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OK, so now I'm wondering. How much does it cost to buy 1 Kg of plastic?
And how much does it cost to tool up and turn that plastic into
something useful? (E.g., the casing for some sort of electronic device.)
Also... I have a keyboard sat next to me. It seems very heavy. Is the
*entire* thing plastic? Or is there a metal chasis inside?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> Also... I have a keyboard sat next to me. It seems very heavy. Is the
> *entire* thing plastic? Or is there a metal chasis inside?
Let's find out!
*starts putting the thing apart*
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> OK, so now I'm wondering. How much does it cost to buy 1 Kg of plastic?
The cost of the plastic itself is almost zero compared to the other costs
involved (like the tooling cost, cost of running the machine, paying workers
to keep an eye on the machine, shipping the product etc).
> And how much does it cost to tool up and turn that plastic into something
> useful? (E.g., the casing for some sort of electronic device.)
A typical hard-tool for a simple plastic part (eg the front cover of your CD
drive or half of a simple keyboard shell) will cost of the order of 10-40k
pounds. That tool will last for perhaps 200k uses until the metal is worn
away enough that any further parts produced are considered not good enough.
So a supplier would give you a price of like 10p per part if you were
ordering large enough quantities.
The exact cost of the tooling usually depends on how many details there are
in the design, someone has to design and make the tool, so the more details
there are the more expensive.
> Also... I have a keyboard sat next to me. It seems very heavy. Is the
> *entire* thing plastic? Or is there a metal chasis inside?
Not sure, maybe in the old days if you had a big heavy keyboard it would
have one, but I guess with recent cheaper designs they realised that
actually there is no reason to put a metal chassis in there (it's not like a
keyboard needs to be that strong in normal use!).
Tools to make metal parts are usually more expensive, because they are more
complex. They often need to bend and cut the sheet metal in several steps
to quite accurate tolerances.
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scott wrote:
>> OK, so now I'm wondering. How much does it cost to buy 1 Kg of plastic?
>
> The cost of the plastic itself is almost zero compared to the other
> costs involved (like the tooling cost, cost of running the machine,
> paying workers to keep an eye on the machine, shipping the product etc).
So the plastic itself is pretty cheap?
This leaves me wondering why so many pastical items seem to be
specifically shaped to be hollow so they use less plastic. I mean, if
plastic is so cheap, why bother with more elaborate designs to try to
conserve it?
Is this stuff priced in pounds of Kg or per tonne?
> A typical hard-tool for a simple plastic part (eg the front cover of
> your CD drive or half of a simple keyboard shell) will cost of the order
> of 10-40k pounds.
o_O
Ouch...
Now, is that just the mould, or the entire machine? (I would have
expected the mould itself to be a replacable component, while the rest
of the machine isn't...)
> That tool will last for perhaps 200k uses until the
> metal is worn away enough that any further parts produced are considered
> not good enough.
Really? I hadn't realised they wear so fast.
> So a supplier would give you a price of like 10p per
> part if you were ordering large enough quantities.
By "large enough" we're presumably talking about tens of millions of units?
> The exact cost of the tooling usually depends on how many details there
> are in the design, someone has to design and make the tool, so the more
> details there are the more expensive.
Yeah, figures. So a plastic cup is going to be pretty cheap, but a
complicated jig for holding a structure together isn't.
>> Also... I have a keyboard sat next to me. It seems very heavy. Is the
>> *entire* thing plastic? Or is there a metal chasis inside?
>
> Not sure, maybe in the old days if you had a big heavy keyboard it would
> have one, but I guess with recent cheaper designs they realised that
> actually there is no reason to put a metal chassis in there (it's not
> like a keyboard needs to be that strong in normal use!).
Perhaps I should clarify: I'm talking about a "keyboard" of the musical
kind. Somebody might attempt to put it on a stand that only supports the
ends of the unit, and it's over a meter wide. (Even so, all it contains
inside is a circuit board. No batteries or power supply or anything
heavy, just the key action.)
> Tools to make metal parts are usually more expensive, because they are
> more complex. They often need to bend and cut the sheet metal in
> several steps to quite accurate tolerances.
