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OK, so I'm sitting here reading the PostScript Language Reference Manual
(3rd edition).
PostScript seems like a simple enough language. But when you sit down to
try to *implement* it rather than just *use* it... you discover that
there are a few simple little statements in the spec that make it really
quite awkward.
For example, PostScript involves "dictionaries". A dictionary stores
key/value pairs. The key will usually be a "name" object. However,
reading the small-print, I discover that a key can *actually* be any
possible PostScript object.
So, for example, you can push the current graphics state onto the
operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O
In other small-print, I discover that "composite" objects are explicitly
mutable. If you "copy" such an object, it merely copies the reference to
it. If you mutate the copy object, the original object sees the change
too. Fair enough...
...except, wait a sec. So you're telling me I can MUTATE DICTIONARY KEYS??
This is highly interesting, since the keys of a dictionary must, by
definition, be unique. If you insert a key into the dictionary, it
checks to see if such a key already exists. If so, that key's value is
replaced, otherwise the inserted value becomes a new entry.
But wait! I can insert a new key, and then mutate it to match one of the
existing keys. How does *that* work?? Do we now have a dictionary with
two identical keys? Or does one of the keys get deleted? (Which requires
monitoring every single object mutation to check whether it's a key
somewhere.) Or...??
Of course, 99% of all PostScript code actually uses names as keys, so
all of this is a complete non-issue. But theoreticaly 1% of the code out
there might actually try to use a font description as a key, and if the
interpretter is going to work properly, it has to support this. *sigh*
Other amusing edge cases include "/":
- A name is usually executable; by preceeding it with "/", it becomes
literal.
- The toke "/" by itself (i.e., not preceeding a name) is a valid
(executable) name.
Trixy Hobbitses!
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Invisible wrote:
> In other small-print, I discover that "composite" objects are explicitly
> mutable. If you "copy" such an object, it merely copies the reference to
> it. If you mutate the copy object, the original object sees the change
> too. Fair enough...
>
> ...except, wait a sec. So you're telling me I can MUTATE DICTIONARY KEYS??
>
> This is highly interesting, since the keys of a dictionary must, by
> definition, be unique. If you insert a key into the dictionary, it
> checks to see if such a key already exists. If so, that key's value is
> replaced, otherwise the inserted value becomes a new entry.
>
> But wait! I can insert a new key, and then mutate it to match one of the
> existing keys. How does *that* work?? Do we now have a dictionary with
> two identical keys? Or does one of the keys get deleted? (Which requires
> monitoring every single object mutation to check whether it's a key
> somewhere.) Or...??
According to the reference page for he "eq" operator, two composite
objects are "equal" if they point to the same data structure. In other
words, PostScript seems to work on reference equality, not value equality.
Thus, a copy of a composite object is always equal to that copy, and two
seperate composite objects are always unequal, regardless of what you
mutate their values to.
Still a fairly strange design decision, but it doesn't seem *quite* so
insane now... ;-)
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Invisible <voi### [at] dev null> wrote:
> For example, PostScript involves "dictionaries". A dictionary stores
> key/value pairs. The key will usually be a "name" object. However,
> reading the small-print, I discover that a key can *actually* be any
> possible PostScript object.
Welcome to object-oriented programming... :P
--
- Warp
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Invisible escreveu:
> For example, PostScript involves "dictionaries". A dictionary stores
> key/value pairs. The key will usually be a "name" object. However,
> reading the small-print, I discover that a key can *actually* be any
> possible PostScript object.
>
> So, for example, you can push the current graphics state onto the
> operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O
Are you sure it's not a hash/id for THE ENTIRE GRAPHICS STATE rather
than it itself?
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Invisible wrote:
> OK, so I'm sitting here reading the PostScript Language Reference Manual
> (3rd edition).
>
I assume you are already aware of this, but I'll provide a link anyways:
http://circle.ch/blog/p558.html
-Aero
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Eero Ahonen wrote:
> I assume you are already aware of this, but I'll provide a link anyways:
>
> http://circle.ch/blog/p558.html
Why...why...WHY...why would they do this? o_O
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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nemesis wrote:
>> So, for example, you can push the current graphics state onto the
>> operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O
>
> Are you sure it's not a hash/id for THE ENTIRE GRAPHICS STATE rather
> than it itself?
