <dne### [at] san rr com> wrote:
> (As an unrelated thought, are there even any women there? I don't remember
> seeing a female model in the game at all.)
Now that you mention it, you are probably right. That's odd.
At least the sequel fixes that problem.
--
- Warp
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From: Orchid XP v8
Subject: Re: So, what's Gordon Freeman thinking?
Date: 31 Dec 2008 18:36:45
Message: <495c020d@news.povray.org>
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> (As an unrelated thought, are there even any women there? I don't remember
>> seeing a female model in the game at all.)
>
> Now that you mention it, you are probably right. That's odd.
>
> At least the sequel fixes that problem.
Ever run the hazard course? The instructor was clearly female.
(Apparently she's a playable character in one of the HalfLife episodes
released for a console - I don't recall which one though... Wikipedia
will surely know.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Darren New wrote:
> I take it you've never played the game. OSHA[1] was clearly missing
> from the equation.
>
> There's one point in the level where you have to climb down a ladder
> thru the blades of a giant fan, turn on the fan with the switch at the
> bottom of the ladder, and try to climb back up thru the blades before
> they're spinning fast enough to cut your head off.
Or the generator suspended over an infinite pit, with no ladders or
railing of any kind. It can only be switched on by climbing up a
treacherously narrow metal pole, flicking two switches, and then
climbing down before the whole contraption becomes electrofied. It is,
one presumes, *impossible* to turn it off again.
Who in their right mind would design a device like that?? I mean, rooms
flooded with toxins due to the general carnage the building underwent
are at least plausible. But a device, apparently undamaged, that can
only be switched on by a near suicidal procedure, and can never be
switched off at all, seems... implausible? :-P
How about the "surgical unit" that simply consists of a room with some
rotating blades. What possible use could that have?
In general, the game does seem to have an abundance of machinery that is
far more hazardous than necessary, and devices with the most implausible
control placements. If you're crawling through an air vent where humans
aren't supposed to be, that's understandable. If the safety railings
have been destroyed in an explosion, that's fine. But so many machines
seem to be entirely undamaged, and just *designed* to be leathal for no
reason.
Similarly, it's a linear game. That's a fact. For the most part it
manages to make it seem as if there *were* multiple pathways and
corridors and most of them have merely been destroyed. But quite a lot
of the time, the illusion fails. "Extreme hopscotch", anyone?? :-P
> It's a video game, after all. No less unbelievable than an MIT PhD
> could actually kill 3000 alien monsters and dozens of trained army
> soldiers, all of which are looking for him.
Well... the alien monsters. How intelligent are they? I wouldn't have
much trouble killing 3,000 grasshoppers if I wanted to. And most of the
inhabitants of Black Mesa appear to be unarmed. But the trained soldiers?
"Let us not forget, we are not talking about some... agent provocator.
Gordon Freeman is a theoretical physasist who had bearly earned the
distinction of his PhD!"
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Ever run the hazard course? The instructor was clearly female.
Now that you mention it, yes. Plus, you get to see what's-her-name putting
the sample on the cart that gets delivered at the beginning, when you play
Blue Shift.
But you never actually *meet* a female.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Orchid XP v8 wrote:
> Or the generator suspended over an infinite pit, with no ladders or
> railing of any kind. It can only be switched on by climbing up a
> treacherously narrow metal pole, flicking two switches, and then
> climbing down before the whole contraption becomes electrofied. It is,
> one presumes, *impossible* to turn it off again.
One would hope that's merely controls that have been destroyed earlier.
> Well... the alien monsters. How intelligent are they?
Some claim the voragants (or whatever they're called) are smarter than the
rest of the invaders. Hard to say, for sure.
> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
Even if the grasshoppers are shooting back?
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Warp wrote:
> http://www.youtube.com/watch?v=7J80KD4BG7M
I almost forgot... There are several things in these videos that I had
no idea you could do.
- The switch next to the security guard. (The one that *doesn't* reboot
the PC.) I never knew there was a switch there.
- After the disaster, the guy manages to open the blast doors and go
back out to the train platform [which promptly collapses]. I never knew
you could do that.
- The computer that falls over and crushes the headcrab. I've never seen
that happen before. When I play the game, that headcrab usually crawls
through the hole and ambushes me out in the lobby, not inside the
computer room.
- The first two zombies. The guy simply runs away from them. It never
occurred to me that you could do that. I died several times trying to
kill them with either the crowbar or a pistol (if I had one). But hey,
why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] dev null> wrote:
> - The first two zombies. The guy simply runs away from them. It never
> occurred to me that you could do that. I died several times trying to
> kill them with either the crowbar or a pistol (if I had one). But hey,
> why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
Is this some kind of FPS syndrome? Everything that can be killed *must*
be killed?-)
--
- Warp
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Warp wrote:
> Is this some kind of FPS syndrome? Everything that can be killed *must*
> be killed?-)
Once you play through a game once or twice, to continue to be amused, one
must sometimes set artificial challenges. Kill every enemy, find every bit
of loot, go the whole game without taking any damage, stuff like that.