Have you ever noticed that cheap PC cases always have jagid edges on
beautifully smooth? (And the steel seems about 4x thicker, BTW.)
I have no idea what steel costs per Kg, but presumably a lot more than
plastic! Also, presumably thick steel takes more effort to bend and cut...
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> This leaves me wondering why so many pastical items seem to be
> specifically shaped to be hollow so they use less plastic. I mean, if
> plastic is so cheap, why bother with more elaborate designs to try to
> conserve it?
I suspect the more elaborate designs are to save weight or allow space for
other components. Of course the plastic isn't completely free, so if there
is nothing else to lose you may as well try to use as little as possible.
> Is this stuff priced in pounds of Kg or per tonne?
Definitely talking of the order of pounds per ton.
> Now, is that just the mould, or the entire machine? (I would have expected
> the mould itself to be a replacable component, while the rest of the
> machine isn't...)
That's just the "tool", the bit that actually defines the shape and where
the plastic enters and flows, it fixes into a much bigger machine that
actually moves the two tool sides together and supplies the plastic under
great pressure.
> Really? I hadn't realised they wear so fast.
Yep, and that's the "hard" tools that are designed to last as long as
possible. During prototyping you often use "soft" tools that only last for
a thousand shots or so (but are cheaper to make).
> By "large enough" we're presumably talking about tens of millions of
> units?
Not necessarily, just large enough that you use up most of the lifetime of
the tool, otherwise things get very expensive (and you would use a cheaper
method of production than making hard tools).
> Yeah, figures. So a plastic cup is going to be pretty cheap, but a
> complicated jig for holding a structure together isn't.
You got it, additionally if there are lots of sections that need to have
accurate tolerances (eg because they attach to some other part) then it gets
expensive.
> Perhaps I should clarify: I'm talking about a "keyboard" of the musical
> kind. Somebody might attempt to put it on a stand that only supports the
> ends of the unit, and it's over a meter wide. (Even so, all it contains
> inside is a circuit board. No batteries or power supply or anything heavy,
> just the key action.)
Ah ok, well yeh maybe they do, or they just use thicker plastic?
> Have you ever noticed that cheap PC cases always have jagid edges on their
> smooth? (And the steel seems about 4x thicker, BTW.)
Yes, the tooling for nice smooth edges requires more steps (metal tools
usually have several steps because it's impossible to bend and cut
everything correctly in just one stamp) = more cost.
> I have no idea what steel costs per Kg, but presumably a lot more than
> plastic!
I don't think it's vastly different, again it's usually the tooling and
manufacturing costs that far outweigh the raw material costs.
> Also, presumably thick steel takes more effort to bend and cut...
Have you seen the size and general beefyness of the machines and tools that
actually do the bending and cutting :-)
http://www.pdf-inc.com/img/press3.jpg
And an example of a tool:
http://img1.tradeget.com/sophiaxiafei/FR5WPIWW1progressive_die_zy1.jpg
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scott wrote:
>> This leaves me wondering why so many pastical items seem to be
>> specifically shaped to be hollow so they use less plastic. I mean, if
>> plastic is so cheap, why bother with more elaborate designs to try to
>> conserve it?
>
> I suspect the more elaborate designs are to save weight or allow space
> for other components. Of course the plastic isn't completely free, so
> if there is nothing else to lose you may as well try to use as little as
> possible.
I just notice that plastic objects always seem to be made of *the*
thinnest plastic possible without breaking, that's all.
>> Is this stuff priced in pounds of Kg or per tonne?
>
> Definitely talking of the order of pounds per ton.
Wow, as cheap as that? o_O
Does it vary significantly depending on which type of plastic you want?
(I'm still trying to figure out why the plastic cooking utensils my mum
bought actually MELT IF YOU GET THEM TOO HOT. I mean seriously, *why*
would you design a product which can't be used for its intended purpose?)
Do you buy the plastic with dye already added, or do you add that when
you come to use it?
Does it make any difference what kind of finish you want on the item?
(Matt, shiny, textured, etc.)