Check my other post. It uses pointer equality, not value equality. (So
pushing the graphics state is just as good as allocating an empty array;
it generates a unique memory address.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Warp wrote:
> Invisible <voi### [at] dev null> wrote:
>> For example, PostScript involves "dictionaries". A dictionary stores
>> key/value pairs. The key will usually be a "name" object. However,
>> reading the small-print, I discover that a key can *actually* be any
>> possible PostScript object.
>
> Welcome to object-oriented programming... :P
LOL!
Maybe you'll appreciate this... Did you know that PostScript includes
the tail-recursion optimisation?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Invisible wrote:
> Other amusing edge cases include "/":
>
> - A name is usually executable; by preceeding it with "/", it becomes
> literal.
>
> - The toke "/" by itself (i.e., not preceeding a name) is a valid
> (executable) name.
>
> Trixy Hobbitses!
Also fun is trying to write a correct number parser:
- ".0" and "0." are both real number objects (equal to 0.0).
- "." by itself is a name object.
- PostScript allows both "-" and "+" as sign prefixes (which is good).
Haskell does not, however (which is bad).
Basically, getting the parser to accept only valid PostScript numbers,
and return the correct value, is proving to be very difficult! :-(
This is what happens when you try to interface your program with
real-world systems; not everything is simple and mathematically elegant,
and it makes stuff much harder to code. I'm not giving up though! >:-D
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Invisible wrote:
> Also fun is trying to write a correct number parser:
>
> - ".0" and "0." are both real number objects (equal to 0.0).
>
> - "." by itself is a name object.
>
> - PostScript allows both "-" and "+" as sign prefixes (which is good).
> Haskell does not, however (which is bad).
Now the joy of parsing strings.
Simple, right? RIGHT??
Ah, but you forget about *escape sequences*! >:-]
PostScript supports these:
- Strings are delimited with brackets, not quotes.
- Matched brackets work automatically. Unmatches ones must be escaped.
- \n, \t, etc.
- \\ is a backslash, \( and \) are brackets.
- \100 is an octal character code. (Oh what fun finding an octal
conversion function!)
- A backslash before a newline discards the newline character.
- Anything else preceeded by a backslash is just itself.
Man my head hurts... Again, 2% of the functionality takes 90% of the
implementation effort! >_<
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>> Other amusing edge cases include "/":
>>
>> - A name is usually executable; by preceeding it with "/", it becomes
>> literal.
>>
>> - The toke "/" by itself (i.e., not preceeding a name) is a valid
>> (executable) name.
>>
>> Trixy Hobbitses!
>
> Also fun is trying to write a correct number parser:
>
> - ".0" and "0." are both real number objects (equal to 0.0).
>
> - "." by itself is a name object.
>
> - PostScript allows both "-" and "+" as sign prefixes (which is good).
> Haskell does not, however (which is bad).
Ah, but these interact!
Anything that isn't parsable as a number is a name. Therefore,
"0." -> real
".0" -> real
"." -> name
"1.1" -> real
"1.1.1" -> name
"1e1" -> real
"1x1" -> name
"s1" -> name
"1s" -> name
Will the insanity never end?? >_<
Good luck writing a parser that can untangle all of that... :-(
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> Anything that isn't parsable as a number is a name. Therefore,
>
> "0." -> real
> ".0" -> real
> "." -> name
> "1.1" -> real
> "1.1.1" -> name
> "1e1" -> real
> "1x1" -> name
> "s1" -> name
> "1s" -> name
>
> Will the insanity never end?? >_<
>
> Good luck writing a parser that can untangle all of that... :-(
http://xkcd.com/208/
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scott wrote:
> http://xkcd.com/208/
Seriously... You gotta love the way this guy manages to draw stick
figers that have no facial expressions, yet you can tell *exactly* what
emotion they're having! o_O
Also... Yes, I am very, very glad I'm not writing a parser for regular
expressions. (My God, think of the massacre...!)
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>> http://xkcd.com/208/
>
> Seriously... You gotta love the way this guy manages to draw stick figers
> that have no facial expressions, yet you can tell *exactly* what emotion
> they're having! o_O
>
> Also... Yes, I am very, very glad I'm not writing a parser for regular
> expressions. (My God, think of the massacre...!)
