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From: Invisible
Subject: Really strange design choices
Date: 17 Dec 2008 06:07:26
Message: <4948dd6e$1@news.povray.org>
OK, so I'm sitting here reading the PostScript Language Reference Manual 
(3rd edition).

PostScript seems like a simple enough language. But when you sit down to 
try to *implement* it rather than just *use* it... you discover that 
there are a few simple little statements in the spec that make it really 
quite awkward.

For example, PostScript involves "dictionaries". A dictionary stores 
key/value pairs. The key will usually be a "name" object. However, 
reading the small-print, I discover that a key can *actually* be any 
possible PostScript object.

So, for example, you can push the current graphics state onto the 
operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O

In other small-print, I discover that "composite" objects are explicitly 
mutable. If you "copy" such an object, it merely copies the reference to 
it. If you mutate the copy object, the original object sees the change 
too. Fair enough...

...except, wait a sec. So you're telling me I can MUTATE DICTIONARY KEYS??

This is highly interesting, since the keys of a dictionary must, by 
definition, be unique. If you insert a key into the dictionary, it 
checks to see if such a key already exists. If so, that key's value is 
replaced, otherwise the inserted value becomes a new entry.

But wait! I can insert a new key, and then mutate it to match one of the 
existing keys. How does *that* work?? Do we now have a dictionary with 
two identical keys? Or does one of the keys get deleted? (Which requires 
monitoring every single object mutation to check whether it's a key 
somewhere.) Or...??

Of course, 99% of all PostScript code actually uses names as keys, so 
all of this is a complete non-issue. But theoreticaly 1% of the code out 
there might actually try to use a font description as a key, and if the 
interpretter is going to work properly, it has to support this. *sigh*

Other amusing edge cases include "/":

- A name is usually executable; by preceeding it with "/", it becomes 
literal.

- The toke "/" by itself (i.e., not preceeding a name) is a valid 
(executable) name.

Trixy Hobbitses!


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From: Invisible
Subject: Re: Really strange design choices
Date: 17 Dec 2008 08:07:04
Message: <4948f978$1@news.povray.org>
Invisible wrote:

> In other small-print, I discover that "composite" objects are explicitly 
> mutable. If you "copy" such an object, it merely copies the reference to 
> it. If you mutate the copy object, the original object sees the change 
> too. Fair enough...
> 
> ...except, wait a sec. So you're telling me I can MUTATE DICTIONARY KEYS??
> 
> This is highly interesting, since the keys of a dictionary must, by 
> definition, be unique. If you insert a key into the dictionary, it 
> checks to see if such a key already exists. If so, that key's value is 
> replaced, otherwise the inserted value becomes a new entry.
> 
> But wait! I can insert a new key, and then mutate it to match one of the 
> existing keys. How does *that* work?? Do we now have a dictionary with 
> two identical keys? Or does one of the keys get deleted? (Which requires 
> monitoring every single object mutation to check whether it's a key 
> somewhere.) Or...??

According to the reference page for he "eq" operator, two composite 
objects are "equal" if they point to the same data structure. In other 
words, PostScript seems to work on reference equality, not value equality.

Thus, a copy of a composite object is always equal to that copy, and two 
seperate composite objects are always unequal, regardless of what you 
mutate their values to.

Still a fairly strange design decision, but it doesn't seem *quite* so 
insane now... ;-)


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From: Warp
Subject: Re: Really strange design choices
Date: 17 Dec 2008 13:14:11
Message: <49494173@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> For example, PostScript involves "dictionaries". A dictionary stores 
> key/value pairs. The key will usually be a "name" object. However, 
> reading the small-print, I discover that a key can *actually* be any 
> possible PostScript object.

  Welcome to object-oriented programming... :P

-- 
                                                          - Warp


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From: nemesis
Subject: Re: Really strange design choices
Date: 17 Dec 2008 14:27:54
Message: <494952ba$1@news.povray.org>
Invisible escreveu:
> For example, PostScript involves "dictionaries". A dictionary stores 
> key/value pairs. The key will usually be a "name" object. However, 
> reading the small-print, I discover that a key can *actually* be any 
> possible PostScript object.
> 
> So, for example, you can push the current graphics state onto the 
> operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O

Are you sure it's not a hash/id for THE ENTIRE GRAPHICS STATE rather 
than it itself?