>> Now, is that just the mould, or the entire machine? (I would have
>> expected the mould itself to be a replacable component, while the rest
>> of the machine isn't...)
>
> That's just the "tool", the bit that actually defines the shape and
> where the plastic enters and flows, it fixes into a much bigger machine
> that actually moves the two tool sides together and supplies the plastic
> under great pressure.
Right. So tens of thousands of pounds just for the tool itself? Damn, I
don't even wanna *know* what the machine to work it costs... o_O
>> Really? I hadn't realised they wear so fast.
>
> Yep, and that's the "hard" tools that are designed to last as long as
> possible. During prototyping you often use "soft" tools that only last
> for a thousand shots or so (but are cheaper to make).
Mind you, I guess if *you* had molten liquid poured onto you under
extreme pressure thousands of times a day, you'd wear out pretty fast
too... ;-)
Presumably for prototyping they tend to use all the "3D printers" we
keep hearing about? (Do they use soft tools to check that the tool
design works right?)
>> By "large enough" we're presumably talking about tens of millions of
>> units?
>
> Not necessarily, just large enough that you use up most of the lifetime
> of the tool, otherwise things get very expensive (and you would use a
> cheaper method of production than making hard tools).
Right. So something like a few tens of thousands at least? (I guess like
anything, it also depends on how fast you want to have the item...)
>> Yeah, figures. So a plastic cup is going to be pretty cheap, but a
>> complicated jig for holding a structure together isn't.
>
> You got it, additionally if there are lots of sections that need to have
> accurate tolerances (eg because they attach to some other part) then it
> gets expensive.
What is the tolerance on a typical hinge? (E.g., the hings on a CD
case.) How about something that's supposed to snap together? And while
we're on the subject, how about something like a USB plug? (Presumably
that needs to be a snug fit, but not "too" tight.)
>> Perhaps I should clarify: I'm talking about a "keyboard" of the
>> musical kind.
>
> Ah ok, well yeh maybe they do, or they just use thicker plastic?
Actually, thinking about it... It probably *is* metal for EM shielding
purposes! ;-)
>> Have you ever noticed that cheap PC cases always have jagid edges on
>> beautifully smooth? (And the steel seems about 4x thicker, BTW.)
>
> Yes, the tooling for nice smooth edges requires more steps (metal tools
> usually have several steps because it's impossible to bend and cut
> everything correctly in just one stamp) = more cost.
Plus of course anything that says "server" on it is instantly 10x the
price anyway. ;-) But yeah - how the hell *do* you smooth all those
edges? :-.
>> I have no idea what steel costs per Kg, but presumably a lot more than
>> plastic!
>
> I don't think it's vastly different, again it's usually the tooling and
> manufacturing costs that far outweigh the raw material costs.
Well I don't know - they like to charge you 10x for PC cases that are
aluminium rather than steel. Is the metal that much more expensive, or
is it just a luxury premium?
I'll bet *wood* costs more! ;-)
>> Also, presumably thick steel takes more effort to bend and cut...
>
> Have you seen the size and general beefyness of the machines and tools
> that actually do the bending and cutting :-)
>
> http://www.pdf-inc.com/img/press3.jpg
OMGWTFBBQ!! O_O
I wonder what the electricity bill for that is like? :-P
Reminds me of a TV program I saw. Guy wanted to make some new leaf
springs, so he goes to the metal shop. They have a hydraulic press, and
we watch it casually snip through 23mm spring steel in a way not unlike
scissors cut through tissue paper. (!) "Mind your fingers" the operator
says. o_O (Fortunately, the machine rolls the prescribed length of sheet
past the cutters and automatically cuts it, so your body parts don't
have to go anywhere near the vicious thing!)
> And an example of a tool:
>
> http://img1.tradeget.com/sophiaxiafei/FR5WPIWW1progressive_die_zy1.jpg
What the *hell* is it a tool _for_ though?
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> I just notice that plastic objects always seem to be made of *the*
> thinnest plastic possible without breaking, that's all.