I meant using regular expressions to help in your parser to decipher
numbers.
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>> Also... Yes, I am very, very glad I'm not writing a parser for regular
>> expressions. (My God, think of the massacre...!)
>
> I meant using regular expressions to help in your parser to decipher
> numbers.
I fail to see how a pattern matching language is of help here...
(I already *have* a real parser construction toolkit. The *problem* is
that the rules I'm trying to puzzle out are quite complex - and not
fantastically well-documented.)
Still, sooner or later I'll reach this stage:
http://xkcd.com/349/
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>> I meant using regular expressions to help in your parser to decipher
>> numbers.
>
> I fail to see how a pattern matching language is of help here...
Well it seemed from your example, a "number" is quite easily distinguished
from a non-number.
A number takes one of the four forms (where n is 1 or more digits):
n.n
n.
.n
n
And is optionally prefixed by a minus sign, and optionally suffixed by an
exponential term, which takes the form E or e followed by an optional minus
sign followed by one or more digits.
I would use regular expressions to decide if my string matched this form or
not, but maybe your language/library already has similar functions to do
that?
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>> I fail to see how a pattern matching language is of help here...
>
> Well it seemed from your example, a "number" is quite easily
> distinguished from a non-number.
Yeah, maybe.
> A number takes one of the four forms (where n is 1 or more digits):
>
> n.n
> n.
> .n
> n
>
> And is optionally prefixed by a minus sign, and optionally suffixed by
> an exponential term, which takes the form E or e followed by an optional
> minus sign followed by one or more digits.
This isn't quite correct.
- The optional sign prefix can also be "+" instead of "-" (in both the
mantissa and any exponent there might be).
- Numbers may also take the form "n#n".
> I would use regular expressions to decide if my string matched this form
> or not, but maybe your language/library already has similar functions to
> do that?
Well, given that I already need to cut the string into bits anyway so I
can modify it so the number parser will accept it, I'm not sure this
buys me anything. (Haskell's number parser doesn't like "+" as a prefix,
doesn't like ".7" or "7." as a number, and so forth.)
There is also a whole bunch of "interesting" rules about how token
parsing works. A PostScript program can take an arbitrary text string
and ask the interpretter to parse one token from it. Page 703 of the
PostScript Language Reference Manual states the following facts:
- If the token read is a name object or a number object, and it is
followed by a white-space character, one whitespace character is consumed.
- If the token ends with a delimiter that's part of the token, that
delimiter is consumed, and no other characters after it.
- If the token is terminated by a delimiter that marks the start of the
next token, that character is not consumed.
In other words, if you have "123 456" then the space is consumed, but if
you have "<123> 456" then the space is *not* consumed. Likewise, if you
have "123/abc" then the "/" is not consumed. However, "123abc" is a
single (name object) token.
Looking at all these facts, it appears that the interpretter actually
uses some simple rule to break the whole input stream into "tokens", and
then decides what kind of token it is seperately.
I am now reimplementing my parser so that instead of trying to classify
and split the input at the same time, it splits it first, and only then
attempts to decide what it just read. I think this is probably how the
"real" PostScript interpretters work.
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Invisible <voi### [at] dev null> wrote:
> Anything that isn't parsable as a number is a name. Therefore,
> "0." -> real
> ".0" -> real
> "." -> name
> "1.1" -> real
> "1.1.1" -> name
> "1e1" -> real
> "1x1" -> name
> "s1" -> name
> "1s" -> name
> Will the insanity never end?? >_<
> Good luck writing a parser that can untangle all of that... :-(
I really can't see the problem. When the input contains a sequence of
valid characters (ie. which can form a real or a name), if this sequence
has the form:
^[+-]?([0-9]+\.?|[0-9]*\.[0-9]+)(e[+-]?([0-9]+\.?|[0-9]*\.[0-9]+))?$
then it's a real, else it's a name.
If we translate that regexp to plain English, it means:
- There's nothing before this pattern (which is what the ^ at the beginning
means), and nothing after it (which is what the $ at the end means).
- The sequence optionally starts with a + or a -.