I saw a Thief walkthru explaining how to go the entire game neither taking
damage nor giving it. Even as a master thief, that's not easy.
(Disappointingly, in Thief 3, that sort of play doesn't seem to be an
option. There's even a point where to complete a mission you *must* kill an
"innocent" human.)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Warp wrote:
> Orchid XP v8 <voi### [at] dev null> wrote:
>> - The first two zombies. The guy simply runs away from them. It never
>> occurred to me that you could do that. I died several times trying to
>> kill them with either the crowbar or a pistol (if I had one). But hey,
>> why bother? I mean, what are they going to do? Shoot you? Run after you? Ha!
>
> Is this some kind of FPS syndrome? Everything that can be killed *must*
> be killed?-)
There's two aliens walking towards you through a narrow corridor. You
have to get past them to continue the game. If you were in a maze, the
idea of finding a way round might have occurred to me I guess. But since
there's only one route and it's blocked, I didn't think of it. (Now if
these were two armed soldiers, you'd have no *hope* of just running
past. But they're just slow-moving zombies. So long as you're out of
claw range, they're actually pretty harmless I guess...)
Related: I also killed the headcrab on the scientist's head. For no
particular reason.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> Or the generator suspended over an infinite pit, with no ladders or
>> railing of any kind. It can only be switched on by climbing up a
>> treacherously narrow metal pole, flicking two switches, and then
>> climbing down before the whole contraption becomes electrofied. It is,
>> one presumes, *impossible* to turn it off again.
>
> One would hope that's merely controls that have been destroyed earlier.
Yeah, one would *hope*! ;-) But why would you have a second set of
controls somewhere so dangerous? Hmm...
>> Well... the alien monsters. How intelligent are they?
>
> Some claim the voragants (or whatever they're called) are smarter than
> the rest of the invaders. Hard to say, for sure.
Indeed. But they appear to be the exception, as far as the aliens go.
>> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
>
> Even if the grasshoppers are shooting back?
That's just it - the zombies don't. (Or at least, not until "the next
stage of mutation", which seems to have mysteriously vanished in the
later games... Hmm!)
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Invisible wrote:
> Yeah, one would *hope*! ;-) But why would you have a second set of
> controls somewhere so dangerous? Hmm...
Easy. Testing. You climb up, open the lid, fiddle with the guts, try
turning it on to see if it works. If so, you turn it off and climb back down
again.
> Indeed. But they appear to be the exception, as far as the aliens go.
It's kind of hard to say how smart the floaty things are that shoot yellow
balls at you. The headcrabs are smart enough to do brain surgery on you. ;-)
>>> I wouldn't have much trouble killing 3,000 grasshoppers if I wanted to.
>>
>> Even if the grasshoppers are shooting back?
>
> That's just it - the zombies don't.
For a creature you encounter before you even have a weapon, they can't be
too dangerous. :-)
--
Darren New, San Diego CA, USA (PST)
Why is there a chainsaw in DOOM?
There aren't any trees on Mars.
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Darren New wrote:
> It's kind of hard to say how smart the floaty things are that shoot
> yellow balls at you. The headcrabs are smart enough to do brain surgery
> on you. ;-)
That doesn't require intelligence, only Intelligent Design - er, I mean,
Evolution. ;-)
Of course, reality is stranger than any fiction. There are certain wasps
that inject their eggs into oak trees. The grubs are genetic engineers,
altering the life processes of the tree so that it grows a bulb of nice,
nutritious tissue around the grub for it to eat.
But that's nothing. Another kind of wasp parasitises these things. And
to do so, it has a drill tipped with *metalic zinc* (!!) so it can drill
through the thick woody bulb to get to the grub inside. o_O
Many other real-world parasites perform slightly scary feats of surgury
and genetic engineering to complete their lifecycle...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Darren New wrote:
>
>> It's kind of hard to say how smart the floaty things are that shoot
>> yellow balls at you. The headcrabs are smart enough to do brain
>> surgery on you. ;-)
>
> That doesn't require intelligence, only Intelligent Design - er, I mean,
> Evolution. ;-)
Right. I didn't say it does. Only that it's hard to tell whether they're
intelligent or not. Lamar seems to show that the headcrabs are at least
marginally intelligent.
> Many other real-world parasites perform slightly scary feats of surgury
> and genetic engineering to complete their lifecycle...
And then there's the retrovirus. And the retrovirus that attacks other
retroviruses. :-)
--
Darren New, San Diego CA, USA (PST)
Why is there a chainsaw in DOOM?
There aren't any trees on Mars.
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