Well yeh, someone will have designed the thickness to withstand certain
forces, there's absolutely no point in making something thicker than it
really needs to be. To you and me, saving 0.1p per plastic part seems
insignificant, but if you are selling 2 million products per month, and each
one contains 10 plastic parts, that adds up to quite a lot in the end.
> Does it vary significantly depending on which type of plastic you want?
Yes, some plastics are much stronger than others, have different thermal
properties (both at high and low temperatures), you can even add tiny bits
of metal or carbon to make them stronger, there are all sorts of
possiblities.
> Do you buy the plastic with dye already added, or do you add that when you
> come to use it?
Dunno, we just use plain white, I guess the parts supplier orders the
plastic from the plastics supplier in the colour you want.
> Does it make any difference what kind of finish you want on the item?
> (Matt, shiny, textured, etc.)
Yes, but the surface finish is determined by the mould, not the plastic. If
you put a rough surface on the metal mould you will get a rough plastic
finish, put an ultra smooth finish and you get a shiny plastic part.
> Right. So tens of thousands of pounds just for the tool itself? Damn, I
> don't even wanna *know* what the machine to work it costs... o_O
But then that machine probably lasts for many years.
> Mind you, I guess if *you* had molten liquid poured onto you under extreme
> pressure thousands of times a day, you'd wear out pretty fast too... ;-)
Exactly :-) AIUI it's the sharp edges in the mould which start to wear
first, and depending on how important those sharp edges are in your design I
guess it can be the difference between you only being able to get 100k parts
or 1000k parts from the tool.
You know in the days of LPs, you could pay extra to get the high quality
cuts that were guaranteed to be in the first batch from the set of tools.
The ones that were made near the end of the life of the tool were lower
quality.
> Presumably for prototyping they tend to use all the "3D printers" we keep
> hearing about? (Do they use soft tools to check that the tool design works
> right?)
3D printers are useful for seeing what things look like, but if you want to
make more than a few pieces, or actually test them for strength and
tolerances etc then they're quite useless. Usually if you are designing
something with volumes in the millions then you are going to want to make at
least a few thousand parts to test before committing to mass production.
> Right. So something like a few tens of thousands at least? (I guess like
> anything, it also depends on how fast you want to have the item...)
Yeh, if you want say 20k parts, then they can probably design and make you
some tools for that purpose, but don't expect the per-part cost to be as
cheap as if you went and said you wanted 200k parts per month for the next 4
years.
> What is the tolerance on a typical hinge? (E.g., the hings on a CD case.)
+/- 0.1 mm is pretty easy to achieve in a single shot plastic injection,
that sounds about right for a CD hinge to work (if the tolerance was much
bigger then either the two halves would keep falling apart with very little
force, of it would be too stiff to rotate easily).
> How about something that's supposed to snap together? And while we're on
> the subject, how about something like a USB plug? (Presumably that needs
> to be a snug fit, but not "too" tight.)
A quick google reveals that chapter 6 of the USB spec specifies that :-)
The outline dimensions of the plug are +/-0.1mm, but some of the pin
spacings and inner dimensions are down to +/- 0.05
There are tables that specify tolerances of holes and things that fit in
holes, and what they should be for "very tight fits", "lose fits" etc.
> Plus of course anything that says "server" on it is instantly 10x the
> price anyway. ;-) But yeah - how the hell *do* you smooth all those edges?
> :-.
Clever tool design.
>> http://img1.tradeget.com/sophiaxiafei/FR5WPIWW1progressive_die_zy1.jpg
>
> What the *hell* is it a tool _for_ though?
In that case it is just two lumps of metal that are pressed together very
hard with a thin sheet of metal between them. When they are pulled apart
again the sheet of metal has magically been cut and bent in clever ways to
the shape that the designer desired :-)
Tools can be quite complex, incorporating cutting edges, springs and levers
etc to do all sorts of fancy folds and things as the two halves are brought
together.
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scott wrote:
>> I just notice that plastic objects always seem to be made of *the*
>> thinnest plastic possible without breaking, that's all.
>
> Well yeh, someone will have designed the thickness to withstand certain
> forces, there's absolutely no point in making something thicker than it
> really needs to be. To you and me, saving 0.1p per plastic part seems
> insignificant, but if you are selling 2 million products per month, and
> each one contains 10 plastic parts, that adds up to quite a lot in the end.