- After that two possible patterns must appear (the expression in
parentheses, where the two patterns are separated with the | symbol):
- A sequence of one of more digits ([0-9]+), optionally followed by
the dot character (a plain "." has a special meaning in regexps, so the
dot character has to be escaped, and thus written as "\.")
- A sequence of zero or more digits ([0-9]*) followed by a dot character
followed by a sequence of one of more digits.
- Optionally the character "e" can follow, and if that's the case, a real
(not containing an "e") must follow as well (the whole last part in
parentheses, with the "?" at the end to indicate optionality).
In an actual BNF-style parser the rule probably becomes simpler because
the repetition can be removed.
--
- Warp
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Warp wrote:
>> Good luck writing a parser that can untangle all of that... :-(
>
> I really can't see the problem. When the input contains a sequence of
> valid characters (ie. which can form a real or a name), if this sequence
> has the form:
>
> ^[+-]?([0-9]+\.?|[0-9]*\.[0-9]+)(e[+-]?([0-9]+\.?|[0-9]*\.[0-9]+))?$
>
> then it's a real, else it's a name.
Yeah. As I said, I'm currently changing my design from one that attempts
to recognise and delimit numbers to one that just chops the text into
chunks, and *then* decides what kind of thing each chunk is.
> If we translate that regexp to plain English, it means:
>
> - There's nothing before this pattern (which is what the ^ at the beginning
> means), and nothing after it (which is what the $ at the end means).
> - The sequence optionally starts with a + or a -.
> - After that two possible patterns must appear (the expression in
> parentheses, where the two patterns are separated with the | symbol):
> - A sequence of one of more digits ([0-9]+), optionally followed by
> the dot character (a plain "." has a special meaning in regexps, so the
> dot character has to be escaped, and thus written as "\.")
> - A sequence of zero or more digits ([0-9]*) followed by a dot character
> followed by a sequence of one of more digits.
> - Optionally the character "e" can follow, and if that's the case, a real
> (not containing an "e") must follow as well (the whole last part in
> parentheses, with the "?" at the end to indicate optionality).
...which would be incorrect then, for at least the following reasons:
- There can be *zero* or more characters before the decimal point. (But
notice that there must be more than zero characters *in total* before
and after the decimal point. It's just that there can be zero in either
place, but not both.)
- The "e" can also be "E".
- The exponent is an integer, not a real.
See? Not as easy as it looks, is it? Gotta pay careful attention to
*exactly* what the manual says is and isn't permissible.
> In an actual BNF-style parser the rule probably becomes simpler because
> the repetition can be removed.
It would be *really nice* if the reference manual included a BNF syntax
diagram... :-S
Between the rules for splitting up tokens, the tricky rules for escaping
things in strings, and characters that have multiple meanings depending
on context, it's really quite hard!
E.g., "<" is the start of a string, "<~" is the start of another string,
and "<<" is an ordinary name object. Go figure. Similarly, "[" is
classified as a "delimiter character", yet it's also the *name* of an
operator (and a name is a sequence of "regular characters" - that is,
can't contain delimiters).
It all gets confusing very fast...
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Orchid XP v8 wrote:
>
> Why...why...WHY...why would they do this? o_O
>
Why not? After all, it's possible.
-Aero
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Orchid XP v8 wrote:
> Why...why...WHY...why would they do this? o_O
I wonder if anybody will figure out where this is quoted from...
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Invisible wrote:
> - There can be *zero* or more characters before the decimal point. (But
> notice that there must be more than zero characters *in total* before
> and after the decimal point. It's just that there can be zero in either
> place, but not both.)
A quickie C# example ...
Code:
class Program
{
static string[] tokens = new string[] {"0.", ".0", ".", "1.1",
"1.1.1", "1e1", "1x1", "s1", "1s"};
static void Main(string[] args)
{
Regex rx = new
Regex(@"^[+-]?(([0-9]*(\.[0-9]+)?)|([0-9+]\.))(e[0-9]+)?$");
foreach(string t in tokens)
{
if(rx.Match(t).Success)
{
Console.WriteLine("\"{0}\" --> Real", t);
}
else
{
Console.WriteLine("\"{0}\" --> Identifier", t);
}
}
System.Console.ReadKey();
}
Output:
"0." --> Real
".0" --> Real
"." --> Identifier
"1.1" --> Real
"1.1.1" --> Identifier
"1e1" --> Real
"1x1" --> Identifier
"s1" --> Identifier
"1s" --> Identifier
The relavent portion is this regex:
^[+-]?(([0-9]*(\.[0-9]+)?)|([0-9+]\.))(e[0-9]+)?$
Which does what Warp describes, but also takes care of the case with .0
and 0.