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From: Eero Ahonen
Subject: Re: Really strange design choices
Date: 17 Dec 2008 14:37:11
Message: <494954e7$1@news.povray.org>
Invisible wrote:
> OK, so I'm sitting here reading the PostScript Language Reference Manual
> (3rd edition).
> 

I assume you are already aware of this, but I'll provide a link anyways:

http://circle.ch/blog/p558.html

-Aero


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From: Orchid XP v8
Subject: Re: Really strange design choices
Date: 17 Dec 2008 17:28:45
Message: <49497d1d$1@news.povray.org>
Eero Ahonen wrote:

> I assume you are already aware of this, but I'll provide a link anyways:
> 
> http://circle.ch/blog/p558.html

Why...why...WHY...why would they do this? o_O

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Really strange design choices
Date: 17 Dec 2008 17:29:47
Message: <49497d5b$1@news.povray.org>
nemesis wrote:

>> So, for example, you can push the current graphics state onto the 
>> operand stack and use THE ENTIRE GRAPHICS STATE as a key! o_O
> 
> Are you sure it's not a hash/id for THE ENTIRE GRAPHICS STATE rather 
> than it itself?

Check my other post. It uses pointer equality, not value equality. (So 
pushing the graphics state is just as good as allocating an empty array; 
it generates a unique memory address.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v8
Subject: Re: Really strange design choices
Date: 17 Dec 2008 17:30:21
Message: <49497d7d@news.povray.org>
Warp wrote:
> Invisible <voi### [at] devnull> wrote:
>> For example, PostScript involves "dictionaries". A dictionary stores 
>> key/value pairs. The key will usually be a "name" object. However, 
>> reading the small-print, I discover that a key can *actually* be any 
>> possible PostScript object.
> 
>   Welcome to object-oriented programming... :P

LOL!

Maybe you'll appreciate this... Did you know that PostScript includes 
the tail-recursion optimisation?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Trixy
Date: 18 Dec 2008 05:22:31
Message: <494a2467@news.povray.org>
Invisible wrote:

> Other amusing edge cases include "/":
> 
> - A name is usually executable; by preceeding it with "/", it becomes 
> literal.
> 
> - The toke "/" by itself (i.e., not preceeding a name) is a valid 
> (executable) name.
> 
> Trixy Hobbitses!

Also fun is trying to write a correct number parser:

- ".0" and "0." are both real number objects (equal to 0.0).

- "." by itself is a name object.

- PostScript allows both "-" and "+" as sign prefixes (which is good). 
Haskell does not, however (which is bad).

Basically, getting the parser to accept only valid PostScript numbers, 
and return the correct value, is proving to be very difficult! :-(

This is what happens when you try to interface your program with 
real-world systems; not everything is simple and mathematically elegant, 
and it makes stuff much harder to code. I'm not giving up though! >:-D


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From: Invisible
Subject: Re: Trixy
Date: 18 Dec 2008 06:39:45
Message: <494a3681$1@news.povray.org>
Invisible wrote:

> Also fun is trying to write a correct number parser:
> 
> - ".0" and "0." are both real number objects (equal to 0.0).
> 
> - "." by itself is a name object.
> 
> - PostScript allows both "-" and "+" as sign prefixes (which is good). 
> Haskell does not, however (which is bad).

Now the joy of parsing strings.

Simple, right? RIGHT??

Ah, but you forget about *escape sequences*! >:-]

PostScript supports these:

- Strings are delimited with brackets, not quotes.
- Matched brackets work automatically. Unmatches ones must be escaped.
- \n, \t, etc.
- \\ is a backslash, \( and \) are brackets.
- \100 is an octal character code. (Oh what fun finding an octal 
conversion function!)
- A backslash before a newline discards the newline character.
- Anything else preceeded by a backslash is just itself.

Man my head hurts... Again, 2% of the functionality takes 90% of the 
implementation effort! >_<


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