Plenty of plastic items seem to not really be thick enough to withstand
even "reasonable" levels of force. Still, I guess the designers
considered that reasonable for the price.
And yes, I remember going to Maplin and ordering a big of 7400s. And I
distinctly remember they weren't 21p each, they were something likt
20.153p each. I remember thinking that was really weird - until I
>> Does it vary significantly depending on which type of plastic you want?
>
> Yes, some plastics are much stronger than others, have different thermal
> properties (both at high and low temperatures), you can even add tiny
> bits of metal or carbon to make them stronger, there are all sorts of
> possiblities.
One would expect that - logically - the more sturdy plastics would be
more expensive. But is that actually true? Or is it more driven by how
difficult the pastic is to manufacture?
>> Do you buy the plastic with dye already added, or do you add that when
>> you come to use it?
>
> Dunno, we just use plain white, I guess the parts supplier orders the
> plastic from the plastics supplier in the colour you want.
I suppose it depends what you're making. Some pastics are painted rather
than having dye inside them. I suppose if you make lots of different
coloured items, you add the dye yourself, otherwise you just order the
colour you want...
>> Does it make any difference what kind of finish you want on the item?
>> (Matt, shiny, textured, etc.)
>
> Yes, but the surface finish is determined by the mould, not the
> plastic. If you put a rough surface on the metal mould you will get a
> rough plastic finish, put an ultra smooth finish and you get a shiny
> plastic part.
I'm presuming a mould with a fake-leather texture to it has gotta be
pretty expensive to make...
>> Right. So tens of thousands of pounds just for the tool itself? Damn,
>> I don't even wanna *know* what the machine to work it costs... o_O
>
> But then that machine probably lasts for many years.
Heh. Not a tool for the curios amature. ;-)
>> Mind you, I guess if *you* had molten liquid poured onto you under
>> extreme pressure thousands of times a day, you'd wear out pretty fast
>> too... ;-)
>
> Exactly :-) AIUI it's the sharp edges in the mould which start to wear
> first, and depending on how important those sharp edges are in your
> design I guess it can be the difference between you only being able to
> get 100k parts or 1000k parts from the tool.
Yeah, that figures.
I wonder - if you want a really smooth object, how long does that last? ;-)
[Of course, it's fashionable for electronic items to have sexy curves on
the outside, but usually inside they're all sharp edges for bolting
circuit boards to, "fins" for extra strength, etc.]
> 3D printers are useful for seeing what things look like, but if you want
> to make more than a few pieces, or actually test them for strength and
> tolerances etc then they're quite useless. Usually if you are designing
> something with volumes in the millions then you are going to want to
> make at least a few thousand parts to test before committing to mass
> production.
Yeah, I guess if you want to check the bits fit together, a 3D model is
fine, but if you want to see how strong it is, you need to use the real
material that the final product will use.
Reading Wikipedia, it appears that "most" plastic items are
thermoplastics rather than thermosetting. Is that true? Does that mean
there's a possibility of reusing your prototypes once you're done with them?
>> Right. So something like a few tens of thousands at least? (I guess
>> like anything, it also depends on how fast you want to have the item...)
>
> Yeh, if you want say 20k parts, then they can probably design and make
> you some tools for that purpose, but don't expect the per-part cost to
> be as cheap as if you went and said you wanted 200k parts per month for
> the next 4 years.
It's all economies of scale. Evidently. ;-)
>> What is the tolerance on a typical hinge? (E.g., the hings on a CD case.)
>
> +/- 0.1 mm is pretty easy to achieve in a single shot plastic injection,
> that sounds about right for a CD hinge to work.
That sounds really damned tiny! o_O
OTOH, if it's easy to achieve, then why not?
(I would have thought the metal in the mould would expand and contract
too much due to the heat, but clearly the designers know more about this
kind of thing than I do...)
> A quick google reveals that chapter 6 of the USB spec specifies that :-)
> The outline dimensions of the plug are +/-0.1mm, but some of the pin
> spacings and inner dimensions are down to +/- 0.05
Wow. OK, that's pretty small...