> - The "e" can also be "E".
you can easily replace the e for exponent with [eE], which allows either
lower or upper case. :)
> - The exponent is an integer, not a real.
>
> See? Not as easy as it looks, is it? Gotta pay careful attention to
> *exactly* what the manual says is and isn't permissible.
>
>> In an actual BNF-style parser the rule probably becomes simpler because
>> the repetition can be removed.
>
> It would be *really nice* if the reference manual included a BNF syntax
> diagram... :-S
>
> Between the rules for splitting up tokens, the tricky rules for escaping
> things in strings, and characters that have multiple meanings depending
> on context, it's really quite hard!
>
> E.g., "<" is the start of a string, "<~" is the start of another string,
> and "<<" is an ordinary name object. Go figure. Similarly, "[" is
> classified as a "delimiter character", yet it's also the *name* of an
> operator (and a name is a sequence of "regular characters" - that is,
> can't contain delimiters).
>
> It all gets confusing very fast...
--
~Mike
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Invisible <voi### [at] dev null> wrote:
> > ^[+-]?([0-9]+\.?|[0-9]*\.[0-9]+)(e[+-]?([0-9]+\.?|[0-9]*\.[0-9]+))?$
> ...which would be incorrect then, for at least the following reasons:
> - There can be *zero* or more characters before the decimal point.
Which is exactly what "[0-9]*\." means: Zero or more digits, followed
by the dot character.
> - The "e" can also be "E".
That's easy to fix: Replace "e" in the regexp with "[eE]".
> - The exponent is an integer, not a real.
Then it becomes simpler:
^[+-]?([0-9]+\.?|[0-9]*\.[0-9]+)([eE][+-]?[0-9]+)?$
In fact, that pattern actually matches the floating point number
representation in C and C++ (except perhaps for possibility of a
preceding +).
> See? Not as easy as it looks, is it?
It was not a question of difficulty. It was a question of me not knowing
the exact format of floating point numbers in PostScript and making
assumptions.
--
- Warp
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Invisible wrote:
> There is also a whole bunch of "interesting" rules about how token
> parsing works.
Sounds like a state machine to me. AKA a regular expression.
Sounds like your parser is too complex.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Darren New <dne### [at] san rr com> wrote:
> Sounds like a state machine to me. AKA a regular expression.
Any regular expression can be converted into a state machine, but can
every state machine be converted into a regular expression? Is there a
one-to-one relation?
--
- Warp
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Warp wrote:
> Any regular expression can be converted into a state machine, but can
> every state machine be converted into a regular expression? Is there a
> one-to-one relation?
In the original definitions of those two terms, yes. Obviously, by the time
you get to Perl regular expressions, they're no longer "regular" in the same
sense. If you stick to regular expression algebra as invented by Kleene,
they're equivalent specifications of the same languages. (One can wind up
exponentially larger than the other, mind.)
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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Orchid XP v8 wrote:
> Eero Ahonen wrote:
>
>> I assume you are already aware of this, but I'll provide a link anyways:
>>
>> http://circle.ch/blog/p558.html
>
> Why...why...WHY...why would they do this? o_O
Search in povray.general about that guy who wanted to make a webserver in
POV SDL.
(I don't think it's possible without adding for example other I/O
facilities)
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Invisible wrote:
> Orchid XP v8 wrote:
>
>> Why...why...WHY...why would they do this? o_O
>
> I wonder if anybody will figure out where this is quoted from...
It rings a bell from a Friends episode.
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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> A quickie C# example ...
Maybe the problem is not so much the PostScript language he tries to
*interpret*, but that Halks... Haks... that hassle of a language he tries to
*implement* it in ;)
BTW - I found PostScript to be one of the most-fun languages to program in...
the whole stack-based approach with reversed notation, the string-handling that
lets you get a substring and then manipulate the *original* string via it, and
so on...