Suddenly I'm wondering what the tolerances are for those *tiny* little
screws they have on things like spectacles. ;-) Man, the thread on those
is tiny!
> There are tables that specify tolerances of holes and things that fit in
> holes, and what they should be for "very tight fits", "lose fits" etc.
You might even know this one... What is the total travel on the buttons
of a mobile phone? I mean, you can "feel" them click, but visibly they
hardly seem to move at all! (But then, I hypothesize that the inside of
a mobile phone is a very cramped place.)
>> Plus of course anything that says "server" on it is instantly 10x the
>> price anyway. ;-) But yeah - how the hell *do* you smooth all those
>> edges? :-.
>
> Clever tool design.
>
> Tools can be quite complex, incorporating cutting edges, springs and
> levers etc to do all sorts of fancy folds and things as the two halves
> are brought together.
Damn. So after some guy designs what the final thing is even meant to
look like, some other dude has to figure out what seperate bits to make
and how to slot them together, and then yet another guy has to figure
out how the **** to build something to make stuff that shape! o_O
You have to design a whole product to construct your product!
Heh. Damn... I wonder how they cut the mould to exactly the right shape?
Now that crap must have some *crazy* tolerances on it...
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> I'm presuming a mould with a fake-leather texture to it has gotta be
> pretty expensive to make...
You mean like the one you have on the dashboard in your car? The texture on
the plastics on your car dashboard is both to give it a "quality" feel but
also to avoid specular reflections from sunlight etc.
> Yeah, I guess if you want to check the bits fit together, a 3D model is
> fine, but if you want to see how strong it is, you need to use the real
> material that the final product will use.
Or if you want to check it will last OK continually in temperatures of -30
degrees or +40 degrees (other countries outside of England have much more
extreme temperatures, and things must still work ok). Or if you want to
check it still works after you drop it on the floor etc, that sort of thing.
> Reading Wikipedia, it appears that "most" plastic items are thermoplastics
> rather than thermosetting. Is that true? Does that mean there's a
> possibility of reusing your prototypes once you're done with them?
I don't think so, the cost of reprocessing the parts into something the
plastics maker could use would be too high.
>> +/- 0.1 mm is pretty easy to achieve in a single shot plastic injection,
>> that sounds about right for a CD hinge to work.
>
> That sounds really damned tiny! o_O
But think about it, if the hinge on one side was just 1mm off, it's not
going to work at all.
>> A quick google reveals that chapter 6 of the USB spec specifies that :-)
>> The outline dimensions of the plug are +/-0.1mm, but some of the pin
>> spacings and inner dimensions are down to +/- 0.05
>
> Wow. OK, that's pretty small...
But again, think about what your USB plug would feel like if it was just
0.5mm too wide, it wouldn't feel like it should and the plug would come off
too easily. That's why a smaller tolerance is necessary for some parts.
> Suddenly I'm wondering what the tolerances are for those *tiny* little
> screws they have on things like spectacles. ;-) Man, the thread on those
> is tiny!
Yeh, imagine the tolerance on the thread pitch of those :-) Something
insane like 0.02 +/- 0.005 mm !
> You might even know this one... What is the total travel on the buttons of
> a mobile phone? I mean, you can "feel" them click, but visibly they hardly
> seem to move at all! (But then, I hypothesize that the inside of a mobile
> phone is a very cramped place.)
Don't know, but usually there are just tiny rubber "poppers" underneath, a
bit like those toys you used to have as a kid that were like a thick
hemisphere shell of rubber, you turned them inside out and set them down,
then after a few seconds they jumped up in the air. The click you feel on
the keys is when the rubber "snaps" in and out of shape.
> Damn. So after some guy designs what the final thing is even meant to look
> like, some other dude has to figure out what seperate bits to make and how
> to slot them together, and then yet another guy has to figure out how the
> **** to build something to make stuff that shape! o_O
Exactly - and you begin to realise how expensive, how many people, and how
much time it takes to design something apparently simple like a mobile
phone. Then imagine designing something like a car, or a plane! It's just
not possible to imagine how much work goes into such a product.
> Heh. Damn... I wonder how they cut the mould to exactly the right shape?
You can get milling machines that are controlled by very accurate stepper
motors, a computer sends a list of commands to the machine and it moves the
cutting bit around.
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scott wrote:
>> I'm presuming a mould with a fake-leather texture to it has gotta be
>> pretty expensive to make...
>
> You mean like the one you have on the dashboard in your car?
Yeah, like that.
Or in fact, just now I was looking at a cheap knife. The blade is a lump
of metal that's just about sharp enough to cut bread, and the handle is
a blob of black plastic that looks like it's injection-moulded. (It has
a fetling line on it.) But then I noticed, the plastic has a rough
texture to it. (To enhance grip?) How do they do that?
I wonder if they use something like the acid on "frosted" glass...
>> Yeah, I guess if you want to see how strong it is, you need to use the
>> real material that the final product will use.
>
> Or if you
> want to check it still works after you drop it on the floor etc, that
> sort of thing.
Yeah, well, that's a function of far more than the plastic shell. Gotta
assemble the whole thing for that! ;-)
>> Reading Wikipedia, it appears that "most" plastic items are
>> thermoplastics rather than thermosetting. Is that true? Does that mean
>> there's a possibility of reusing your prototypes once you're done with
>> them?
>
> I don't think so, the cost of reprocessing the parts into something the
> plastics maker could use would be too high.
Apparently by dad spent some time working in a plast where they do
"vacuum forming", and each time you do that, you have to cut a bunch of
wasted plastic off the edges. He says they sent it back to the suppliers
and they got a discount. (But then, how hard can reprocessing a flat
sheet of plastic be?)
>> Suddenly I'm wondering what the tolerances are for those *tiny* little
>> screws they have on things like spectacles. ;-) Man, the thread on
>> those is tiny!
>
> Yeh, imagine the tolerance on the thread pitch of those :-) Something
> insane like 0.02 +/- 0.005 mm !
Hee... must be expensive! ;-)
>> You might even know this one... What is the total travel on the
>> buttons of a mobile phone?
>
> Don't know, but usually there are just tiny rubber "poppers" underneath,
> a bit like those toys you used to have as a kid that were like a thick
> hemisphere shell of rubber, you turned them inside out and set them
> down, then after a few seconds they jumped up in the air. The click you
> feel on the keys is when the rubber "snaps" in and out of shape.
Right.
And that brings us back to my question about components which are
supposed to "snap together". I guess it depends on how deformable the
plastic is? (And that surely must depend on shape...)
>> Damn. So after some guy designs what the final thing is even meant to
>> look like, some other dude has to figure out what seperate bits to
>> make and how to slot them together, and then yet another guy has to
>> figure out how the **** to build something to make stuff that shape! o_O
>
> Exactly - and you begin to realise how expensive, how many people, and
> how much time it takes to design something apparently simple like a
> mobile phone. Then imagine designing something like a car, or a plane!
> It's just not possible to imagine how much work goes into such a product.
I wouldn't have called a mobile phone "simple", but yeah. I was thinking
more something like a pen. (They usually have that click-action that
allows you to retract the tip. And a lid that needs to fit properly. And
the tip is usually metal, not plastic. And you need to fill it with ink
somehow...)
It kinda makes you wonder how anything ever gets made in the first place!
>> Heh. Damn... I wonder how they cut the mould to exactly the right shape?
>
> You can get milling machines that are controlled by very accurate
> stepper motors, a computer sends a list of commands to the machine and
> it moves the cutting bit around.
Heh, and I bet that's even *more* damed expensive again... not to
mention the quality hardened steel you need for it to mill...
I wonder... do companies buy all this stuff themselves? Or just
subcontract it out?
I also wonder... Today we have machines that make components of machines
that are used to make machines for making machines. Some of this stuff
is made to absurd tolerances - stuff no human could ever make by hand.
So... how the **** did we make it in the first place?!
Dude, HOW DO YOU BOOTSTRAP CIVILISATION?! O_O
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