Best thing about it: It usually comes with easy-to-use graphics output :)
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clipka wrote:
> BTW - I found PostScript to be one of the most-fun languages to program in...
You should look into FORTH. PostScript is based on it.
--
Darren New, San Diego CA, USA (PST)
The NFL should go international. I'd pay to
see the Detroit Lions vs the Roman Catholics.
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>>> Why...why...WHY...why would they do this? o_O
>>
>> I wonder if anybody will figure out where this is quoted from...
>
> It rings a bell from a Friends episode.
LOL! We have a winner...
I used to have quite a lot of empathy with Chandler. You know - before
he became all *successful* and stuff... :-/
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clipka wrote:
> Maybe the problem is not so much the PostScript language he tries to
> *interpret*, but that Halks... Haks... that hassle of a language he tries to
> *implement* it in ;)
Yes. Of course. The fact that the grammer is ambiguous is only a problem
in Haskell. All other programming languages are easily able to cope with
this. :-P
Actually, the problem seems to be the way I've chosen to design my
parser. (I.e., as a one-pass parser.) Now that I'm redesigning it to a
two-pass parser, things seem to be going much more smoothly.
(You can design things wrong in *any* language.)
> BTW - I found PostScript to be one of the most-fun languages to program in...
...and you think I'm writing a PostScript interpretter because...? ;-)
> Best thing about it: It usually comes with easy-to-use graphics output :)
Depends on what you think of as "easy".
It makes it very easy to do vector graphics. It makes it rather harder
to do anything bitmapped.
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> -----Original Message-----
> From: Invisible [mailto:voi### [at] dev null]
> >>> Why...why...WHY...why would they do this? o_O
> >>
> >> I wonder if anybody will figure out where this is quoted from...
> >
> > It rings a bell from a Friends episode.
>
> LOL! We have a winner...
Is that the one where they talk about women sharing?
"I said share, not scare!"
...Ben Chambers
www.pacificwebguy.com
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>>>>> Why...why...WHY...why would they do this? o_O
> Is that the one where they talk about women sharing?
>
> "I said share, not scare!"
Women. They tell each other *everything*.
Yeah, I know.
No, dude, *everything*! I mean like, their most intimate moments.
Technique. Stimina, Girth.
Why...why...WHY...why would they do this?!
Well, *apparently* it's really great, and we should be doing it too...
Do you wanna do it?
We're not gonna talk about girth are-
-NO!
Yeah, OK.
...
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Invisible wrote:
>>>> Why...why...WHY...why would they do this? o_O
>>>
>>> I wonder if anybody will figure out where this is quoted from...
>>
>> It rings a bell from a Friends episode.
>
> LOL! We have a winner...
Good lord, I'm on some sort of quote roll here... :)
> I used to have quite a lot of empathy with Chandler. You know - before
> he became all *successful* and stuff... :-/
"Oh no, two women love me. They're both gorgeous and sexy, my wallet's
too small for my fifties and my diamond shoes are too tight!"
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> -----Original Message-----
> From: Invisible [mailto:voi### [at] dev null]
> We're not gonna talk about girth are-
>
> -NO!
>
> Yeah, OK.
>
> ...
OK, well you know when you're in bed, with a woman, and you start to get
all these mental images in your head, like, you know, Elle McPherson, or
that girl from the copy place -
- the one with the belly button ring? -
- and then all of a sudden, your Mom pops in your head! And you're like,
you know, Mom, get out of here! And then of course, after that, you can't
possibly think of anything else, and you can't, you know, stop what you're
doing, so it's kind of like you're... you know.. you know... You don't
know!
- You're telling me, you're telling me about your Mom? What is the matter
with you?
- You said -
- I said "share," not "scare!"
...Ben Chambers
www.pacificwebguy.com
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"Chambers" <ben### [at] pacificwebguy com> wrote:
> OK, well you know when you're in bed, with a woman, and you start to get
> all these mental images in your head, like, you know, Elle McPherson, or
> that girl from the copy place -
>
> - the one with the belly button ring? -
>
> - and then all of a sudden, your Mom pops in your head!
FAIL
yes, it can happen to anyone. ;)
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